GamePress

GoBattleSim and Comprehensive DPS Spreadsheet Change Log

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March 11, 2020

  • Auto-populate shadow Pokemon
  • New query to match shadow Pokemon (checking if the name starts with "shadow ")
  • Shadow multiplier implemented for both DPS Spreadsheet and GoBattleSim

Feb 6, 2020

  • v4.1 released
  • Gen 8 Pokemon with base stats added
  • Several UI fixes
  • Stable hosting

Jan 22, 2020

  • Added PvE strategies:
    • No Dodge Burst
    • No Dodge Combo
    • No Dodge Fast Only
  • For DPS Spreadsheet, added the option to set default attacker level
  • Several UI tweaks

Jan 16, 2020

  • v4.0 released
  • New simulator core
  • New feature: [Clone Multiplier] for Player, which eases the work of simulating duo/trio/etc
  • New feature: [Enter Delay] for the Party, which can simulate async re-lobby
  • New feature: [Background DPS], which eases the work of specifying multiple background players
  • Major UI overhaul, making the page more responsive for mobile devices
  • Features temporarily removed (plan to be implemented):
    • The following PvE strategies:
      • No Dodge Burst
      • No Dodge Combo
      • No Dodge Fast Only
    • Full-team (3 Pokemon) PvP Battle
    • Multi-player PvP battle
  • Features removed (not in future plan)
    • Interactive battle log

May 22, 2019

  • v3.8 released
  • New PvE strategies available for duo charge move users
  • Friend settings are now configurable in Battle Settings

March 12, 2019

  • v3.7 released
  • Implemented branching simulation
  • Move edit tool now supports move effect
  • Implemented stat buff/debuff
  • Battle parameters edit tool now supports JSON input

Jan 17, 2019

  • v3.6.0 released
  • Interactive battle log: Fixed some annoying bugs on Pokemon switching. It's also smoother now
  • PvP: Battle matrix is now using the average of two battles to leverage the issue of the simultaneous attack. So the two Pokemon will take turn to take priority
  • PvP: New strategy available (and default): the primary charge is the highest DPE one. Use the other charge if it requires less energy and can kill the opponent right away
  • PvP: Shield strategy simplified. The user may now use a single number to specify the number of shields to use

Jan 11, 2019

  • v3.4.0 released
  • Major refactoring Simulator Core to support incoming feature
  • Battle log simplification
  • Improved battle matrix features
  • DPS calculator now supports activation when the mode is PvP

Dec 22, 2018

  • New version: v3.3.0 released
  • User can now enter CP instead of all set of level and IVs
  • DPS calculator updated with PvP model

Oct 5, 2018

  • New version: v3.1.0 released
  • New tool: Team Optimizer, supports permutation
  • Major UI framework & code structure overhaul

August 28, 2018

  • v2.10.4 released
  • MVL Table tool now supports movesets enumeration and configurable friendship enumeration
  • General codes cleaning and bug fixes

August 17, 2018

  • v2.10.2 released
  • Added copy to clipboard and export to CSV features for data table
  • Several bugs fixed

August 6, 2018

  • v2.10.0 released
  • Added a new tool: Minimum Viable Level table
  • Parser logic updated.

July 24, 2018

  • v2.9.13 released
  • Batching Box Pokemon has a new rule: only overwrite empty fields, otherwise, obey the original input
  • General bugs fix.

July 7, 2018

  • v2.9.11 released
  • [DPS Spreadsheet] Implemented swapping DPS discount

June 19, 2018

  • v2.9.9 released
  • Implemented Friend Attack Bonus

June 18, 2018

  • Added Batch Breakpoint Calculator Tool
  • Menu UI adjusted

June 17, 2018

  • v2.9.8 released
  • Added new Mod: Ultimate Future Pokemon Expansion

June 14, 2018

  • [DPS Spreadsheet] Users can now use Pokemon from their GamePress Box

May 1, 2018

  • v2.9.2 released
  • New feature: Data modification (Mods)

April 21, 2018

  • v2.9 released
  • Battle parties on the cloud
  • [DPS Spreadsheet] New feature: Specific Matchup

April 14, 2018

  • v2.8.6 released
  • [DPS Spreadsheet] Public released
  • Added filter key "%" for raid boss related search query

April 4, 2018

  • v2.8 released
  • Implemented quick start wizard
  • UI fixes: added some icons

March 28, 2018

  • v2.7 released
  • Users can now edit game parameters
  • Supported the '?' averaging aggregation
  • Permutation logic has been improved

March 24, 2018

  • v2.6 released
  • Full support for Logical Expression

March 22, 2018

  • v2.4 released
  • Users can now customize Pokemon/Move parameters
  • Move Effects logic rewrite
  • General UI improvements

March 9, 2018

  • v2.3 released
  • Public release
  • New feature: dynamic assignment operator
  • Link sharing is supported
  • Fixed a logic flaw in the battle algorithm

March 5, 2018

  • v2.0 released
  • Major UI and core simulator libraries rework to support multi-lineup for each player
  • UI framework rework

March 1, 2018

  • v1.12 released
  • New feature: Importing Pokemon from GamePress Pokebox
  • New feature: Dynamic Assignment Operator
  • Pokemon and move stats are now dynamically populated by fetching JSON files from the server
  • Major file re-organization.

February 21, 2018

  • v1.5 released
  • New feature: Sorting and averaging simulation results
  • New feature: Moving Pokemon up/down to adjust battle party lineup order
  • Implemented Dodge All and dodge bug

February 13, 2018

  • v1.0 released
  • Beta release for GamePress team
  • UI/partly core logic rework
  • The team will revive and rejoin after all fainted

February 7, 2018

  • v0.3 released
  • New UI and libraries for supporting multi-player battle
  • Implemented dodge Charged Moves
  • Improved battle logic to support dodging

February 6, 2018

  • GoBattleSim was born on this day, after 8 hours of non-stop coding