March 11, 2020
- Auto-populate shadow Pokemon
- New query to match shadow Pokemon (checking if the name starts with "shadow ")
- Shadow multiplier implemented for both DPS Spreadsheet and GoBattleSim
Feb 6, 2020
- v4.1 released
- Gen 8 Pokemon with base stats added
- Several UI fixes
- Stable hosting
Jan 22, 2020
- Added PvE strategies:
- No Dodge Burst
- No Dodge Combo
- No Dodge Fast Only
- For DPS Spreadsheet, added the option to set default attacker level
- Several UI tweaks
Jan 16, 2020
- v4.0 released
- New simulator core
- New feature: [Clone Multiplier] for Player, which eases the work of simulating duo/trio/etc
- New feature: [Enter Delay] for the Party, which can simulate async re-lobby
- New feature: [Background DPS], which eases the work of specifying multiple background players
- Major UI overhaul, making the page more responsive for mobile devices
- Features temporarily removed (plan to be implemented):
- The following PvE strategies:
- No Dodge Burst
- No Dodge Combo
- No Dodge Fast Only
- Full-team (3 Pokemon) PvP Battle
- Multi-player PvP battle
- The following PvE strategies:
- Features removed (not in future plan)
- Interactive battle log
May 22, 2019
- v3.8 released
- New PvE strategies available for duo charge move users
- Friend settings are now configurable in Battle Settings
March 12, 2019
- v3.7 released
- Implemented branching simulation
- Move edit tool now supports move effect
- Implemented stat buff/debuff
- Battle parameters edit tool now supports JSON input
Jan 17, 2019
- v3.6.0 released
- Interactive battle log: Fixed some annoying bugs on Pokemon switching. It's also smoother now
- PvP: Battle matrix is now using the average of two battles to leverage the issue of the simultaneous attack. So the two Pokemon will take turn to take priority
- PvP: New strategy available (and default): the primary charge is the highest DPE one. Use the other charge if it requires less energy and can kill the opponent right away
- PvP: Shield strategy simplified. The user may now use a single number to specify the number of shields to use
Jan 11, 2019
- v3.4.0 released
- Major refactoring Simulator Core to support incoming feature
- Battle log simplification
- Improved battle matrix features
- DPS calculator now supports activation when the mode is PvP
Dec 22, 2018
- New version: v3.3.0 released
- User can now enter CP instead of all set of level and IVs
- DPS calculator updated with PvP model
Oct 5, 2018
- New version: v3.1.0 released
- New tool: Team Optimizer, supports permutation
- Major UI framework & code structure overhaul
August 28, 2018
- v2.10.4 released
- MVL Table tool now supports movesets enumeration and configurable friendship enumeration
- General codes cleaning and bug fixes
August 17, 2018
- v2.10.2 released
- Added copy to clipboard and export to CSV features for data table
- Several bugs fixed
August 6, 2018
- v2.10.0 released
- Added a new tool: Minimum Viable Level table
- Parser logic updated.
July 24, 2018
- v2.9.13 released
- Batching Box Pokemon has a new rule: only overwrite empty fields, otherwise, obey the original input
- General bugs fix.
July 7, 2018
- v2.9.11 released
- [DPS Spreadsheet] Implemented swapping DPS discount
June 19, 2018
- v2.9.9 released
- Implemented Friend Attack Bonus
June 18, 2018
- Added Batch Breakpoint Calculator Tool
- Menu UI adjusted
June 17, 2018
- v2.9.8 released
- Added new Mod: Ultimate Future Pokemon Expansion
June 14, 2018
- [DPS Spreadsheet] Users can now use Pokemon from their GamePress Box
May 1, 2018
- v2.9.2 released
- New feature: Data modification (Mods)
April 21, 2018
- v2.9 released
- Battle parties on the cloud
- [DPS Spreadsheet] New feature: Specific Matchup
April 14, 2018
- v2.8.6 released
- [DPS Spreadsheet] Public released
- Added filter key "%" for raid boss related search query
April 4, 2018
- v2.8 released
- Implemented quick start wizard
- UI fixes: added some icons
March 28, 2018
- v2.7 released
- Users can now edit game parameters
- Supported the '?' averaging aggregation
- Permutation logic has been improved
March 24, 2018
- v2.6 released
- Full support for Logical Expression
March 22, 2018
- v2.4 released
- Users can now customize Pokemon/Move parameters
- Move Effects logic rewrite
- General UI improvements
March 9, 2018
- v2.3 released
- Public release
- New feature: dynamic assignment operator
- Link sharing is supported
- Fixed a logic flaw in the battle algorithm
March 5, 2018
- v2.0 released
- Major UI and core simulator libraries rework to support multi-lineup for each player
- UI framework rework
March 1, 2018
- v1.12 released
- New feature: Importing Pokemon from GamePress Pokebox
- New feature: Dynamic Assignment Operator
- Pokemon and move stats are now dynamically populated by fetching JSON files from the server
- Major file re-organization.
February 21, 2018
- v1.5 released
- New feature: Sorting and averaging simulation results
- New feature: Moving Pokemon up/down to adjust battle party lineup order
- Implemented Dodge All and dodge bug
February 13, 2018
- v1.0 released
- Beta release for GamePress team
- UI/partly core logic rework
- The team will revive and rejoin after all fainted
February 7, 2018
- v0.3 released
- New UI and libraries for supporting multi-player battle
- Implemented dodge Charged Moves
- Improved battle logic to support dodging
February 6, 2018
- GoBattleSim was born on this day, after 8 hours of non-stop coding