GamePress

Mega Manectric Trio Raid Guide

Submit Feedback or Error
Tier 5 Raid Boss Guides
Mega-Manectric-Trio
Difficulty:

Doable at trainer level 30 with optimized counters or weather boost

HP15,000 ATK226.02 DEF141.46
CP Range
Lvl 20 1959 - 2046 Lvl 25 2449 - 2557

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Sunny / Clear, Fog, Rain Sunny / Clear

Fast Move Difficulty

Move Difficulty
Snarl Intermediate
Charge Beam Easy

Charge Move Difficulty

Move Difficulty
Thunder Intermediate
Wild Charge Challenging
Flame Burst Intermediate

Overview

Players after the top Mega Evolutions in each type will want to farm down Mega Manectric, as it stands atop the Electric Type Mega meta.... arguably. This thing hits hard. Between its high base attack and the power of Wild Charge in particular, Ground types are going to be basically mandatory for any note-worthy longevity. Fortunately, Ground Type is the only type that Mega Manectric is weak to. That said, ground types are not necessarily the top DPS options here, as some non-Ground Mega Evolutions such as Mega Gengar can actually out-DPS the top Ground Type counters on this list. However, their team Mega Boosts are less potent than they would be in Super Effective raids, as other players are unlikely to carry other Pokemon that match their types. Still, it's an interesting window into just how awful most Ground Type moves are.  

While the Duo is possible with perfect counters and/or various boosts, this guide will focus on the much more reasonable trio.

Approach

Team composition

  • TDO can be important, though most top DPS Ground Types also sport very high TDO for this fight naturally.

  • If using any non-Ground counters, front-load them.

  • Moveset can be key. Non-electric movesets can be a bit of an issue for Ground Types.

Battling strategy

  • Re-entering may be necessary; strong lineups won’t have to re-enter

  • Dodging is mostly unnecessary but may help.

Note: "Good" movesets are not necessarily viable at the level indicated.

Best Raid Boss Counters

Mega Evolution Counters

Mega Gengar Mega Gengar
Fast MoveCharge MoveRating

Pros:

  • After calculating Mega Boosts, sports the highest DPS among Mega Manectric's counters
  • Grants a Mega Evolution boost to the entire team while active
  • Can be useful in the rare Foggy weather

Cons:

  • Its Mega STAB boosts are very likely wasted, as the use of Ghost and/or Poison moves are not generally recommended in this raid
  • Weak to Snarl
  • Frail, dodging is borderline mandatory
  • Mega Evolution, costs Mega Energy to use
Mega Charizard Y Mega Charizard Y
Fast MoveCharge MoveRating

Pros:

  • After calculating Mega Boosts, sports the one of the highest DPS counts among Mega Manectric's counters
  • Grants a Mega Evolution boost to the entire team while active
  • Resists Flame Burst

Cons:

  • Its Mega STAB boosts are very likely wasted, as the use of Fire and/or Flying moves are not generally recommended in this raid
  • Weak to Electric Type movesets, very risky to use
  • Frail, dodging is borderline mandatory
  • Mega Evolution, costs Mega Energy to use

Counters Viable at Lv.30

Garchomp Garchomp
Fast MoveCharge MoveRating

Pros:

  • Highest general TDO option with oustanding DPS to back it up. Has the strongest general performance among Mega Manectric's counters
  • Resists Flame Burst, triple resists Electric Type movesets
Rhyperior Rhyperior
Fast MoveCharge MoveRating

Pros:

  • Outstanding overall counter, sports massive TDO and high DPS
  • Resists Flame Burst, double resists Electric Type movesets
ShadowSwine Shadow Mamoswine
Fast MoveCharge MoveRating

Pros:

  • Highest non-Mega DPS option
  • Double resists Electric Type movesets

Cons:

  • Shadow Pokemon, expensive to raise and requires an event to remove Frustration
  • Weak to Flame Burst
Fast MoveCharge MoveRating

Pros:

  • Great all-around counter, with high DPS and TDO to stay in the fight.
  • Double resists Electric Type movesets

Cons:

  • Legendary Pokemon, candy can be difficult to obtain
Excadrill Excadrill
Fast MoveCharge MoveRating

Pros:

  • Double resists Electric Type movesets

Cons:

  • Somewhat frail, appreciates dodging
  • Weak to Flame Burst
Shadow Mewtwo Shadow Mewtwo
Fast MoveCharge MoveRating

Pros:

  • Outstanding DPS option, rivals the top non-Mega counters
  • Useful in Windy weather

Cons:

  • Very frail, appreciates dodging
  • Best moveset is Elite
  • Shadow Pokemon, expensive to raise and requires an event to remove Frustration
  • Legendary Pokemon, candy can be difficult to obtain
Landorus (Incarnate Forme) Landorus (Incarnate Forme)
Fast MoveCharge MoveRating

Pros:

  • Resists Electric Type movesets

Cons:

  • Legendary Pokemon, candy can be difficult to obtain
  • Is very likely to be outclassed entirely by its own Therian forme soon, investing in Landorus - Incarnate is not recommended currently.
ShadowFlygon Shadow Flygon
Fast MoveCharge MoveRating

Pros:

  • Resists Flame Burst, Triple resists Electric Type movesets

Cons:

  • Shadow Pokemon, expensive to raise and requires an event to remove Frustration
ShadowSwampert Shadow Swampert
Fast MoveCharge MoveRating

Pros:

  • Resists Flame Burst and Electric Type movesets

Cons:

  • Shadow Pokemon, expensive to raise and requires an event to remove Frustration

Counters Viable at Lv.35

Shadow Nidoking Shadow Nidoking
Fast MoveCharge MoveRating

Pros:

  • Double resists Electric Type movesets

Cons:

  • Shadow Pokemon, expensive to raise and requires an event to remove Frustration
  • Best moveset is Elite
Fast MoveCharge MoveRating

Pros:

  • Double resists Electric Type movesets

Cons:

  • Weak to Snarl
Krookodile Krookodile
Fast MoveCharge MoveRating

Pros:

  • Resists Snarl, Double resists Electric Type movesets
Mamoswine Mamoswine
Fast MoveCharge MoveRating

Pros:

  • Double resists Electric Type movesets

Cons:

  • Weak to Flame Burst 

Raid Graph