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Shadow Hippowdon

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Table of Contents

Shiny Variant Not Available

Pokemon Ratings

Attacker Tier List See all C
Great League PVP Rating See all 2 / 5
Ultra League PVP Rating See all 1.5 / 5
Master League PVP Rating See all 1 / 5

Pokemon Stats

300.00 kg Weight
2.00 m Height
Pokemon Max CP
Level 50: 3,488
Level 40: 3,085
Level 25: 2,204 (Raid + Weather)
Level 20: 1,763 (Raid)
Level 15: 1,322 (Research Tasks)
ATK 201
DEF 191
STA 239

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • Fire Fang is overall the best fast move, followed by Thunder Fang.
  • Bite is inferior and doesn't share typing synergies well, while Ice Fang performs the worst in neutral fights. 
  • Earth Power is Shadow Hippowdon's preferred charged move on offense.
  • Earthquake is strictly worse than Earth Power.
  • Stone Edge and Body Slam serve no offensive role.
  • Weather Ball Rock is good, but lacks STAB. 

PVE Defensive Moves Explanation

  • Ice Fang and Fire Fang are preferable for hurting Grass attackers, while Thunder Fang is good vs Water attackers. 
  • Bite is the worst on defense, even when other fast moves would be resisted.
  • Body Slam hits quickly and often, but its power leaves something to be desired.
  • Weather Ball Rock is a decent option on defense, but its typing might not be as valuable. 
  • Earth Power is the much stronger charged move, but it's quite easy to dodge.
  • Stone Edge is hard to dodge, and Hippowdon is tanky enough to maybe use it.
  • Earthquake takes time to charge and can be seen coming from a mile away.

PVE Overview

Shadow Hippowdown is a genuine improvement in terms of Ground Type DPS, but it's sadly still not great overall.

PVP Movesets Grades

Quick Charge ATK
A
A

PvP Moveset Explanation

Fire Fang or Ice Fang or Thunder Fang + Body Slam or Weather Ball Rock and Earth Power

Any of the elemental Fangs can be chosen depending on the typing coverage preferred. Fire Fang is useful against Hippowdon's weakness to Grass and Ice-type Pokemon, in addition to popular Steel-types. Ice Fang is generally valued for its wide coverage, while Thunder Fang is preferable against common Water Pokemon. Bite lacks energy gains and typing synergy to be useful. 

Body Slam is a good move in general for PvP, as it doesn't cost much energy, hits for relatively neutral damage, and has a good 1.71 DPE (Damage Per Energy). Weather Ball Rock can also be chosen for its cheap energy cost, in addition to its valuable Rock-type coverage. Earth Power takes advantage of STAB and is less expensive energy-wise than Earthquake, which makes it more likely to be used before fainting. Stone Edge is a decent move for coverage but demands too much energy for Hippowdon to use often. 

PvP Rating Explanation

Great League: 2 / 5

At first glance, you might assume that Hippowdon would be more suited for PvP than PvE due to its coverage moves and well-rounded stats, but a closer look reveals that Hippowdon actually falls behind some of the meta. While Hippowdon's Fast Moves deal a good amount of raw damage, the very poor energy gains actually hurts it more because of limited energy available for its strong Charge Moves. In addition, Hippowdon's mono-Ground typing is somewhat undesirable for PvP due to the ubiquitous Water and Grass-types in the meta, which lowers its overall win rates. Despite this, the hungry hungry hippo can still bite its way to victory against popular picks like Melmetal, Bastiodon, and Skarmory, with additional wins against Psychic-types if Hippowdon actually uses Bite instead of Fire Fang. 

Ultra League: 1.5 / 5

Hippowdon's typing and moveset combinations leaves it rather lackluster in comparison to other contenders in Ultra League. Easy wins against most Steel-type Pokemon are somewhat overshadowed by losses against numerous other foes, including Giratina. Perhaps Hippowdon would be happier defending gyms instead of getting washed away in PvP. 

Master League: 1.5 / 5

A max CP of 3085 is somewhat insufficient for Hippowdon to compete against the legendaries of Master League. A long list of losses is a big turn-off, though Melmetal and Raikou still don't like hippos. 

Fast Moves

12
More Info

Fire

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.90
0.41
8.89
13.33
16.67
6
More Info

Dark

1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.50
0.20
8.00
12.00
15.00
12
More Info

Electric

1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51xDamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
1.20
0.50
13.33
10.00
12.50
12
More Info

Ice

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
1.50
0.60
13.33
8.00
10.00

Charge Moves

140
More Info

Ground

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.60
0.80
0.00
1.40
38.89
48.61
54.44
100
More Info

Rock

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.30
1.40
0.00
1.00
43.48
54.35
43.48
50
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.90
0.50
0.00
1.52
26.32
32.89
39.87
100
More Info

Ground

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.60
0.70
0.00
2.00
27.78
34.72
55.56
60
More Info

Rock

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.60
0.25
0.00
1.82
37.50
46.88
68.18

Exclusive Charge Moves

10
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.00
0.80
0.00
0.30
5.00
6.25
1.52

Secondary Charge Move Unlock Cost

Candy
Stardust

Other

Female Ratio 50.0 %
Male Ratio 50.0 %

Pokemon Type Chart

Vulnerable

160% damage
160% damage
160% damage

Resistant

39.1% damage
62.5% damage
62.5% damage

Raid Boss Catch Rate

Ground Medal

None
Bronze
Silver
Gold
Normal Nice! Great! Excellent!
No Berry -
Curve
Razz Berry -
Curve
Golden Razz Berry -
Curve

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
20013743
2001.57890
2002118136
2002.5159183
4003199229
4003.5240276
4004280323
4004.5321369
6005361416
6005.5402462
6006442509
6006.5483555
8007523602
8007.5564649
8008604695
8008.5645742
10009685788
10009.5726835
100010766881
100010.5804926
130011843970
130011.58811014
1300129191058
130012.59581102
1600139961146
160013.510341190
16001410731234
160014.511111278
19001511491322
190015.511871366
19001612261410
190016.512641454
22001713021498
220017.513411543
22001813791587
220018.514171631
25001914561675
250019.514941719
25002015321763
250020.515701807
30002116091851
300021.516471895
30002216851939
300022.517241983
35002317622027
350023.518002072
35002418392116
350024.518772160
40002519152204
400025.519542248
40002619922292
400026.520302336
45002720692380
450027.521072424
45002821452468
450028.521842512
50002922222557
500029.522602601
50003022992645
500030.523182667
60003123372689
600031.523562711
60003223752733
600032.523942755
70003324142777
700033.524332799
70003424522821
700034.524712843
80003524902865
800035.525092887
80003625292909
800036.525482931
90003725672953
900037.525862975
90003826052997
900038.526243019
100003926433041
1000039.526633063
100004026823085
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