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Primeape

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Table of Contents

How Shiny is Acquired
Evolution

Pokemon Ratings

PvE Attacker Rating 2 / 5
Great League PVP Rating See all 3.5 / 5
Ultra League PVP Rating See all 3 / 5
Master League PVP Rating See all 0 / 5

Pokemon Stats

32.00 kg Weight
1.00 m Height
Pokemon Max CP
Level 50: 2,586
Level 40: 2,288
Level 25: 1,634 (Raid + Weather)
Level 20: 1,307 (Raid)
Level 15: 980 (Research Tasks)
ATK 207
DEF 138
STA 163

Pokemon Family

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • Counter is clearly superior to Low Kick and Karate Chop due to having a higher power and minimal extra cast time.

  • Close Combat is superior to Low Sweep due to the damage disparity.

  • Cross Chop, a legacy move, is a good consideration if you’re lucky.

  • Night Slash isn’t an effective move for Primeape on offense. Use your TM here.

  • Ice Punch lacks STAB and doesn't suit Primeape's offensive role. 

PVE Defensive Moves Explanation

  • Counter is Primeape’s best fast move on defense for its high base damage.

  • Night Slash counters Primeape’s common Psychic-type weakness and is optimal for defense.

  • Ice Punch is also viable for defense due to its wide coverage, especially against Flying-type atackers. 

  • Low Sweep is Primeape’s next best charge move on defense due to low energy cost. Cross Chop requires more energy, but is harder to react to.

  • Close Combat takes too long to charge for effective usage.

PVE Overview

Primeape is a Machamp substitute with passable Atk but no bulk to speak of. Though the Fighting type is in high demand, type effectiveness isn’t enough to compensate for Primeape’s disappointing stats.

PVP Movesets Grades

Quick Charge ATK
A
B
A-
A

PvP Moveset Explanation

Counter + Cross Chop* and/or Night Slash and Close Combat 

Counter is one of the best fast moves in the game, and are superior to Primeape's other fast moves. 

Cross Chop requires an Elite TM, but is valuable due to its very low energy cost and benefiting from STAB. Night Slash shares the same low energy cost, which makes it great for applying shield pressure and coverage against many of Primeape's counters. Close Combat is a very powerful but riskier move due to its self-debuff, but 45 energy isn't too steep for Primape, and can be very effective in hit-and-run tactics or as finisher moves. Ice Punch provides wide coverage, including against Primeape's weakness to Flying-types, and doesn't cost a lot of energy. Low Sweep is terrible, TM this. 

PvP Rating Explanation

Great League: 3.5 / 5

Primeape is a mono-Fighting type with somewhat poor bulk, but a fast moveset. Access to one of the best fast moves, Counter, gives Primeape a lot of strength as a Fighting-type, and 3 of its charge moves requiring only 35 energy lets it apply a lot of shield pressure fairly quickly. Counter coverage with Night Slash or Ice Punch are good ways for Primeape to fight back against counter picks like Psychic or Flying Pokemon, but those alone can't carry Primeape out of its fragility problem. Access to Close Combat can also make Primeape a dangerous threat, with the potential for finisher nuke-style plays or hit-and-run tactics. The mistake with Weather Ball Water isn't a very significant one; while it is a highly efficient charge move, its coverage isn't highly relevant for Primeape's typing. 

Ultra League: 3 / 5

The level 50 update improves Primeape's performance in Ultra League significantly. Primeape competes with Machamp very closely, and has similar results, but sports slightly worse bulk while offering faster coverage options. Unfortunately Night Slash and Ice Punch aren't as powerful as Machamp's Rock Slide, and the latter also tends to perform better when both shields are in play, partly due to Primeape's fragility. Overall Primeape is a good side-grade option with its own kit, but still somewhat overshadowed by Machamp. 

Master League: 0 / 5

Primeape severely lacks the stats that it desperately needs to compete well in Master League, with numerous Pokemon boasting significantly higher stats and CP.

Fast Moves

12
More Info

Fighting

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.90
0.20
8.89
13.33
16.67
6
More Info

Fighting

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.60
0.30
10.00
10.00
12.50

Elite Fast Moves

8
More Info

Fighting

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.80
0.20
12.50
10.00
12.50

Charge Moves

100
More Info

Fighting

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.30
1.30
0.00
1.00
43.48
54.35
43.48
40
More Info

Fighting

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.90
0.35
0.00
1.21
21.05
26.32
25.52
50
More Info

Dark

1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.20
0.70
0.00
1.52
22.73
28.41
34.44
50
More Info

Ice

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.90
0.30
0.00
1.52
26.32
32.89
39.87

Elite Charge Moves

50
More Info

Fighting

1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
1.4x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
1.50
0.40
0.00
1.00
33.33
41.67
33.33

Secondary Charge Move Unlock Cost

Candy 50
Stardust 50,000

Other

Female Ratio 50.0 %
Male Ratio 50.0 %
Flee Rate 6.0 %
Buddy Distance 3 km
Capture Rate20.0 %

Pokemon Type Chart

Vulnerable

160% damage
160% damage
160% damage

Resistant

62.5% damage
62.5% damage
62.5% damage

Raid Boss Catch Rate

Fighting Medal

None
Bronze
Silver
Gold
Normal Nice! Great! Excellent!
No Berry -
Curve
Razz Berry -
Curve
Golden Razz Berry -
Curve

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
20012732
2001.55666
200285101
2002.5115135
4003144170
4003.5173205
4004203239
4004.5232274
6005261308
6005.5290343
6006320377
6006.5349412
8007378446
8007.5407481
8008437515
8008.5466550
10009495584
10009.5524619
100010554653
100010.5581686
130011609719
130011.5637752
130012664784
130012.5692817
160013720850
160013.5748882
160014775915
160014.5803948
190015831980
190015.58581013
1900168861046
190016.59141078
2200179411111
220017.59691144
2200189971176
220018.510241209
25001910521242
250019.510801274
25002011071307
250020.511351340
30002111631372
300021.511911405
30002212181438
300022.512461470
35002312741503
350023.513011536
35002413291569
350024.513571601
40002513851634
400025.514121667
40002614401699
400026.514681732
45002714951765
450027.515231797
45002815511830
450028.515791863
50002916061896
500029.516341928
50003016621961
500030.516751977
60003116891994
600031.517032010
60003217172026
600032.517312043
70003317452059
700033.517592075
70003417722092
700034.517862108
80003518002124
800035.518142141
80003618282157
800036.518422173
90003718552190
900037.518692206
90003818832222
900038.518972239
100003919112255
1000039.519252271
100004019392288
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