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Bidoof

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Table of Contents

How Shiny is Acquired
Raids, Research Encounter, Wild

Pokemon Ratings

Great League PVP Rating See all 0 / 5
Ultra League PVP Rating See all 0 / 5
Master League PVP Rating See all 0 / 5

Pokemon Stats

20.00 kg Weight
0.50 m Height
Pokemon Max CP
Level 50: 815
Level 40: 721
Level 25: 515 (Raid + Weather)
Level 20: 412 (Raid)
Level 15: 309 (Research Tasks)
ATK 80
DEF 73
STA 153

Pokemon Family

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • A Tackle and a Take Down are basically the same thing. Take Down sounds a little cooler.
  • Hyper Fang and Crunch both make use of Bidoof's large central incisors. Hyper Fang gets a STAB bonus (because it better describes a stabbing-like motion).
  • Take Down + Hyper Fang is an A+ moveset. The others are still great.
  • More like Grass Knot. Am I right?
  • Shadow Ball lacks STAB, but otherwise can be useful against Ghost-types due to Bidoof's resistance as a Normal-type. 
  • Thunder Bolt and Ice Beam lacks STAB and synergy. 
  • Return gets STAB and is the strongest Charge Move against a neutral opponent. 
  • Superpower isn't the best Fighting-type move, nor is Bidoof a realistically good attacker. 

PVE Defensive Moves Explanation

  • Take Down is better than Tackle for defense due to its higher base power. 
  • Crunch is spammable as a 3-bar move on defense, but is very likely to be resisted by common Fighting-type attackers.
  • Hyper Fang gets STAB, making it a good all-round charge move. 
  • Grass Knot, Shadow Ball, Thunderbolt, and Ice Beam are all very flavorful, but don't hit very hard without STAB. Or with Bidoof. 
  • Return benefits from STAB and can be used frequently, but doesn't deal much damage. 
  • Superpower could be useful for memeing against other Bidoof attackers, but that's about it. 

PVE Overview

If you can see Bidoof, it can see you. If you can't see Bidoof you may be only seconds away from death. Bidoof can win a game of Connect Four in only three moves. Bidoof's stats surpass infinity. Twice.

PVP Movesets Grades

Quick Charge ATK
A
A

PvP Moveset Explanation

Tackle or Take Down + Superpower* and Crunch or Hyper Fang

Tackle sports higher damage output but worse energy generation, while Take Down is the exact opposite. While the latter enables the win in specifically the 1-shield mirror due to it being able to reach a 2nd Charge Move, the former is better in other even shielding scenarios thanks to its stronger damage. 

Superpower is highly valued for the Bidoof Cup due to Fighting-type coverage being Super Effective against Bidoof, though its self-debuff needs to be taken into account. Crunch offers no significant value in terms of coverage, but costs less energy than other Charge Moves, allowing it to be used sooner. Hyper Fang benefits from STAB and requires a moderate amount of energy, while Grass Knot boasts a respectable Damage Per Energy (DPE) value compared to other options, and provides Grass-type coverage, for whatever they're worth. Shadow Ball, Thunderbolt, and Ice Beam are limited to the Bidoof event and Elite TMs, but require the most amount of energy, and aren't useful for the Bidoof Cup.

PvP Rating Explanation

Great League: Bidoof / 5

Bidoof is so powerful it instantly one-shots any opponent that dares to even think about challenging it. In reality Bidoof's only value is memeing in the Bidoof Cup. 

Ultra League: Bidoof / 5

Giratina ain't got nothing on the real king of Pokemon, our lord and savior Bidoof. Doesn't Giratina know that Ghost-types are doubly resisted by Normal-types, AKA Bidoof? What's that, Giratina is also a Dragon? Didn't you know that every time Bidoof breathes a Dragon gets KO'd? 

Master League: Bidoof / 5

Legend has it that Bidoof never saw use in Master League because it was too cool for the cool kids. 

Fast Moves

5
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.50
0.20
10.00
10.00
12.50
8
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
1.20
0.15
8.33
6.67
8.33

Charge Moves

80
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.50
0.50
0.00
1.60
32.00
40.00
51.20
70
More Info

Dark

1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.20
1.70
0.00
2.12
21.88
27.34
46.40
90
More Info

Grass

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.60
0.90
0.00
1.80
34.62
43.27
62.31

Elite Charge Moves

100
More Info

Ghost

1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.00
0.40
0.00
2.00
33.33
41.67
66.67
80
More Info

Electric

1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51xDamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.50
0.50
0.00
1.60
32.00
40.00
51.20
90
More Info

Ice

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.30
1.50
0.00
1.80
27.27
34.09
49.09
85
More Info

Fighting

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.00
0.70
0.00
1.70
28.33
35.42
48.17

Purified Charge Moves

35
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
0.70
0.25
0.00
1.06
50.00
62.50
53.03

Secondary Charge Move Unlock Cost

Candy 25
Stardust 10,000

Other

Female Ratio 50.0 %
Male Ratio 50.0 %
Flee Rate 20.0 %
Evolution Requirements 50 Candy
Egg Distance to Hatch
2 km
Buddy Distance 1 km
Capture Rate50.0 %

Pokemon Type Chart

Vulnerable

160% damage

Resistant

39.1% damage

Raid Boss Catch Rate

Normal Medal

None
Bronze
Silver
Gold
Normal Nice! Great! Excellent!
No Berry -
Curve
Razz Berry -
Curve
Golden Razz Berry -
Curve

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
2001710
2001.51521
20022331
2002.53142
40033953
4003.54764
40045575
4004.56386
60057197
6005.579108
600687119
6006.595129
8007103140
8007.5111151
8008119162
8008.5127173
10009134184
10009.5142195
100010150206
100010.5158216
130011166226
130011.5173237
130012181247
130012.5188257
160013196268
160013.5203278
160014211288
160014.5218298
190015226309
190015.5233319
190016241329
190016.5248340
220017256350
220017.5264360
220018271371
220018.5279381
250019286391
250019.5294401
250020301412
250020.5309422
300021316432
300021.5324443
300022331453
300022.5339463
350023347474
350023.5354484
350024362494
350024.5369505
400025377515
400025.5384525
400026392535
400026.5399546
450027407556
450027.5414566
450028422577
450028.5430587
500029437597
500029.5445608
500030452618
500030.5456623
600031460628
600031.5463633
600032467639
600032.5471644
700033475649
700033.5479654
700034482659
700034.5486664
800035490669
800035.5494675
800036497680
800036.5501685
900037505690
900037.5509695
900038512700
900038.5516705
1000039520711
1000039.5524716
1000040528721
Show All