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Octillery

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Table of Contents

How Shiny is Acquired
Evolution

Pokemon Ratings

Great League PVP Rating See all 0 / 5
Ultra League PVP Rating See all 0 / 5
Master League PVP Rating See all 0 / 5

Pokemon Stats

28.50 kg Weight
0.89 m Height
Pokemon Max CP
Level 50: 2,617
Level 40: 2,315
Level 25: 1,653 (Raid + Weather)
Level 20: 1,322 (Raid)
Level 15: 992 (Research Tasks)
ATK 197
DEF 141
STA 181

Pokemon Family

PVE Movesets Grades

Show Suboptimal/Unranked Movesets

PVE Offensive Moves Explanation

  • Water Gun is the natural pick for a Water-type attacker.

  • Mud Shot still hits Fire / Rock-types but is generally inferior to Water Gun.

  • Lock-On is meant for PvP and completely useless in PvE. 

  • Water Pulse pairs with Water Gun to complete the Water-type profile.

  • Gunk Shot offers the highest neutral DPS.

  • Aurora Beam is clunky and largely nonviable due to its long cooldown and low DPS
  • Acid Spray performs poorly in gyms and raids.
  • Octazooka is meant for PvP. 

PVE Defensive Moves Explanation

  • Both Water Gun and Mud Shot perform poorly on defense; Mud Shot hits incoming Electric-type attackers.

  • Lock-On is meant for PvP and completely useless in PvE. 

  • Gunk Shot is preferred for its early damage window and counter coverage against Grass-type attackers.

  • Water Pulse is a decent 2 bar alternative, offering higher attack frequency.

  • Aurora Beam is nonviable due to its exceptionally late damage window.
  • Octazooka is more difficult to dodge as a 2-bar move, but isn't very powerful. 

PVE Overview

In a meta infested with bulky Water-type attackers, this pinnacle of nonsensical evolution paths is surprisingly strong. It’s Atk stat is on par with other top tier ‘mons such as Omastar and Vaporeon.

The catch is twofold; Octillery’s lack of bulk and poor moveset hold it back from greatness. Water Pulse is among the worst of Water-type charge moves, having neither the raw power of Hydro Pump nor the maneuverability of Aqua Tail.

If you find yourself with an excess of Remoraid candies, Octillery could be a novelty glass cannon, but Starmie would probably fill that role better anyways.

PVP Movesets Grades

Quick Charge ATK
A
B

PvP Moveset Explanation

Mud Shot or Lock-On + Octazooka and Water Pulse or Aurora Beam

None of Octillery's charge moves are cheap in energy, therefore Mud Shot or Lock-On are necessary for its superior energy generation. The former can provide some useful Ground-type coverage, but its damage output is still poor. Water Gun has much better STAB damage output, and could work to apply more consistent damage, but isn't likely going to get to use more than one charge move in a fight. 

Octazooka gets STAB, providies a debuff utility, and is among the cheaper charge moves energy-wise. Water Pulse isn't a good charge move at all, nor does it provide extra coverage, but its higher STAB damage enables it to close out fights slightly better. Aurora Beam isn't a good charge move either, but wide coverage against common typings is valuable. 

What About Acid Spray or Gunk Shot? 

Poison-type damage isn't very relevant in PvP, but Gunk Shot has a niche in Great League against the popular Azumarill and other Fairy or Grass-types. The debuff utility of Acid Spray can be useful in certain scenarios, but it doesn't provide enough significant advantages for Octillery to justify a recommendation for it. 

PvP Rating Explanation

Great League: 0 / 5

Octillery is a mono-Water type with below-average bulk due to its higher ATK stat, and a very difficult moveset. None of Octillery's charge moves are particularly good, and they all require at least 50 energy to use, which makes Octillery very slow at applying shield pressure. The utility from Acid Spray and Octazooka are more of a gimmick at best, but Octillery lacks powerful moves to follow up and KO the opponent after they have been debuffed. Overall Octillery doesn't stand much of a chance in PvP, unless it gets a significant rework to its moveset. 

Ultra League: 0 / 5

Octillery has a max CP of 2315, which isn't enough to reach the CP cap of Ultra League. The same problems that plauge it in Great League haven't gone away either. 

Master League: 0 / 5

Octillery might be more viable as a seafood snack than an actual PvP candidate. 

Fast Moves

5
More Info

Water

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.50
0.20
10.00
10.00
12.50
5
More Info

Ground

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.60
0.20
11.67
8.33
10.42
1
More Info

Normal

.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS EPU DPS DPS w/STAB True DPS
0.30
0.13
16.67
3.33
4.17

Charge Moves

130
More Info

Poison

1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.10
1.00
0.00
1.30
41.94
52.42
54.52
70
More Info

Water

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.20
0.70
0.00
1.40
21.88
27.34
30.63
80
More Info

Ice

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.55
0.20
0.00
1.60
22.54
28.17
36.06
20
More Info

Poison

1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
.51x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
3.00
0.70
0.00
0.40
6.67
8.33
2.67
50
More Info

Water

1.6x DamageVS
1.6x DamageVS
1.6x DamageVS
.714x DamageVS
.714x DamageVS
.714x DamageVS
0.7 secs
CD DW EPS DPE DPS DPS w/STAB DPE*DPS
2.30
0.30
0.00
1.00
21.74
27.17
21.74

Secondary Charge Move Unlock Cost

Candy 25
Stardust 10,000

Other

Female Ratio 50.0 %
Male Ratio 50.0 %
Flee Rate 7.0 %
Buddy Distance 1 km
Capture Rate15.0 %

Pokemon Type Chart

Vulnerable

160% damage
160% damage

Resistant

62.5% damage
62.5% damage
62.5% damage
62.5% damage

Raid Boss Catch Rate

Water Medal

None
Bronze
Silver
Gold
Normal Nice! Great! Excellent!
No Berry -
Curve
Razz Berry -
Curve
Golden Razz Berry -
Curve

Pokemon Min/Max CP Values

How to use: You need to know your Pokemon's exact level. To find exactly what level your Pokémon is, power up your Pokémon following this chart until you're certain of your level from Stardust cost changes.

A Pokémon's minimum level is 1.

Every time you power up, your Pokémon gains half a level.

StardustLevelMin CPMax CP
20012732
2001.55767
200287102
2002.5116137
4003146172
4003.5176207
4004205242
4004.5235277
6005265312
6005.5294347
6006324382
6006.5354417
8007383452
8007.5413487
8008443521
8008.5472556
10009502591
10009.5532626
100010561661
100010.5589694
130011617727
130011.5645760
130012674793
130012.5702827
160013730860
160013.5758893
160014786926
160014.5814959
190015842992
190015.58701025
1900168981058
190016.59261091
2200179541124
220017.59821157
22001810101190
220018.510381223
25001910671256
250019.510951289
25002011231322
250020.511511356
30002111791389
300021.512071422
30002212351455
300022.512631488
35002312911521
350023.513191554
35002413471587
350024.513751620
40002514041653
400025.514321686
40002614601720
400026.514881753
45002715161786
450027.515441819
45002815721852
450028.516001885
50002916281918
500029.516561951
50003016841984
500030.516982001
60003117132017
600031.517272034
60003217412050
600032.517552067
70003317692083
700033.517832100
70003417972116
700034.518112133
80003518252150
800035.518392166
80003618532183
800036.518672199
90003718812216
900037.518952232
90003819092249
900038.519232265
100003919372282
1000039.519512298
100004019652315
Show All