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Changing Attacks

Completely hypothetical, but do you think there will ever be an option to change/learn different attacks? Even maybe just one of two per Pokémon?

Asked by Ey3con7 years 6 months ago
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It's definitely possible, but my guess would be it requires a huge amount of candy+stardust or something to do with Pokecoins.
Imo, being able to change attacks would be too op, plus it'd make the coding/data on some attacks completely useless because no one would want to keep them.
Final verdict: yes, it's a "possibility", but will it happen soon/cheaply, highly unlikely.

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Thank you for the reply and your thoughts. I didn't even think about the Pokecoin option. Though your totally spot on that making it an easy option would render many moves useless/unused, dumbasses like me might be included to spend on coins to get t done. Probably better it's "highly unlikely", :p.

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I see a lot of people mention this and I really doubt niantic will implement it. I'm kind of glad so it gives a reason to keep grinding

I hope they overhaul the battle system though. Have speed affect dodging, have fast defenders dodge or jump often, put in criticals, chance to change mon before next Mon comes out to fight etc

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I like your suggested changes too. Never really thought about those either, but especially like the speed change. Would be awesome for my Jolteon that I use ad nauseum.

Thank you for the reply.

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Not saying the battle system is good right now, but just trying to add the AI to dodge is going to pretty tricky, cause that messes with its attack timer, plus you just added another IV from the three we already have (speed).
Also, think there's already a crit chance on charge moves.
Changing pokemons between battles would give another edge to attackers that I don't think we need. I mean we can just switch in a tank for the two short attack at the beginning each time and then switch in attacker. Plus it would cause problems when multiple peoples are fighting the same gym.

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Not necessarily a new IV, but a new base stat that doesn't effect cp at all, or very little, and have it do something critical or where attackers can miss attacks. So the fast mons from the original games would be useful again.

This system is just far too simple. It's missing strategy, skill, variety, and polish. Speed is just all I can think of, the "fast" mons are really left behind in this game.

The gyms are just bare bones.It doesn't cater to the hardcore math whizzes or hardcore strategy gamers that love pokemon. Just grind and then go tap and you will win.

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by ErPPP 7 years 6 months ago

What about, the higher the IV, the better the moveset. Just a thought.

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Niantic will implement the MT in future, you could Buy it in store or maybe get it randomly from pokestop. Thats my hope

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How about just something to reroll attacks from moves pool for specific pokemon, not to learn new ones. For example item called "Technical Machine" for pokecoins, which would reroll attacks anew just like if you freshly evolved it. So if you evolve pokémon with attacks you don't want, you won't be completely hopeless like now (only option is transfer or keep and hope theyll add something like this). Let's say, I evolve Poliwrath with Mud Shot and Submission, use "Technical Mahine" on him. Now I have Poliwrath with Mud Shot and Hydro Pump. Arrrrgh shiet, ok let's use "Technical Machine" once more. Now I finally have Poliwrath with Bubble and Hydro Pump.

Would be great because now all the effort you put into a pokemon (buddy walking, eggs hatching, grinding loads of candy) can turn into a complete waste. Its really frustrating to grind candy for some rare pokémon with high IV just to come with worst possible moveset (looking at my brother's 91% Muk with Lick and Sludge Wave, brother stopped playing the game after he walked 81km with Grimer just to get this)

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I just read an article that explained that there are now two items that can reselect one of a Pokemon's moves; a Charge TM (which changes a charge move) and a Fast TM (which changes a fast move) but so far both are exclusively obtainable via raiding and even then are exceedingly rare drops.

Personally, I find the latter unreasonable. Raid locations can be inevitably inconvenient. I've got a gym right down the street from my house, about a two-minute walk which I've seen hosting a raid once. Just once. I don't get around to other gym locations apart from as a passerby.

I might be more open to the rarity if the result weren't still random (apart, of course, from being limited to the moves the Pokemon the TM is used on is able to learn, i.e a Pikachu can't be granted flamethrower) just as the original move set assignment is. It's inconsiderate and senseless to require such hard work for a reward that isn't guaranteed to be desirable.

Source: https://www.eurogamer.net/articles/2018-04-06-pokemon-go-moves-movesets-move-list-and-highest-dps-attacks

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