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where are all the revives??

So I have 0 revives and like 6 fainted pokemon and was meeting up with some people to do some raids later so I decided to spend an hour or so spinning as many stops and gyms as I could to stock up. I swear I spun over 50 stops and 20 gyms. The results....2 revives and one max revive. I then proceeded to do 2 kyogre raids and an aggron raid. The results from that......0 revives. 0 freaking revives from those 3 raids. One of the kyogres had blizzard so after all those raids I had probably 16 fainted pokemons. How the heck does niantic expect us to keep doing raids when we can't even revive our guys? But good thing I get 20 super potions and 13 golden razzberrys (sarcasm). Am I just super unlucky or is everyone else having this problem? And 6 max revives for 180 pokecoins, are you serious??? That is straight up price gouging.

Asked by mateotomas7576 years 2 months ago
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Answers

What level are you?

As I kept on levelling I chucked away lots of max revives that were given as rewards- today my balance of normal revives and potions is fairly stagnant but as I've never digged into the max revive stack they keep piling up.

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by gibell 6 years 2 months ago

I was down to 0 revives today but I have been hoarding max revives so I still have 50 of those. Pokestops seem to rarely give revives, with a gym its only 1 every 3 spins or so.

It sucks when you get 0 revives for a Kyogre raid. I have been putting random junk in gyms so I can just transfer instead of reviving. But my supply of max revives is going down. I have over 200 Max Potions but there are useless without revives!

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by Arak2 6 years 2 months ago

I've brought this up before.

And everytime I do elitists who have a ton of gold gyms in a loop says "It's fine. Don't ask they will increase revives and reduce the rewards we want like Candy, TMs"

I've thrown away 75 Fast TMs to date. I'd rather see 12 Revives on a raid than a single fast tm.

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Hi, elitist with 3 gold gym loop here. I'm still butthurt that they added healing items to the raid rewards pool, but I would honestly not have a problem if they upped the drop rate of revives from gym spins. I just don't want to see Niantic overadjust pokestop droprates like they've done before, I used to trash hundreds of healing items per week and be at 0/0/10 balls all the time, I like the current ball drops much more.

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Sorry for always giving the only possible advice for helping your situation, it's not like there are mechanics in the game that you are able to utilize to increase your healing item drops (massive sarcasm). I suppose we should all just shut up and let you keep whining about it until Niantic changes the game to align with your specific play style.

Seriously, it's not as if when we always bring up finding several gyms in one area, and endeavoring to get your badges for said gyms to gold, we mean to imply that such a task is easy. It isn't. My regular farming spot is less than two miles from my house, and it was only a few months ago that I was able to get every gym badge in that area to gold (I've been playing since day one).

Finding a good farming spot is something every player should attempt to do, even if it isn't in the most conveniently nearby area. We all know Niantic isn't above tweaking drop rates for various items, so getting a good farming spot is a great long term goal.

And get serious, you know damn well when people are worried about TMs getting even rarer, they aren't talking about the damn Fast TMs, basically everyone who plays seriously has more of those than could need, it's obviously the Charge TMs we're talking about.

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I've been pretty comfortable with revives because I saved a lot up.

HOWEVER I will definitely agree with this. I was at 100 revives a couple weeks ago and now I'm below 50. I still have 70 max revives but those are for last resorts or for taking down EX-Gyms/jumping back into time-sensitive raids.

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You are correct, there is a revive drought.

It seems like this is something Niantic thinks is fun. For a while, they had a potion drought. Now everyone has plenty of potions and is hurting for revives.

My guess is that eventually, they'll switch this up for something else you need. So hoard everything you can I guess?

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by Jordan 6 years 2 months ago

My mom, my sister and her boyfriend all have over 100 pokemon to revive lol

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If you have Pokemon that you desperately need to revive, you can power them up once, assuming they are not already maxed. While costing candy and stardust, it will allow you to revive the Mon, and then you can use potions to return it to full strength.

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by daltry 6 years 2 months ago

I cannot believe you people have not figured this out yet. You are playing wrong if you want revives. I have 400 of the two revive types. I tossed out a few yesterday to save bag space. Let me guess... you do more kyogre raids than tier 3 solo? There is part of your problem.

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I spent a hour this morning walking in a loop around a set of gold gyms I have. I got 5 revives.

Throwing random crap in gyms to save revives, is not fun game play, but I've started doing it.

I could focus on doing low tier raids, but higher tier raids are more social, and more fun.

I already have been clearing gyms revive-lessly.

It is basically about paying 1 dollar per raid versus 3, and it's very annoying to have to work around it, but I'll quit playing before I buy revives.

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by mahzza 6 years 2 months ago

I get so many I'm constantly tossing them. I think Gold badges are the key. Also, two other important things:

1. On Offense: Stop letting your Pokemon faint! There is no reason to battle until the bitter end. Just switch out before the faint and move on to another attacker. That way, you only have to use potions. I battle a lot, and this is a perfectly sustainable tactic. Raids (due to the dodge glitch or needing to squeeze out every last bit of damage to beat the timer) are the only circumstances under which your Pokemon should be fainting.

2. On Defense: Farm throwaway wild L35 defenders that don't need to be revived. You can even evolve stage 1s into stage 2s for the XP and enhanced defensive potential before doing it. Or use these to attack gyms and send them away when done. Maximize everything.

In general, the amount of revives given is perfectly adequate unless you live in an area with limited resource-gathering potential (for which you have my sympathies). And if you've already gotten yourself into this pickle and continue to want to hurl your dead team against Kyogre, you may have to wait and replenish for a while. For everyone else, you just need to stop playing in a way that necessitates using so many.

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Funny, I always end up throwing away revives to make space for pokeballs in my bag. What I'm really struggling to get is potions in general, even the purple ones elude me.

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