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Tapu Bulu Raid Trio Guide

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Tier 3 Raid Boss Guides
Tapu-Bulu
Difficulty:

Doable at trainer level 30 with optimized counters or weather boost

HP3,600 ATK196.70 DEF169.90
CP Range
Lvl 20 1870 - 1953 Lvl 25 2338 - 2442

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Sunny / Clear, Cloudy Snow, Sunny / Clear, Windy, Cloudy

Fast Move Difficulty

Move Difficulty
Bullet Seed Intermediate
Rock Smash Intermediate

Charge Move Difficulty

Move Difficulty
Grass Knot Challenging
Solar Beam Easy
Dazzling Gleam Intermediate
Megahorn Intermediate

Overview

Tapu Bulu is the original raid boss to make Poison Types the top pick. It only took seven generations for it to happen! Tapu Bulu hits pretty hard, but its moveset is also heavily resisted by the majority of its main counters, so even a decent team can counter it pretty hard, and even if the ever-important Poison Types aren't on the field, a number of other strong types can also counter it. 

The duo is definitely doable here with most of the top counters/in the right weather, but this guide will focus on the Trio primarily.

Approach

Team composition

  • A number of Mega Evolutions have strong utility for this raid, and should generally be front-loaded for maximum effectiveness. 

    • Try to match the typing of your Mega to the starting-lineup of your raid group for maximum effectiveness.

  • Poison Types are king in this raid, and should be prioritized due to their double effectiveness and innate ability to resist Tapu Bulu's entire moveset.

  • One very viable strategy is to have all players create parties consisting of nothing but complimentary Mega Evolutions, and simply revive/re-enter when they drop. This setup can result in very quick clear-times, especially under beneficial weather, but is a bit more resource intensive.

Battling strategy

  • If possible, try to get your raid group to build their teams around any mega Evolutions that they may have available, and try to stagger them and sync up types for maximum performance.
  • Dodging isn't overly important, with the main exception being Solar Beam. It rarely comes out, hits very hard even if resisted, and is very easy to dodge. Megahorn is similar, but it's harder to dodge and is even less powerful than Dazzling Gleam in practice due to lacking STAB
    • When dodging, weigh your Pokemon's current energy Vs. their HP. If they have low HP but are close to a charged move, then try to dodge. If they're low HP and low energy, then it might be better to let them faint instead of wasting time on fast moves that will never see a payoff.

Note on Viable Levels:

These numbers are generalized estimates for this run, rounded up to the nearest multiple of 5. While it's always better to bring something higher level, this is an approximate level where the DPS of the Pokemon in question becomes high enough to successfully beat the clock with the number of players outlined in this guide under neutral weather conditions and without additional boosts. Variables such as needing to re-lobby sooner than expected can hurt the viability of these levels in practice.

Best Raid Boss Counters

Mega Evolution Counters

Mega Mega Beedrill
Fast MoveCharge MoveRating

Mega Beedrill is the top counter for this raid, no doubt. It deals very high damage thanks to its strong Poison Type moveset, it boosts Poison Type damage for other players, and it double resists every move that Tapu Bulu can throw at it, save Moonblast which it still has a single resistance to. Add to this the low Mega Energy cost of Mega Beedrill, and you've got the perfect-storm counter for this raid.

  • Viable Level: 10

....yeah, it's that good. In fact, Mega Beedrill has duo-viable DPS as low as Lv.15, though its TDO is WAY too low at these levels to be super-useful.

Mega Gengar Mega Gengar
Fast MoveCharge MoveRating

Despite being undeniably stronger than Mega Beedrill by virtually every metric, Mega Gengar falls short in one key area; a lack of Poison Type Fast Moves. In the case of of a double weakness, the difference between fully preying on that weakness and dealing neutral Fast Move damage can be pretty significant.

That said, Mega Gengar is not a bad choice by ANY stretch of the imagine. This toxic ghost resists everything that Tapu Bulu cam throw at it, and puts out great DPS, to the point where it's perfectly viable for a Mega-only duo

  • Viable Level: 15
Mega Venu Mega Venusaur
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Mega Venusaur doesn't have the best DPS, but it does have great TDO and time on the field. It makes a great backup Mega for dealing solid damage and boosting the team's Poison Type damage.

Supreme Counters

ShadowVictreebel Shadow Victreebel
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Shadow Victreebel leads our list of Supreme Counters, with a DPS output close to the Mega Evolutions outlined above. It resists everything that Tapu Bulu can throw at it, and is outstanding for keeping ahead of the clock. Remember: always farm decoy grunts when you get a Super Rocket Radar!

  • Viable Level: 15
ShadowVileplume Shadow Vileplume
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Minus Mega Gengar, this raid guide is starting to look more like a fairly standard Flavor of the Month! Our bizarro guide continues with Shadow Vileplume, who is... basically the classic DPS vs. TDO argument that's raged on for so many other types when compared to Shadow Victreebel. Its DPS is lower, but it stays on the field longer to compensate. 

  • Viable Level: 15
Roserade Roserade
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A bit more of a standard-fare for many other guides, Roserade is well known for its Grass Type performance, but is also an outstanding Poison Type attacker as well. This is an old classic, and it's hard to go wrong making use of it.

  • Viable Level: 15

Good Counters

ShadowMuk Shadow Muk
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A classical Generation one Pokemon, Muk's Shadow forme is actually near the top of the Poison Type meta, which makes it a natural choice for this raid.

  • Viable level: 15
Toxicroak Toxicroak
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The old second-string good option returns, this time an optimal choice for once! Its one major flaw when compared to other Poison Types is the fact that it only takes neutral damage from Dazzling Gleam, but it's still a great option overall.

Viable Level: 20

Fast MoveCharge MoveRating

Even when not Mega Evolved, our good buddy Gengar can still put in the work here.

  • Viable Level: 20
ShadowMetagross Shadow Metagross
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Yes, we've had to cover this much ground to reach our first non-Poison counter. Despite being one of the absolute strongest things in the entire game, a Shadow Metagross packing Meteor Mash is just an "okay" option here. This shows just how huge 2x effectiveness really is in raids.

  • Viable level: 20
Victreebel Victreebel
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The classic Poison/Grass typing really pays off in this raid, and Victreebel is one of the absolute classics on that front.

  • Viable Level: 20
Scolipede Scolipede
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  • Viable Level: 25
Vileplume Vileplume
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  • Viable Level: 25
ShadowMoltres Shadow Moltres
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  • Viable Level: 25

Glass Counters

Shadow Stunky Shadow Skuntank
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A strong option, but its Dark subtyping does it no favors for this raid. 

  • Viable Level: 20
Shadow Nidoking Shadow Nidoking
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Another good DPS option, but Grass Type damage is more of a problem thanks to Nidoking's Ground sub-typing.

  • Viable Level: 20
Shadow-Drapion Shadow Drapion
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Viable Level: 20

ShadowBeedrill Shadow Beedrill
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Viable Level: 20

Tank Counters

Shadow-Ho-oh Shadow Ho-Oh
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Ho-oh has great bulk, and can anchor battles very well where needed. However, the value of tanks has dropped quite a bit recently, and this is a Pokemon that really needs its Apex form for Sacred Fire+ and Hidden Power Poison to excel. 

Raid Graph