The GamePress Tier List is now directly inherited from our Sync Grids & Lucky Skills & Tier List document that is constantly updated with the latest Pokemon Masters EX news!
Tier Lists are inherently subjective by nature! This list should NOT be considered as the only source of information, and there are many players who have their own opinions on how to construct a Tier List. We strongly encourage players to discuss their opinions on Tier Lists and gameplay. Check out our Community Lists for more, and feel free to start a Community Discussion or comment on our latest Changelog article if you would like to discuss this Tier List in particular!
Criteria Overview
The goal is to rank the units on their own merits, regardless of the player's available roster, while still accounting for the overall metagame, therefore these are the main criteria of the list (more or less ordered but we're still trying to balance them together instead of focusing on specific aspects):
- Team flexibility and versatility
- Role compression and self-sufficiency
- Compositional strength and relevancy
- Peak performance in an optimal environment
Note: All units are considered fully maxed and access to EX and EX Role are also taken into account.
Content Priority
While keeping in mind the criteria above, the in-game content is weighted in the following order:
- Challenging End-Game Content (Battle Rally, Extreme & Ultimate Battles, High Score Events, etc...)
- Somewhat of a mix between Master Mode and Legendary Arena valuable assets
- Champion Stadium Master Mode
- Fast set-up phase and burst potential are very valuable
- Survivability is helpful to tank high-offense hits
- Legendary Arena & Gauntlet
- Abilities that work around various Boss gimmicks are very valuable
- Sustainability and team durability are very appreciated
Categories
Sync Pairs are split into 3 categories (as opposed to their in-game role) to reflect the potential usage of their kits. Keep in mind the categories do not compare 1:1, everything is ranked within their categories and they are not meant to be compared with other categories. That being said, all Sync Pairs are ranked as whole units and not just regarding their department (ie. all their facets are taken into account when ranking them, regardless of the category they belong in).
Sub-groups
Those are essentially “Tiers inside the Tiers”. Although Sync Pairs are already ordered inside of the Tiers individually, some units are close enough to each other so that they can be grouped and even have interchangeable places between themselves. The sub-groups are identified by the background color of their icon (ie. all units with the same background color on the same Tier are on the same sub-group). This is done so that we have an even clearer distinction between the units without being too strict with the individual positions either.