Table of Contents
Other Forms
Trainer
Pokemon Info
Pokemon Description
It freezes its prey and chews them whole. However, it prefers to eat Pokémon like Vanillite that are already frozen.
Stats
Pokemon Analysis
Moves
Type
|
Ice
|
Category
|
|
Power
|
16
/
19
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Has a chance (10%) of leaving the target frozen.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Applies the Gradual Healing effect to all allied sync pairs.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Makes opponents target the user for a short time. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
Type
|
Ice
|
Category
|
|
Power
|
46
/
55
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target frozen.
Type |
Ice |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Glalie until the end of battle.
Snow Shelter
Protects the user from damage from a hailstorm.
Fortuitous 4
Has a chance (50%) of raising one of the user’s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Glacia & Glalie
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+40
|
5 |
0 |
|
(2,0) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+30
|
72 |
6 |
2 |
(2,-8) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+10
|
48 |
4 |
|
(3,7) |
|
Sp. Atk
+20
|
72 |
6 |
2 |
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+20
|
72 |
6 |
2 |
(-2,6) |
|
Defense
+20
|
5 |
0 |
|
(-2,0) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+10
|
48 |
4 |
|
(2,-4) |
|
Defense
+20
|
72 |
6 |
2 |
(-2,-6) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+20
|
72 |
6 |
3 |
(2,10) |
|
Glacial Freeze-Dry
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Glacial Freeze-Dry
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Ice Beam
:
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
120 |
10 |
2 |
(3,9) |
|
Ice Beam
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(1,9) |
|
Ice Beam
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Powder Snow
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
84 |
7 |
2 |
(3,-9) |
|
Powder Snow
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,-6) |
|
Powder Snow
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(1,-9) |
|
X Regen All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,-4) |
|
Frost Breath
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
84 |
7 |
|
(-3,3) |
|
Attention Here!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,4) |
|
Attention Here!
:
Durable 9
- Applies the Enduring effect to the user when its move is successful.
|
36 |
3 |
2 |
(2,2) |
|
Attention Here!
:
Barricade 1
- Raises the user’s Sp. Def by 1 stat rank when its move is successful.
|
108 |
9 |
3 |
(2,-10) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(1,5) |
|
Healing Hail 1
- Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.
|
96 |
8 |
2 |
(-1,-5) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
96 |
8 |
3 |
(-1,7) |
|
Invigorating Hail 5
- Powers up the user’s moves during a hailstorm.
|
120 |
10 |
3 |
(-1,-7) |
|
Focus Group 9
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
|
60 |
5 |
3 |
(2,-2) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
60 |
5 |
3 |
(-3,-1) |
|
Hasty Hail 2
- Quickly charges the move gauge during a hailstorm.
|
96 |
8 |
|
(-3,-3) |
|
Team Toughen Up 4
- Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user is hit by an attack move.
|
120 |
10 |
3 |
(-3,7) |
|
Ice Shell
- The user’s Defense increases 50% during a hailstorm.
|
120 |
10 |
3 |
(-3,-7) |
|
Healthy Buffer 5
- Reduces damage when the user is hit by an attack move when its HP is full.
|
36 |
3 |
2 |
(-3,1) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Ice Beam
:
Power
+5
|
48 |
4 |
2 |
(2,8) |
|
Ice Beam
:
Power
+5
|
48 |
4 |
|
(3,5) |
|
Ice Beam
:
Power
+5
|
48 |
4 |
2 |
(-1,5) |
|
Ice Beam
:
Power
+5
|
48 |
4 |
2 |
(1,7) |
|
Ice Beam
:
Power
+5
|
48 |
4 |
|
(2,4) |
|
Powder Snow
:
Power
+4
|
48 |
4 |
|
(1,-5) |
|
Powder Snow
:
Power
+4
|
48 |
4 |
|
(-1,-3) |
|
Powder Snow
:
Power
+4
|
48 |
4 |
2 |
(3,-7) |
|
Powder Snow
:
Power
+4
|
48 |
4 |
|
(1,-7) |
|
Powder Snow
:
Power
+4
|
48 |
4 |
|
(3,-5) |
|
Frost Breath
:
Power
+10
|
48 |
4 |
2 |
(-3,5) |
|
Frost Breath
:
Power
+10
|
48 |
4 |
|
(-2,2) |
|
Frost Breath
:
Power
+10
|
48 |
4 |
|
(-2,-2) |