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Table - Tier Point Scoring by Effects (v0.0010)

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Introduction

This page lists every effect observed in the game thus far and what Tier Points are currently assigned to the effect if a Pokemon has access to it. Caution that this list is very LONG! Any suggestions as to what should be counted towards tier points should be included in our Community Discussion! We welcome feedback!

In the current state of the game, the following stat boost effects are considered useful and are given + Tier Points:

  • Speed Boosts
  • Attack Boosts
  • Sp. Atk Boosts
  • Critical Hit Rate Boosts
  • Move Gauge Boosts
  • Accuracy Boosts

Various other types of effects also are considered useful and are assigned points in the tables below.

The following are considered detrimental and are given - Tier Points:

  • Pokemon only has Normal Type attacks (Normal Type Only)

Pokemon Tag Tier Points

Pokemon Tag Tier Points
Dual Type 1
AoE Damage 1
Normal Type Only -2

Move Effect Tier Points

Move Effects TierPoints
Self (Depends) +1 1
Self Depends +2 2
All Allies Accuracy +2 3
An opponent Accuracy -1 1
Self Accuracy +1 0.5
Self Accuracy +2 1
All Allies Attack +1 3
All Allies Attack +2 6
All Allies Attack +3 9
All Allies Attack +3.5 10.5
All opponents Attack -1
An opponent Attack -1
An opponent Attack -2
Self Attack +1 1
Self Attack +2 2
Self Attack +3 3
Self Attack +3.5 3.5
Self Attack +4
An opponent Bind
An opponent Bind 100
Entire field Block Weather Changes
All Allies Blocks AoE 1
Allied Field of Play Blocks Critical Hits 1
All Allies Blocks Damage to Self
Self Blocks Damage to Self
Allied Field of Play Blocks Stat Conditions 1
Allied Field of Play Blocks Stat-lowering 1
All opponents Burn
An opponent Burn
An opponent Burn +100
An opponent Burn 100
An opponent Confusion
An opponent Confusion +100
An opponent Confusion 100
Self Confusion +100
Self Confusion 100
Self Counter
All Allies Crit Chance +1 3
All Allies Crit Chance +2 6
All Allies Crit Chance +3 9
All Allies Crit Chance +3.5 10.5
Self Crit Chance + 1
Self Crit Chance +1 1
Self Crit Chance +2 2
Self Crit Chance +3 3
Self Crit Chance +3.5 3.5
All Allies Defense +2
All Allies Defense +3
All opponents Defense -1
An ally Defense +2
An opponent Defense
An opponent Defense -1
An opponent Defense -2
Self Defense +1
Self Defense +2
Self Defense +3
Self Defense -1
Self Defense -2
Self Defense -3
Self Destruct
Opponent Field of Play Disrupt Unity Gauge 1
Self Endure
All Allies Evasion +2 6
An ally Evasion +2 2
Self Evasion +1 1
Self Evasion +2 2
Self Evasion +3 3
All opponents Flinch
An opponent Flinch
An opponent Force Switch Out
All opponents Freeze
An opponent Freeze
An ally HP +1
Self HP +1
Self HP Drain vs Sleep +
All Allies HP Regen
An ally HP Regen
Self HP Regen
All Allies Low HP Attack +6 18
Self Move Failure 2x Damage
All Allies Move Gauge +1 3
All Allies Move Gauge +1.5 4.5
All Allies Move Gauge +2 6
All Allies Move Gauge +3 9
All Allies Move Gauge +3.5 10.5
Self Move Gauge +1 1
Self Move Gauge +2 2
Self Move Gauge +3 3
Self Move Gauge +3.5 3.5
Allied Field of Play Move Gauge Accelerate 3
All Allies Next 100% Critical Hit 3
Self Next 100% Critical Hit 1
All Allies Next Sure Hit 1.5
Self Next Sure Hit 0.5
All Allies Normalize Lowered Stats 3
An ally Normalize Lowered Stats 1
Self Normalize Lowered Stats 1
An opponent Normalize Raised Stats 1
Self Normalize Raised Stats
All opponents Normalize Stats 1.5
Self Normalize Stats 1
All opponents Paralysis
An opponent Paralysis
An opponent Paralysis 100
All opponents Poison
An opponent Poison
Self Poison 2x Damage
Opponent Field of Play Prevent Switching
Self Rainy Sure Hit
Self Random +1 0.5
Self Random +2 1
Self Recoil
Opponent Field of Play Reduce Chain Time
Allied Field of Play Reduce Damage (All)
Allied Field of Play Reduce Damage (Physical)
Allied Field of Play Reduce Damage (Special)
Allied Field of Play Reflect Stat Conditions 1
Allied Field of Play Reflect Stat Debuffs 1
All opponents Remove Def Buffs
Self Repeat Use Damage Bonus
Entire field Sandstorm
An opponent Sleep
All Allies Sp. Atk +1 3
All Allies Sp. Atk +2 6
All Allies Sp. Atk +3 9
All Allies Sp. Atk +3.5 10.5
All opponents Sp. Atk -1
An opponent Sp. Atk -1
An opponent Sp. Atk -2
Self Sp. Atk +1 1
Self Sp. Atk +2 2
Self Sp. Atk +3 3
Self Sp. Atk +3.5 3.5
Self Sp. Atk +6 6
All Allies Sp. Def +2
All Allies Sp. Def +3
All opponents Sp. Def -1
An ally Sp. Def +2
An opponent Sp. Def -1
An opponent Sp. Def -2
Self Sp. Def +1
Self Sp. Def +2
Self Sp. Def +3
Self Sp. Def +4
Self Sp. Def -1
Self Sp. Def -2
All Allies Speed +1 3
All Allies Speed +2 6
All Allies Speed +3 9
All Allies Speed +3.5 10.5
All opponents Speed -1 3
An opponent Speed -1 1
Self Speed +1 1
Self Speed +2 2
Self Speed +3 3
Self Speed +3.5 3.5
Self Speed Up 2x Damage
All Allies Stat (Depends) +1 3
All Allies Stat (Depends) +2 6
All Allies Stat (Depends) +3 9
All Allies Stat (Depends) +3.5 10.5
Self Stat (Depends) +1 1
Self Stat (Depends) +2 2
Self Stat (Depends) +3 3
Self Stat (Depends) +3.5 3.5
Self Stat Bonus Damage Bonus
All Allies Stat Condition Clear 3
An ally Stat Condition Clear 1
All Allies Stat Condition Immunity 1
An ally Stat Condition Immunity 1
Self Stat Condition 2x Damage
All Allies Sunny 2x Buffs
Self Sure Hit 1
Self Taunt 1
An opponent Toxic
An opponent Toxic 100
An opponent Unable to Evade 1
Self Unfreeze
Self User Has Stat Condition 2x Damage
Self Variable Move Gauge Use
Entire field Hail

Passive Effect Tier Points

Passive Effects Tier Points
All Allies Stat Condition Clear 1
Self Always Sure Hit 1
Self Attack +1 1
Self Attack Decrease Immunity 1
Self Attacks Ignore Damage Reduction 1
Self Baton Pass 1
Self Crit Chance + 1
Self Critical Immunity 1
Self Endure 1
Self Higher Move Gauge Damage + 1
Self Sp. Atk Decrease Immunity 1
Self Sp. Def Decrease Immunity 1
Self Speed +1 1
Self Speed Decrease Immunity 1
Self Stat Condition Damage + 1
Self Stat Decrease Immunity 3
Self Accuracy Decrease Immunity 1
All opponents Attack -1 3
An opponent Bind +
An opponent Confusion +
An opponent Defense -1
An opponent Flinch +
Self Burn Immunity
Self Confusion Immunity
Self Critical Hit Power +
Self Defense +1
Self Defense Decrease Immunity
Self Flinch Immunity
Self Forme Change
Self Freeze Immunity
Self Hailstorm Immunity
Self HP +1
Self Low HP Defense +
Self Low HP Power +
Self Normal Moves > Water Type
Self Paralysis Immunity
Self Poison Immunity
Self Rainy Move Gauge +
Self Sandstorm Damage +
Self Sandstorm HP Regen
Self Sandstorm Immunity
Self Sandstorm Stat Decrease Immunity
Self Self Destruct on Death
Self Sleep Immunity
Self Stat Condition Rate +
Self Sunny Move Gauge +
Self Supereffective Power +
Self Unity Bonus Damage +
Self Crit Confuse/Flinch/Bind Up 1
Self Stat Condition Move Gauge Speed Up
Self Sunny Stat Condition Immunity