Table of Contents
Trainer
Pokemon Info
Pokemon Description
Although it doesn’t like disputes, it will sharpen the leaf on its tail into a blade and fight if it has to protect its friends.
Stats
Pokemon Analysis
Moves
Type
|
Grass
|
Category
|
|
Power
|
80
/
96
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Critical hits land more easily.
Type
|
Grass
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Cost
|
|
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Type
|
Grass
|
Category
|
|
Power
|
150
/
180
|
Accuracy
|
100
|
Target
|
All opponents
|
Uses
|
2
|
Cost
|
|
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target’s Defense by 1 stat rank. Lowers the target’s Grass Type Rebuff by 1 rank. In addition, lowers the target’s Defense by 1 stat rank when the weather is sunny.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Attack by 6 stat ranks. Raises the user’s Defense by 4 stat ranks. Reduces the user’s sync move countdown by 1 when the weather is sunny.
Type |
Grass |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the user’s Attack is raised, the greater the power of this attack.
Sinnoh Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Time Flows over Hisui
Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user’s sync move. Powers up the user’s moves when the weather is sunny.
Clutch Critical
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
Critical Freebie 9
Applies the Free Move Next effect to the user when it lands a critical hit.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Grass-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Adaman & Leafeon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,5) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
Attack
+5
|
24 |
2 |
|
(-1,5) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-2) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+30
|
60 |
5 |
2 |
(3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(-3,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-3,-1) |
|
Defense
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Accelerating Time Razor Leaf
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Accelerating Time Razor Leaf
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Leaf Blade
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Leaf Blade
:
Brawn Gain 2
- Has a chance (30%) of increasing the user’s Physical Moves ↑ Next effect by 1 rank when its move is successful.
|
96 |
8 |
2 |
(-1,7) |
|
Synthesis
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-3,-5) |
|
Synthesis
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-1,-5) |
|
Synthesis
:
Mighty Physical Boost 9
- Increases the user’s Physical Moves ↑ Next effect by 2 ranks when its move is successful.
|
120 |
10 |
3 |
(-2,-6) |
|
No Time Like the Present!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
No Time Like the Present!
:
Shielding Strikes 2
- Raises the user’s Defense by 2 stat ranks when its move is successful.
|
96 |
8 |
2 |
(-3,9) |
|
Critical Strike 2
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
3 |
(2,10) |
|
Headstrong
- Attack cannot be lowered.
|
60 |
5 |
|
(-2,4) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
108 |
9 |
2 |
(2,-4) |
|
Solar Shield
- Status conditions cannot be inflicted on the user when the weather is sunny.
|
84 |
7 |
2 |
(3,-3) |
|
Solar Flare 5
- Powers up the user’s sync move when the weather is sunny.
|
120 |
10 |
3 |
(1,-5) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,10) |
|
Insult to Injury
- The more the target’s Defense is lowered, the more it powers up the user’s moves.
|
120 |
10 |
2 |
(3,9) |
|
Criticonfuse 9
- Leaves the target confused when the user’s move is a critical hit.
|
84 |
7 |
2 |
(-2,-4) |
|
Drought Alert 5
- Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
|
120 |
10 |
3 |
(2,-6) |
|
Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
|
120 |
10 |
3 |
(-1,9) |
|
Enfeeble 2
- Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
|
120 |
10 |
3 |
(1,9) |
|
Sunscreen 2
- Reduces damage when the user is hit by an attack move while the weather is sunny.
|
96 |
8 |
2 |
(-3,-3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Leaf Blade
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Leaf Blade
:
Power
+3
|
36 |
3 |
|
(-2,6) |
|
Leaf Blade
:
Power
+3
|
36 |
3 |
|
(-3,7) |
|
Leaf Blade
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Leaf Blade
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Razor-Sharp Razor Leaf
:
Power
+2
|
36 |
3 |
|
(2,-2) |
|
Razor-Sharp Razor Leaf
:
Power
+2
|
36 |
3 |
|
(1,-3) |
|
Razor-Sharp Razor Leaf
:
Power
+2
|
36 |
3 |
|
(3,-1) |