Table of Contents
Trainer
Pokemon Info
Type | Ghost |
---|---|
Weak Vs | Dark |
Role | ![]() |
Base Potential | ![]() |
Gender |
Female![]() |
Pokemon Description
You can hear tales told all over the world about how Gengar will pay a visit to children who are naughty.
Stats
Pokemon Analysis
Strong Technical Pokémon |
Gengar’s strength is on par with amazing Striker Sync Pairs; it has more Special Attack and a higher base Power move than Mega Houndoom, allowing it to potentially deal more damage. Especially when considering that Shadow Ball has a chance to reduce the target's Sp.Def and open them up to additional damage, it’s easy to see how much of a punch Gengar packs.
When further comparing Gengar to other Mega Evolutions, one will realize that Gengar also deals double damage via Hex and even Tried-And-True Hex doing increased damage when the target is fast asleep. This enables Gengar to deal good damage even pre-Mega Evolution with some luck when using Hypnosis to put enemies to sleep.
Can CC Enemies during Build-Up |
A special, conditional element of Gengar’s kit is the Passive Wide Awake, which prevents Gengar from falling asleep. During a specific encounter which might use Sleep a lot as a battle mechanic, Gengar would be extremely useful. Definitely a niche Passive, but potentially a very strong one.
Build-Up Phase |
Just like any other Mega Evolution, the full brunt of Mega Gengar’s devastating offense is delayed until we can use the very first Sync Move. As mentioned above, this weakness is less pronounced in Gengar’s case compared to some of its fellow Megas.
Lacks Offensive Self-Buffs |
While it is true that Mega Gengar has the potential to do more damage than Karen & Houndoom, we can’t look past the issue of lacking offensive buffs. Gengar doesn’t have access to Sp.Atk buffs or Dire Hit, which means it will depend on buffs from allies to get closer to the in-practice damage output of Strikers. Lacking self-buffs as a Special damage dealing Sync Pair also makes it harder to reach the coveted +6 Sp.Atk /+3 Dire Hit combination.
Critical Hitters |
Mega Gengar has both a powerful moveset and the stats to do devastating damage, but it lacks proper buffs; teaming up with Sp.Atk All or Dire Hit All supports will be very handy for Mega Gengar, allowing him to properly terrorize its foes.
One of the strongest Special Strike Tech Sync Pairs in the game, it’s good to Mega Gengar and Mega Houndoom to illustrate how strong the former actually is. Mega Gengar has 339 Special Attack compared to Mega Houndoom’s 336 and Shadow Ball has 118 Power compared to Mega Houndoom's 114 Dark Pulse.
By merit of numbers, Mega Gengar has more Offensive capabilities. The main reason Mega Gengar isn’t as favored over Karen & Houndoom is that Agatha & Mega Gengar don’t have a Critical Hit Rate Buff. If they Team up with a Support Pair with “Dire Hit All”, Gengar will still only get a 50% Critical Hit Rate Buff instead of 100%. Otherwise, They’re still a strong Sync Pair and can hold their ground.
Moves
Type |
![]() |
---|---|
Category |
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Power |
12
/
14
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Type |
![]() |
---|---|
Category |
![]() |
Power |
0
/
0
|
Accuracy | 75 |
Target | An opponent |
Cost |
|
Recoil | --- |
---|---|
HP | -25% |
Type |
![]() |
---|---|
Category |
![]() |
Power |
99
/
118
|
Accuracy | 100 |
Target | An opponent |
Cost |
|
Sync Move
Type | ![]() |
---|---|
Category | ![]() |
Power | 160 / 192 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
Become Mega Gengar until the end of battle. This attack’s power increases when the target is asleep.
Passive Skills
Prevents the user from falling asleep.
Team Skills
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Ghost-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5