Table of Contents
Trainer
Pokemon Info
Type | Ghost |
---|---|
Weak Vs | Dark |
Role | ![]() |
Base Potential | ![]() |
Gender |
Female![]() |
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Agatha & Gengar are one of the strongest Tech Sync Pairs in Pokémon Masters. Gengar comes with very high Speed and Special Attack stats via its Mega Evolution, while also being able to utilize the very high Base Power of Shadow Ball to deal devastating damage. In terms of utility, Gengar has access to Paralysis, Sleep, and Sp.Def reduction, allowing it to tie down enemies and deal even greater damage.
Powerful Offense for a Tech Pair
Gengar’s strength is on par with amazing Striker Sync Pairs; it has more Special Attack and a higher base Power move than Mega Houndoom, allowing it to potentially deal more damage. Especially when considering that Shadow Ball has a chance to reduce the target's Sp.Def and open them up to additional damage, it’s easy to see how much of a punch Gengar packs.
When further comparing Gengar to other Mega Evolutions, one will realize that Gengar also deals double damage because of Hex, and even Tried-And-True Hex, doing increased damage when the target is fast asleep. This enables Gengar to deal good damage even pre-Mega Evolution with some luck when using Hypnosis to put enemies to sleep.
Can Crowd Control Enemies During Build-Up Phase
Usually a Pokémon with Mega Evolution only really matters once they Mega Evolve, as they tend to underperform until that happens. This is decidedly not the case with Gengar. As Gengar is part of a Tech Pair, he specializes in debuffing the target. Lick has a moderate chance of leaving a target Paralyzed, while Hypnosis can put a target to sleep, making Gengar one of the most useful Mega Evolution Pokémon pre-evolution.
Specific Niche Potential
A special, conditional element of Gengar’s kit is the Passive Wide Awake, which prevents Gengar from falling asleep. During a specific encounter which might use Sleep a lot as a battle mechanic, Gengar would be extremely useful. Definitely a niche Passive, but potentially a very strong one.
Build-Up Phase
Just like any other Mega Evolution, the full brunt of Mega Gengar’s devastating offense is delayed until we can use the very first Sync Move. As mentioned above, this weakness is less pronounced in Gengar’s case compared to some of its fellow Megas.
Lacks Offensive Self-Buffs
While it is true that Mega Gengar has the potential to do more damage than Karen & Houndoom at base, we can’t look past the issue of lacking offensive buffs. Gengar doesn’t have access to Sp.Atk buffs or Dire Hit, which means it will depend on buffs from allies to get closer to the in-practice damage output of most Strikers. Lacking self-buffs as a Special damage dealing Sync Pair also makes it harder to reach the coveted +6 Sp.Atk /+3 Dire Hit combination.
Mega Gengar has both a powerful moveset and the stats to do devastating damage, but it lacks proper buffs; teaming up with Sp.Atk All or Dire Hit All supports will be very handy for Mega Gengar, allowing it to properly terrorize its foes. Pairs like Lyra & Meganium fit both of these requirements nicely, while Rosa & Serperior skimp on the Dire Hit in favor of providing large Move Gauge replenishments.
Table of Contents
Moves
Type | ![]() |
---|---|
Category | ![]() |
Power |
38 / 45
|
Accuracy | 100 |
Target | An opponent |
Cost |
Type | ![]() |
---|---|
Category | ![]() |
Power |
0 / 0
|
Accuracy | 75 |
Target | An opponent |
Cost |
Recoil | --- |
---|---|
HP | -25% |
Type | ![]() |
---|---|
Category | ![]() |
Power |
99 / 118
|
Accuracy | 100 |
Target | An opponent |
Cost |
Sync Move
Type | ![]() |
---|---|
Category | ![]() |
Power | 160 / 192 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
Become Mega Gengar until the end of the battle. This move’s power increases if the opponent is asleep.
Passive Skills
Prevents the Pokémon from falling asleep.
Team Skills
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Ghost-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4