Table of Contents
Trainer
Pokemon Info
Pokemon Description
It doesn’t do anything other than eat and sleep. When prompted to make a serious effort, though, it apparently displays awesome power.
Stats
Moves
Type
|
Normal
|
Category
|
|
Power
|
53
/
63
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of making the target flinch.
Type
|
Psychic
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Cost
|
|
Applies the Physical Damage Reduction effect to the allied field of play.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Cost
|
|
Applies the Damage Guard Next effect to the user.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Status Condition Defense effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Attack of all allied sync pairs by 2 stat ranks.
Max Move
Type
|
Normal
|
Category
|
|
Power
|
400
/
480
|
Accuracy
|
0
|
Target
|
An opponent
|
Restores 1 MP of the user’s moves.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Applies the Damage Guard Next effect to an ally.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Applies the Damage Guard Next effect to an ally.
Type |
Normal |
Category |
|
Power |
300 / 360 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Allied Field Effect Multiplier 2
The user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 20% when effects that apply only to the allied field of play are in effect.
MAX Healer 5
Restores the user’s HP by approximately 50% of its maximum HP after using its max move.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Anabel & Snorlax
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,-4) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(-2,-2) |
|
HP
+20
|
48 |
4 |
2 |
(-2,-6) |
|
HP
+40
|
84 |
7 |
2 |
(3,-9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(3,5) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(-3,-3) |
|
Defense
+20
|
84 |
7 |
2 |
(-3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,3) |
|
Sp. Def
+20
|
84 |
7 |
2 |
(-3,-5) |
|
Case Completer Normal Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Case Completer Normal Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Reflect
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,4) |
|
Reflect
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Reflect
:
Shielded 1
- Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
96 |
8 |
3 |
(-1,7) |
|
Headbutt
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Protect
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-4) |
|
Requesting Backup!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Requesting Backup!
:
Durable 9
- Applies the Enduring effect to the user when its move is successful.
|
120 |
10 |
3 |
(1,-9) |
|
Requesting Backup!
:
Critical Squad 1
- Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
120 |
10 |
3 |
(2,-10) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(-1,-5) |
|
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
120 |
10 |
3 |
(1,9) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
2 |
(-1,5) |
|
Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
|
60 |
5 |
|
(3,-5) |
|
Fire Guard
- Reduces damage when the user is attacked by Fire-type moves.
|
96 |
8 |
2 |
(0,4) |
|
Ice Guard
- Reduces damage when the user is attacked by Ice-type moves.
|
96 |
8 |
2 |
(0,-4) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(1,-7) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
120 |
10 |
2 |
(3,9) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
5 |
(-2,-8) |
|
Charging Infliction 2
- Charges the user’s move gauge by 2 when its Pokémon uses a status move.
|
120 |
10 |
3 |
(-1,-7) |
|
Team MAX/Sync Boost (Physical) 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s sync move or max move.
|
120 |
10 |
4 |
(0,8) |
|
Catalytic Acceleration
- Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
|
120 |
10 |
5 |
(-2,8) |
|
Allied Field Effect Accelerate 3
- Quickly charges the move gauge when effects that apply only to the allied field of play are in effect.
|
120 |
10 |
4 |
(0,-8) |
|
Debut Damage Reduction (Physical)
- Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Team MAX Shielding Strikes 2
- Raises the Defense of all allied sync pairs by 2 stat ranks after using the user’s max move.
|
120 |
10 |
3 |
(-3,7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Headbutt
:
Power
+3
|
36 |
3 |
|
(2,-6) |
|
Headbutt
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Headbutt
:
Power
+3
|
36 |
3 |
|
(3,-7) |
|
Headbutt
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Headbutt
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
G-Max Replenish
:
Power
+100
|
96 |
8 |
3 |
(2,10) |