Table of Contents
Table of Contents
Barry & Empoleon
Empoleon's Sync Grid has come a decent way towards fixing its cripplingly weak moveset, but still not quite enough to make it any significant part of the meta. Still, there aren't many other (especially F2P) options for those seeking Water type sync nukers, and the pair is certainly viable when properly supported with the offensive buffs it needs, so if you're in a hurry to take down a Water-weak stage you'll find Barry a more than serviceable option.
Other Forms
Trainer
Pokemon Info
Pokemon Description
It swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice.
Table of Contents
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Strengths
Empoleon can increase his own Speed and Critical Hit Rate and lower the Speed of his Enemies, meaning he’ll start the match dealing slow but powerful Attacks, but gradually turn the tides to be more in his favor with faster Attacks against slower Enemies.
Weaknesses
Empoleon’s toolkit has a lot of good features, but none that are especially great that stick out from the pack. His stats are all average or high, a fast-charging AOE Attack is always a plus, and his Speed and Critical Rate Buff makes him a good choice for Critical Hit Teams, but there’s nothing particularly game-changing about this Pokemon.
Team Synergy
Empoleon will fit right in alongside other Speed and/or Critical Rate Buffers. Having a Support Ally who specifically Buffs these stats for the whole Team would be even better.
Table of Contents
Table of Contents
Moves
Type |
Water |
Category |
 |
Power |
19 / 22
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Has a very small chance of lowering the target’s Speed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
An ally |
Uses |
2 |
Removes all status conditions from an ally.
Type |
Water |
Category |
 |
Power |
49 / 58
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a very small chance of lowering the target’s Speed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
Type |
Water |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Power Flux 5
The fuller the move gauge, the more this powers up moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Water-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Barry & Piplup
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Atk
+10
|
60 |
5 |
2 |
(-2,4) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+10
|
48 |
4 |
2 |
(2,-4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+10
|
48 |
4 |
|
(-3,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,2) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(3,-3) |
|
Sp. Def
+10
|
48 |
4 |
|
(2,-2) |
|
Late Fee Bubble Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Late Fee Bubble Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Bubble Beam
:
On a Roll 4
- Raises the chance of lowering stat values with the additional effects of moves.
|
96 |
8 |
3 |
(-1,-9) |
|
Bubble Beam
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-1,-5) |
|
No Hesitation!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(3,-1) |
|
No Hesitation!
:
Ramp Up 1
- Raises the user’s Sp. Atk when a move is successful.
|
84 |
7 |
3 |
(3,-5) |
|
Bubble
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
84 |
7 |
3 |
(-3,5) |
|
Bubble
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(1,5) |
|
Full Heal
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-3,1) |
|
Full Heal
:
Friendly Care 1
- When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move.
|
120 |
10 |
3 |
(2,-6) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
|
(3,5) |
|
Stamina Reserves 3
- Once per battle, charges the user’s move gauge by three when the user is in a pinch.
|
96 |
8 |
2 |
(-1,5) |
|
Agile Entry 1
- Raises the user’s evasiveness when the Pokémon enters a battle.
|
84 |
7 |
2 |
(1,-5) |
|
Inertia
- The higher the user’s Speed, the more it powers up sync moves.
|
84 |
7 |
3 |
(1,9) |
|
Ramming Speed
- The more the user’s Speed has been raised, the more it powers up moves.
|
120 |
10 |
2 |
(3,9) |
|
Cakewalk
- The more the target’s Speed is lowered, the more it powers up sync moves.
|
84 |
7 |
2 |
(-3,-9) |
|
Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up moves.
|
120 |
10 |
3 |
(-2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
3 |
(-2,-10) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
|
(-3,-7) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
2 |
(-1,-7) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
2 |
(-2,-8) |
|
Bubble Beam
:
Power
+4
|
36 |
3 |
|
(-2,-6) |
|
Bubble
:
Power
+5
|
24 |
2 |
|
(3,7) |
|
Bubble
:
Power
+5
|
24 |
2 |
2 |
(1,7) |
|
Bubble
:
Power
+5
|
24 |
2 |
|
(2,6) |
|
Bubble
:
Power
+5
|
36 |
3 |
3 |
(2,10) |
|
Bubble
:
Power
+5
|
36 |
3 |
2 |
(2,8) |