Table of Contents
Bede (Champion) & Articuno
Trainer
Pokemon Info
Pokemon Description
Known as Articuno, this Pokémon fires beams that can immobilize opponents as if they had been frozen solid.
Stats
Pokemon Analysis
Moves
Type
|
Psychic
|
Category
|
|
Power
|
156
/
187
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target frozen.
Type
|
Psychic
|
Category
|
|
Power
|
18
/
21
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target confused.
Type
|
Psychic
|
Category
|
|
Power
|
170
/
204
|
Accuracy
|
0
|
Target
|
An opponent
|
Uses
|
1
|
Activation Condition: When your team’s sync move countdown is reduced by 3 while this move is deactivated. (The activation countdown is not reduced when the remaining MP for this move is 0.) Deactivation Condition: When this move is used. Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank. Applies the Free Move Next effect to all allied sync pairs.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Cost
|
|
Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
Type |
Psychic |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Galar Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Conniving Wings
Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle.
Ballonlea Teachings
Restores 1 MP of the user’s moves after your team’s sync pair uses their sync move.
Vigilance
Protects the user against critical hits.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Bede (Champion) & Articuno
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-3,3) |
|
Speed
+5
|
24 |
2 |
|
(2,-6) |
|
Speed
+5
|
24 |
2 |
|
(3,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+10
|
48 |
4 |
2 |
(3,-9) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Always Winning Freezing Glare
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Always Winning Freezing Glare
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Confusion
:
Aggravation 9
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
84 |
7 |
2 |
(-2,-6) |
|
Confusion
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
84 |
7 |
2 |
(-1,-5) |
|
Freezing Glare
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Freezing Glare
:
Charging Confusion 9
- Charges the user’s move gauge by 2 when its attack move is successful against a confused opponent.
|
96 |
8 |
2 |
(-3,-5) |
|
Intimidating Freezing Glare
:
Shielded 1
- Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
96 |
8 |
3 |
(-3,7) |
|
Intimidating Freezing Glare
:
Barricade Buddies 1
- Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
96 |
8 |
3 |
(-1,7) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(-2,2) |
|
Antifreeze
- Prevents the user from becoming frozen.
|
60 |
5 |
|
(3,-5) |
|
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(3,9) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(2,-8) |
|
Recuperation 2
- Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.
|
120 |
10 |
3 |
(1,-9) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
2 |
(1,-7) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-3,-7) |
|
Posthaste 3
- Has a chance (40%) of raising the user’s Speed by two stat ranks when it is hit by an attack move.
|
96 |
8 |
2 |
(-2,6) |
|
Entry Freebie
- Applies the Free Move Next effect to the user when it enters a battle.
|
120 |
10 |
3 |
(2,10) |
|
Team Sharp Entry 1
- Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
3 |
(2,-10) |
|
Curative Confusion 1
- Restores the user’s HP when its attack move is successful against a confused opponent.
|
120 |
10 |
3 |
(-1,-7) |
|
Team First Super Sync
- Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
|
96 |
8 |
3 |
(1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(-2,-4) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(-2,-2) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(1,-5) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(-3,-3) |
|
Freezing Glare
:
Power
+2
|
36 |
3 |
|
(2,6) |
|
Freezing Glare
:
Power
+2
|
36 |
3 |
|
(3,-7) |
|
Freezing Glare
:
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
Freezing Glare
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Intimidating Freezing Glare
:
Power
+2
|
36 |
3 |
2 |
(-3,5) |
|
Intimidating Freezing Glare
:
Power
+2
|
36 |
3 |
|
(-2,4) |
|
Intimidating Freezing Glare
:
Power
+2
|
36 |
3 |
2 |
(-1,5) |