Table of Contents
Blue (Classic) & Mega Aerodactyl
Blue & Aerodactyl come to shake up things as a striker that offers team support with Dire Hit All +, both hastening the setup speed for its partners and working as a legitimate support for units like May & Lopunny. Being another Hyper Beam user, Blue also provides very solid damage per turn, and despite being a mixed unit with its main move being special but its sync being physical, Bonjour! makes it so he has no problem self buffing. A very high Speed stat and a strong Sync Move (especially notable due to Aerodactyl being a Pokémon with a Mega Evolution) closes off the kit. Overall, despite not having field effect multipliers like most top damage dealers do, Blue & Aerodatyl show as the best weatherless strikers in the game with a solid supportive option with crit buffs for the team, earning it a very solid spot on Tier 1.
Other Forms
Trainer
Pokemon Info
Stats
Moves
Type
|
Normal
|
Category
|
|
Power
|
223
/
267
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Type
|
Normal
|
Category
|
|
Power
|
167
/
200
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Recoil
|
Cost
|
|
The user also takes 25% of the damage it dealt to the target.
Type
|
Rock
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack and Sp. Atk by 3 stat ranks. Lowers the user’s Defense and Sp. Def by 1 stat rank. If the user’s Aerodactyl has Mega Evolved, also raises the user’s Speed by 3 stat ranks.
Type |
Rock |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Aerodactyl until the end of battle.
Rock Shift
Normal-type moves become Rock-type moves.
Combo Freebie 2
Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.
Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Rock-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Blue (Classic) & Aerodactyl
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+20
|
48 |
4 |
|
(-2,0) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+10
|
48 |
4 |
|
(2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(-2,6) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
2 |
(3,9) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
2 |
(-3,-9) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(2,-6) |
|
No Competition Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Ancient Power
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Ancient Power
:
Swag Bag 1
- Raises the chance of raising stat values with the additional effects of moves.
|
96 |
8 |
2 |
(-2,-8) |
|
Double-Edge
:
Superduper Effective 2
- Powers up moves that are super effective.
|
120 |
10 |
2 |
(1,-5) |
|
Hyper Beam
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Hyper Beam
:
Propulsion 1
- Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful.
|
120 |
10 |
3 |
(2,10) |
|
Dire Hit All +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
Bonjour!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(-3,1) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
2 |
(3,-3) |
|
Head Start 1
- Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
|
120 |
10 |
3 |
(-1,-9) |
|
Surging Sand 1
- Powers up the user’s moves during a sandstorm.
|
108 |
9 |
3 |
(-3,5) |
|
Critical Strike 1
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
3 |
(1,9) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
96 |
8 |
2 |
(-1,-7) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,-10) |
|
Sands of Time 2
- Quickly charges the move gauge during a sandstorm.
|
108 |
9 |
2 |
(-3,3) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
3 |
(3,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Hyper Beam
:
Accuracy
+10
|
60 |
5 |
2 |
(1,7) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
2 |
(2,-4) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(2,0) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(3,-1) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(1,-3) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
|
(2,6) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
2 |
(-2,4) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
|
(3,7) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
2 |
(-1,5) |
|
Hyper Beam
:
Power
+2
|
48 |
4 |
|
(3,5) |
|
Ancient Power
:
Power
+4
|
48 |
4 |
|
(-3,-7) |
|
Ancient Power
:
Power
+4
|
48 |
4 |
|
(-2,-4) |
|
Ancient Power
:
Power
+4
|
48 |
4 |
|
(-3,-5) |