Table of Contents
Trainer
Pokemon Info
Type | Fighting |
---|---|
Weak Vs | |
Role | ![]() |
Base Potential | ![]() |
Gender |
Male![]() |
Pokemon Description
It grasps its opponents with its four arms and twists them up in an intricate hold. People call it “the Machamp special.”
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Despite having a bit of a glass chin, Machamp can deal massive amounts of Damage that quickly ramps up with every hit he lands.
Basically Strong
While his Sync Move lacks any additional effects, it is still none-the-less incredibly powerful with the potential to be even more deadly if both charges of Dire Hit have been used prior.
Getting the Ball Rolling
Karate Chop, and Cross Chop both increase Machamp’s Critical Hit Rate on top of Dire Hit. Critical Hits also deal even more Damage thanks to his Critical Strike 2 Passive Skill.
Enemies who nullify the Critical Hit Rate Buffs won’t completely get rid of his ability to increase his own Critical Hit Rate.
Glass Chin
He can increase his Sp. DEF with “Hoo Hah!”, but that doesn’t change the fact that his overall Bulk isn’t very high. This coupled with low Speed means he won’t last long after the Support is taken out.
Critical Speed Teams
He can do exceptionally well on Critical Teams, but it’s preferable that there are also Team Buffers to increase his Speed and Evasiveness.
Table of Contents
Moves
Type | ![]() |
---|---|
Category | ![]() |
Power |
16 / 19
|
Accuracy | 100 |
Target | An opponent |
Cost |
Category | ![]() |
---|---|
Power |
0 / 0
|
Accuracy | 0 |
Target | Self |
Uses | 2 |
Type | ![]() |
---|---|
Category | ![]() |
Power |
100 / 120
|
Accuracy | 80 |
Target | An opponent |
Cost |
Sync Move
Type | ![]() |
---|---|
Category | ![]() |
Power | 250 / 300 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
No additional effect.
Passive Skills
Powers up attacks if they become critical hits.
Team Skills
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8