Table of Contents
Caitlin & Reuniclus
Interestingly enough, Reuniclus' grid has given it a highly sought-after niche as one of the game's strongest weather tanks. Sand and Snow Shelter in its grid combined with Vigilance in the Lucky Slot and its powerful healing and Move Gauge Regen make Reuniclus an absolutely incredible meat shield for any Sand or Hail based team, a far cry from its former role as a mediocre special attacker.
Trainer
Pokemon Info
Pokemon Description
They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.
Table of Contents
Stats
Table of Contents
Moves
Type |
Psychic |
Category |
 |
Power |
50 / 60
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Increases the user’s move gauge by three.
Type |
Psychic |
Category |
 |
Power |
99 / 118
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a very small chance of lowering the target’s Sp. Def.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk. Raises the user’s Defense and Sp. Def.
Type |
Psychic |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Antitoxin
Prevents the Pokémon from getting poisoned or badly poisoned.
Flameproof
Prevents the Pokémon from getting burned.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Psychic-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Caitlin & Reuniclus
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
2 |
(2,8) |
|
HP
+10
|
24 |
2 |
|
(2,6) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+20
|
48 |
4 |
2 |
(-1,-7) |
|
HP
+20
|
48 |
4 |
|
(-3,-7) |
|
HP
+50
|
120 |
10 |
3 |
(-2,-10) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+10
|
60 |
5 |
3 |
(-1,-9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+10
|
48 |
4 |
|
(-1,3) |
|
Defense
+10
|
48 |
4 |
|
(-1,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
|
(-2,2) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-1,5) |
|
Broken Sleep Psychic
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Broken Sleep Psychic
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Broken Sleep Psychic
:
Power
+25
|
60 |
5 |
2 |
(-2,4) |
|
Broken Sleep Psychic
:
Power
+25
|
60 |
5 |
2 |
(2,-4) |
|
Psychic
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(3,9) |
|
Psychic
:
Move Gauge Refresh 2
- Has a moderate chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(2,10) |
|
Hidden Power
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,-2) |
|
Hidden Power
:
Propulsion 1
- Has a small chance of reducing the user’s sync move countdown by one when the user’s move is successful.
|
96 |
8 |
3 |
(-2,6) |
|
Hidden Power
:
Hype Up 1
- Has a small chance of raising the Sp. Atk of all allied sync pairs when the user’s Pokémon uses a move.
|
96 |
8 |
3 |
(3,-5) |
|
Move Gauge Boost
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when a move is successful.
|
120 |
10 |
3 |
(-3,5) |
|
Move Gauge Boost
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,0) |
|
Don’t Bore Me!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,-4) |
|
Snow Shelter
- Protects the Pokémon from damage from a hailstorm.
|
36 |
3 |
|
(-3,-5) |
|
Sand Shelter
- Protects the Pokémon from damage from a sandstorm.
|
36 |
3 |
|
(-3,1) |
|
Natural Remedy
- Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
|
60 |
5 |
|
(-2,-6) |
|
Catalytic Cure 2
- Has a moderate chance of restoring the user’s HP when a move is successful.
|
96 |
8 |
2 |
(-3,-9) |
|
Revenge Boost 4
- Has a good chance of charging the user’s move gauge by one when the user is hit by an attack move.
|
60 |
5 |
2 |
(-3,3) |
|
Healthy Healing
- Makes the user gradually heal itself if its HP is full when it enters a battle.
|
84 |
7 |
2 |
(-2,-8) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Psychic
:
Power
+4
|
60 |
5 |
|
(2,4) |
|
Psychic
:
Power
+4
|
60 |
5 |
|
(3,5) |
|
Psychic
:
Power
+4
|
60 |
5 |
|
(1,5) |
|
Psychic
:
Power
+4
|
60 |
5 |
3 |
(1,9) |
|
Psychic
:
Power
+4
|
60 |
5 |
|
(3,7) |
|
Psychic
:
Power
+4
|
60 |
5 |
2 |
(1,7) |
|
Hidden Power
:
Power
+4
|
24 |
2 |
|
(3,-1) |
|
Hidden Power
:
Power
+4
|
24 |
2 |
2 |
(3,-3) |
|
Hidden Power
:
Power
+4
|
24 |
2 |
|
(1,-3) |
|
Hidden Power
:
Power
+4
|
24 |
2 |
|
(2,0) |
|
Hidden Power
:
Power
+4
|
36 |
3 |
2 |
(1,-5) |
|
Hidden Power
:
Power
+4
|
36 |
3 |
3 |
(2,-6) |