Table of Contents
Trainer
Pokemon Info
Pokemon Description
Delicate equipment can malfunction in areas inhabited by Magneton, which send out mysterious electrical signals.
Stats
Moves
Type
|
Electric
|
Category
|
|
Power
|
42
/
50
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of leaving the target paralyzed.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the accuracy of all allied sync pairs by 2 stat ranks.
Type
|
Normal
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s Defense by 2 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
Type |
Electric |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Vigilance
Protects the user against critical hits.
Lithe
Prevents the user from getting paralyzed.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Clemont & Magneton
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-3,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(3,-5) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-3,-3) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Thanks to Science Electric Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Thanks to Science Electric Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Screech
:
Charging Infliction 2
- Charges the user’s move gauge by 2 when its Pokémon uses a status move.
|
120 |
10 |
3 |
(2,-10) |
|
X Accuracy All
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
X Accuracy All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-1,-7) |
|
Spark
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
108 |
9 |
3 |
(2,10) |
|
Spark
:
Move Gauge Refresh 1
- Has a chance (20%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Spark
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Eureka!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,6) |
|
Eureka!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,7) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(-1,-5) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(-2,2) |
|
Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
|
60 |
5 |
|
(-2,-2) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(1,9) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
2 |
(-1,5) |
|
Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
84 |
7 |
3 |
(-3,-7) |
|
Toughen Up 2
- Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,9) |
|
Tighten Up 3
- Has a chance (40%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
|
120 |
10 |
2 |
(3,-9) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(-1,7) |
|
Electrorepulsion 3
- Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
|
96 |
8 |
3 |
(1,-9) |
|
Shock Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
|
96 |
8 |
2 |
(2,-8) |
|
Sync Regen
- Applies the Gradual Healing effect to the user after using its sync move.
|
84 |
7 |
2 |
(1,-7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Spark
:
Power
+3
|
36 |
3 |
|
(2,4) |
|
Spark
:
Power
+3
|
36 |
3 |
|
(2,-6) |
|
Spark
:
Power
+3
|
36 |
3 |
|
(3,-7) |
|
Spark
:
Power
+3
|
36 |
3 |
2 |
(1,7) |
|
Spark
:
Power
+3
|
36 |
3 |
|
(3,7) |