Table of Contents
Diantha (Special Costume) & Keldeo
Diantha & Keldeo have a lot going for them: a good weatherless DPS, a trainer move that gives her +4 SpA and +3 critical hit and ready to attack on turn 2, a sync nuke that can reach comparable damage to Iris (Champion) & Hydreigon, and one of her main selling points: for every successful attack against an opponent, she drains one stage of Defense, Special Defense, and Speed to herself, making herself bulkier and faster on the proccess while the opponent keeps getting more vulnerable. Fantastic stats all around finish this kit, with none of them being truly lacking, especially considering her self buffs, putting her very high on our list.
Trainer
Pokemon Info
Pokemon Description
It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.
Stats
Pokemon Analysis
Tier List Explanation
Diantha & Keldeo have a lot going for them: a good weatherless DPS, a trainer move that gives her +4 SpA and +3 critical hit and ready to attack on turn 2, a sync nuke that can reach comparable damage to Iris (Champion) & Hydreigon, and one of her main selling points: for every successful attack against an opponent, she drains one stage of Defense, Special Defense, and Speed to herself, making herself bulkier and faster on the proccess while the opponent keeps getting more vulnerable. Fantastic stats all around finish this kit, with none of them being truly lacking, especially considering her self buffs, putting her very high on our list.
Moves
Type
|
Fighting
|
Category
|
|
Power
|
160
/
192
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Deals damage based on the target’s Defense rather than Sp. Def.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Charges the user’s move gauge by 3.
Type
|
Fighting
|
Category
|
|
Power
|
45
/
54
|
Accuracy
|
0
|
Target
|
An opponent
|
Effect Tag
|
Sure Hit
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.
Type |
Fighting |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Deals damage based on the target’s Defense rather than Sp. Def. The more the user’s Defense is raised, the greater the power of this attack.
Armor Leech 9
Lowers the target’s Defense by one stat rank and raises the user’s Defense by the same amount when the user’s attack move against the target is successful.
Mind Leech 9
Lowers the target’s Sp. Def by one stat rank and raises the user’s Sp. Def by the same amount when the user’s attack move against the target is successful.
Speed Leech 9
Lowers the target’s Speed by one stat rank and raises the user’s Speed by the same amount when the user’s attack move against the target is successful.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Fighting-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Diantha (Special Costume) & Keldeo
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,-2) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,4) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+10
|
48 |
4 |
2 |
(3,9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,9) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,7) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,-1) |
|
Shining Valor Fighting Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Shining Valor Fighting Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Aura Sphere
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-2) |
|
Aura Sphere
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(-2,-6) |
|
Aura Sphere
:
Staggering 2
- Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
|
120 |
10 |
3 |
(-1,9) |
|
Move Gauge Boost
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
96 |
8 |
2 |
(3,-5) |
|
Move Gauge Boost
:
MP Refresh 1
- Has a chance (20%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Move Gauge Boost
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,-5) |
|
Secret Sword
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Strike True!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Strike True!
:
Ramp Up 1
- Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
|
96 |
8 |
3 |
(-2,10) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
|
(3,7) |
|
Unbending
- Defense cannot be lowered.
|
60 |
5 |
2 |
(-1,7) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(2,10) |
|
Tough Cookie
- The more the user’s Defense is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(1,9) |
|
Grand Entry 1
- Raises the user’s Sp. Atk by 1 stat rank when it enters a battle.
|
84 |
7 |
3 |
(2,-6) |
|
Brute Wits
- The more the user’s Sp. Def is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-1,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Aura Sphere
:
Power
+4
|
36 |
3 |
2 |
(-3,-3) |
|
Aura Sphere
:
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Aura Sphere
:
Power
+4
|
36 |
3 |
|
(-1,5) |
|
Aura Sphere
:
Power
+4
|
36 |
3 |
2 |
(-2,-4) |
|
Aura Sphere
:
Power
+4
|
36 |
3 |
|
(-3,5) |
|
Aura Sphere
:
Power
+4
|
36 |
3 |
|
(-2,6) |
|
Secret Sword
:
Power
+2
|
36 |
3 |
2 |
(3,-3) |
|
Secret Sword
:
Power
+2
|
36 |
3 |
|
(3,5) |
|
Secret Sword
:
Power
+2
|
36 |
3 |
|
(2,6) |
|
Secret Sword
:
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
Secret Sword
:
Power
+2
|
36 |
3 |
|
(3,-1) |
|
Secret Sword
:
Power
+2
|
36 |
3 |
|
(1,-3) |