Table of Contents
Elesa & Zebstrika
One of many formerly obsolete Strikers revitalized into perfectly viable Sync Nukers by the introduction of their grids, Zebstrika's Electric typing and generally excellent grid damage buffs makes it a more than serviceable alternative to Zekrom on E Terrain teams and a solidly powerful offensive pair all around.
Trainer
Pokemon Info
Pokemon Description
When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.
Table of Contents
Stats
Table of Contents
Moves
Type |
Electric |
Category |
 |
Power |
42 / 50
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a moderate chance of leaving the target paralyzed.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Attack.
Type |
Electric |
Category |
 |
Power |
125 / 150
|
Accuracy |
100 |
Target |
An opponent |
Effect Tag |
Recoil |
Cost |
|
The user also takes 20% of the damage it dealt to the target.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Restores a bit of the user’s HP. Ensures that the user’s next attack will be a critical hit.
Type |
Electric |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Fast-Track 2
Has a moderate chance of raising the Pokémon’s Speed after it uses a move.
Lithe
Prevents the Pokémon from getting paralyzed.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Electric-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Elesa & Zebstrika
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,0) |
|
Attack
+20
|
72 |
6 |
3 |
(-1,-9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+30
|
72 |
6 |
2 |
(-1,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+10
|
48 |
4 |
2 |
(1,-5) |
|
Speed
+10
|
48 |
4 |
|
(-3,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-3,1) |
|
Defense
+5
|
24 |
2 |
|
(3,-1) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,-9) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+20
|
72 |
6 |
3 |
(1,9) |
|
Shining Spotlight Wild Bolt
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Shining Spotlight Wild Bolt
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Attack
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Wild Charge
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Spark
:
Hostile Environment 1
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
96 |
8 |
2 |
(2,-4) |
|
Spark
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Electrifying!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Haste
- Speed cannot be lowered.
|
48 |
4 |
|
(-2,-4) |
|
Fast-Track 2
- Has a moderate chance of raising the Pokémon’s Speed after it uses a move.
|
96 |
8 |
3 |
(3,-5) |
|
First Aid 4
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
|
96 |
8 |
2 |
(-3,3) |
|
Paralysis Synergy 3
- Powers up moves when the target is paralyzed.
|
120 |
10 |
2 |
(-1,-7) |
|
Agile Entry 2
- Sharply raises the user’s evasiveness when the Pokémon enters a battle.
|
120 |
10 |
3 |
(-2,6) |
|
Inertia
- The higher the user’s Speed, the more it powers up sync moves.
|
96 |
8 |
2 |
(1,7) |
|
Ramming Speed
- The more the user’s Speed has been raised, the more it powers up moves.
|
120 |
10 |
3 |
(-3,5) |
|
Standfast 5
- Reduces recoil damage received from using moves that have recoil in the effect tag.
|
72 |
6 |
2 |
(3,9) |
|
Standfast 5
- Reduces recoil damage received from using moves that have recoil in the effect tag.
|
72 |
6 |
|
(3,7) |
|
Burst In
- Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
|
120 |
10 |
3 |
(-2,-10) |
|
Fierce Entry 1
- Raises the user’s Attack when the Pokémon enters a battle.
|
120 |
10 |
3 |
(2,10) |
|
Pressure Cooker 2
- Once per battle, has a moderate chance of reducing the user’s sync move countdown by one when in a pinch.
|
120 |
10 |
3 |
(2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Wild Charge
:
Power
+3
|
48 |
4 |
|
(1,5) |
|
Wild Charge
:
Power
+3
|
48 |
4 |
2 |
(-2,4) |
|
Wild Charge
:
Power
+3
|
48 |
4 |
2 |
(2,8) |
|
Wild Charge
:
Power
+3
|
48 |
4 |
|
(-1,3) |
|
Wild Charge
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Spark
:
Power
+4
|
48 |
4 |
|
(-1,-5) |
|
Spark
:
Power
+4
|
48 |
4 |
|
(1,-3) |
|
Spark
:
Power
+4
|
48 |
4 |
2 |
(3,-3) |
|
Spark
:
Power
+4
|
48 |
4 |
|
(-3,-7) |
|
Spark
:
Power
+4
|
48 |
4 |
2 |
(-2,-8) |