Table of Contents
Trainer
Pokemon Info
Pokemon Description
Its fangs are so sharp, if it bites you in the dark and sucks your blood, you won’t notice any pain or realize you’ve been bitten.
Stats
Pokemon Analysis
Moves
Type
|
Poison
|
Category
|
|
Power
|
34
/
40
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (50%) of leaving the target badly poisoned.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Poison
|
Category
|
|
Power
|
230
/
276
|
Accuracy
|
0
|
Target
|
An opponent
|
Cost
|
|
Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Has a chance (10%) of leaving the target badly poisoned.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the user’s Attack by 4 stat ranks. Raises the Speed of all allied sync pairs by 4 stat ranks.
Type |
Poison |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Head Start 2
Reduces the user’s sync move countdown by 2 the first time it enters a battle each battle.
Toxic Freebie 4
Has a chance (50%) of applying the Free Move Next effect to the user when the user’s attack move is successful against a poisoned or badly poisoned opponent.
Critical Sync
Except in certain circumstances, the user’s sync move lands as a critical hit.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Poison-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Emma & Crobat
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
|
(-3,1) |
|
Attack
+5
|
24 |
2 |
|
(-1,-5) |
|
Attack
+20
|
84 |
7 |
2 |
(3,9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(3,-1) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Case Closed Cross Poison
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Case Closed Cross Poison
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-2,6) |
|
Poison Fang
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Here We Go!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Here We Go!
:
Slippery 1
- Raises the user’s evasiveness by 1 stat rank when its move is successful.
|
96 |
8 |
2 |
(1,-5) |
|
Here We Go!
:
Catalytic Kick 9
- Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
|
120 |
10 |
4 |
(0,-8) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(2,-2) |
|
Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
|
60 |
5 |
|
(-2,2) |
|
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-2,4) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-1,-9) |
|
Rejuvenate 6
- Charges the user’s move gauge by 6 after using a sync move.
|
120 |
10 |
3 |
(2,-6) |
|
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(-2,-10) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
3 |
(-3,5) |
|
Toxic Chance 3
- Has a chance (40%) of leaving the target poisoned when a move targeting that opponent is successful.
|
120 |
10 |
2 |
(-1,5) |
|
Toxic Power 1
- Powers up the user’s moves when the target is poisoned or badly poisoned.
|
60 |
5 |
2 |
(0,-4) |
|
Toxic Power 3
- Powers up the user’s moves when the target is poisoned or badly poisoned.
|
120 |
10 |
3 |
(1,9) |
|
Virulent Toxin 2
- Powers up the user’s sync move when the target is poisoned or badly poisoned.
|
96 |
8 |
2 |
(0,4) |
|
Poisonous Acceleration 2
- Quickly charges the move gauge when the zone is a Poison Zone.
|
96 |
8 |
3 |
(3,-5) |
|
Ruthless Toxin 9
- Lowers one of the target’s following stats by 2 stat ranks at random when the user’s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
|
120 |
10 |
4 |
(0,8) |
|
Venomous Sync All 9
- Leaves all opposing sync pairs badly poisoned after using the user’s sync move.
|
120 |
10 |
5 |
(-1,7) |
|
Team Evasive Maneuvers 4
- Has a chance (50%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
|
120 |
10 |
5 |
(1,-7) |
|
Super Toxic 4
- Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when the user’s attack move is successful against a poisoned or badly poisoned opponent.
|
120 |
10 |
3 |
(2,10) |
|
Toxic Hit (Attack ↑) 4
- Has a chance (50%) of raising the user’s Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
|
96 |
8 |
2 |
(-2,-8) |
|
Toxic Hit (Speed ↑) 9
- Raises the user’s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
|
108 |
9 |
2 |
(-3,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
|
(1,-3) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
2 |
(3,-3) |
|
B Cross Poison
:
Power
+2
|
36 |
3 |
|
(-3,-7) |
|
B Cross Poison
:
Power
+2
|
36 |
3 |
2 |
(-1,-7) |
|
B Cross Poison
:
Power
+2
|
36 |
3 |
|
(-1,3) |
|
B Cross Poison
:
Power
+2
|
36 |
3 |
2 |
(-3,3) |
|
B Cross Poison
:
Power
+2
|
36 |
3 |
|
(-2,-6) |