Table of Contents
Emmet & Archeops
Emmet & Archeops appears as a high damaging unit that excels on the sandstorm weather, which offers them a respectable Sync Nuke too. Capable of getting +6 Attack and +2 accuracy (which already maxes out Stone Edge's accuracy against an opponent that hasn't raised their evasion) in a single turn, Emmet is a monster in terms of buffing fast. High Speed and dual MGR3 also makes him a unit that won't have many problems with gauge. As a bonus, Emmet also is not as dependent on sandstorm as most other weather strikers are, retaining his good damage and self sufficiency on a variety of teams.
Trainer
Pokemon Info
Pokemon Description
This ancient Pokémon’s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.
Stats
Pokemon Analysis
Tier List Explanation
Emmet & Archeops appears as a high damaging unit that excels on the sandstorm weather, which offers them a respectable Sync Nuke too. Capable of getting +6 Attack and +2 accuracy (which already maxes out Stone Edge's accuracy against an opponent that hasn't raised their evasion) in a single turn, Emmet is a monster in terms of buffing fast. High Speed and dual MGR3 also makes him a unit that won't have many problems with gauge. As a bonus, Emmet also is not as dependent on sandstorm as most other weather strikers are, retaining his good damage and self sufficiency on a variety of teams.
Moves
Type
|
Rock
|
Category
|
|
Power
|
100
/
120
|
Accuracy
|
80
|
Target
|
An opponent
|
Cost
|
|
Critical hits land more easily.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Rock
|
Category
|
|
Power
|
105
/
126
|
Accuracy
|
90
|
Target
|
All opponents
|
Cost
|
|
Has a chance (30%) of making the target flinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Attack by 6 stat ranks. Raises the user’s accuracy by 2 stat ranks. Lowers the user’s Defense by 1 stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user’s sync move countdown by one during a sandstorm.
Type |
Rock |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Healthy Strength 5
The user’s Attack increases 50% when the user’s remaining HP is at half or more.
Sand Superiority 3
Powers up the user’s moves during a sandstorm. Protects the user from damage from a sandstorm.
Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Rock-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Battle Facility Foe Strike
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Emmet & Archeops
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
Attack
+5
|
24 |
2 |
|
(-2,2) |
|
Attack
+10
|
48 |
4 |
2 |
(1,-5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-4) |
|
HP
+20
|
48 |
4 |
|
(-3,1) |
|
HP
+20
|
48 |
4 |
|
(3,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+10
|
48 |
4 |
|
(-3,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,-5) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(-1,-7) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Full Speed Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Full Speed Stone Edge
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Rock Slide
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
120 |
10 |
3 |
(3,-5) |
|
Rock Slide
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Rock Slide
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,-2) |
|
Stone Edge
:
Critical Strike 2
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
3 |
(2,10) |
|
Stone Edge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Stone Edge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Dire Hit +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Right on Track!
:
Move Gauge Refresh 9
- Charges the user’s move gauge by one when its move is successful.
|
84 |
7 |
2 |
(-2,-8) |
|
Sand Fortress
- The user’s stats cannot be lowered during a sandstorm.
|
96 |
8 |
2 |
(-1,5) |
|
Piercing Gaze
- Moves never miss.
|
120 |
10 |
3 |
(-2,6) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
2 |
(3,9) |
|
Head Start 1
- Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
|
144 |
12 |
3 |
(-3,5) |
|
Sands of Time 2
- Quickly charges the move gauge during a sandstorm.
|
96 |
8 |
2 |
(-3,-9) |
|
Sand Blaster 5
- Powers up the user’s sync move during a sandstorm.
|
120 |
10 |
3 |
(-1,-9) |
|
Soften Up 1
- Critical hits land more easily when the user attacks with a sync move.
|
120 |
10 |
3 |
(2,-6) |
|
Healthy Power-Up 1
- Powers up moves when the user’s HP is full.
|
120 |
10 |
3 |
(1,9) |
|
Sand Sync
- Causes a sandstorm the first time the user’s sync move is used each battle.
|
144 |
12 |
3 |
(-2,-10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Rock Slide
:
Power
+3
|
48 |
4 |
2 |
(3,-3) |
|
Rock Slide
:
Power
+3
|
48 |
4 |
|
(3,-1) |
|
Rock Slide
:
Power
+3
|
48 |
4 |
2 |
(-3,3) |
|
Stone Edge
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Stone Edge
:
Power
+3
|
48 |
4 |
|
(-3,-7) |
|
Stone Edge
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Stone Edge
:
Power
+3
|
48 |
4 |
|
(2,4) |
|
Stone Edge
:
Power
+3
|
48 |
4 |
|
(-2,-6) |