Table of Contents
Erika & Comfey
Small a niche as returning lowered stats to normal is with the lack of pairs seriously impacted by that type of debuff anyways, Comfey's solid bulk on top of its rather useful healing and defensive buffs make it undoubtedly the role's primary occupant. In fact, the pair's abilities as a tank are so potent that it can even be used outside that niche as a generic tank with the excellent survivability to defend its Striker for a whole 3v9.
Trainer
Pokemon Info
Table of Contents
Stats
Table of Contents
Moves
Type |
Grass |
Category |
 |
Power |
20 / 24
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Makes all allied sync pairs gradually heal themselves.
Type |
Fairy |
Category |
 |
Power |
46 / 55
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Restores the user’s HP based on the amount of damage dealt to the target.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
1 |
Restores a bit of HP for all allied sync pairs. Returns lowered stats of all allied sync pairs to normal. Raises the Defense of all allied sync pairs.
Type |
Fairy |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Healing Hand 2
Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Stamina Reserves 6
Once per battle, charges the user’s move gauge by six when the user is in a pinch.
Quick Cure
Removes the confused, flinching, and trapped conditions from the user once during battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Erika & Comfey
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,-5) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
|
(-2,-2) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
HP
+20
|
48 |
4 |
2 |
(3,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(2,-4) |
|
Defense
+10
|
48 |
4 |
2 |
(-2,-6) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+20
|
84 |
7 |
2 |
(-3,5) |
|
Merry and Bright Dazzling Gleam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Merry and Bright Dazzling Gleam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Vine Whip
:
Move Gauge Refresh 1
- Has a small chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
3 |
(1,-9) |
|
Vine Whip
:
Move Gauge Refresh 1
- Has a small chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(3,-9) |
|
Vine Whip
:
Move Gauge Refresh 1
- Has a small chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,-6) |
|
X Regen All
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,-4) |
|
Draining Kiss
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-2,6) |
|
Draining Kiss
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Lei Up!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,4) |
|
Lei Up!
:
Shared Fortune 2
- Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when a move is successful.
|
144 |
12 |
3 |
(-1,-7) |
|
Healing Hand 2
- Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
|
120 |
10 |
3 |
(1,9) |
|
Mad Strength 4
- Has a good chance of raising the Pokémon’s Attack when one of its attacks is successful.
|
120 |
10 |
3 |
(-3,-7) |
|
HP Advantage 5
- The more HP the user has remaining, the more it powers up moves.
|
120 |
10 |
3 |
(2,-10) |
|
Tighten Up 4
- Has a good chance of raising the user’s Sp. Def when the user is hit by an attack move.
|
120 |
10 |
3 |
(2,10) |
|
Impatient 1
- Has a small chance of reducing the user’s sync move countdown by one when the user is hit by an attack move.
|
144 |
12 |
3 |
(-3,7) |
|
Safety Tether
- Makes the user able to endure the next hit it takes that would reduce it to 0 HP when a sync move is used for the first time.
|
120 |
10 |
3 |
(-1,7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Draining Kiss
:
Power
+4
|
48 |
4 |
|
(3,7) |
|
Draining Kiss
:
Power
+4
|
48 |
4 |
|
(-3,3) |
|
Draining Kiss
:
Power
+4
|
48 |
4 |
2 |
(2,8) |
|
Draining Kiss
:
Power
+4
|
48 |
4 |
|
(3,5) |
|
Draining Kiss
:
Power
+4
|
48 |
4 |
2 |
(-1,5) |
|
Draining Kiss
:
Power
+4
|
48 |
4 |
2 |
(1,7) |
|
Vine Whip
:
Power
+4
|
48 |
4 |
|
(-3,-3) |
|
Vine Whip
:
Power
+4
|
48 |
4 |
|
(3,-5) |
|
Vine Whip
:
Power
+4
|
48 |
4 |
2 |
(1,-7) |
|
Vine Whip
:
Power
+4
|
48 |
4 |
|
(3,-7) |
|
Vine Whip
:
Power
+4
|
48 |
4 |
2 |
(-1,-5) |
|
Vine Whip
:
Power
+4
|
48 |
4 |
2 |
(2,-8) |