Table of Contents
Sygna Suit Erika & Leafeon
Similar to May & Swampert, Sygna Suit Erika is another damage dealer with hybrid-like qualities, providing sun over rain this time. Although Erika is not as tanky as May, she does stand out by being even more impressive offensively: Solar Blade is an incredible move that gets 200 BP (higher than Steel Beam!) for only 3 gauges and having its drawback negated with sunny weather itself, but on top of that, Erika has a good single target sync move and a spectacular Trainer Move that gives her +2 Attack and +1 Critical Hit rate - if that wasn't enough, using it while the sunny weather is active transforms it into a whooping +4 Attack and +2 Critical Hit rate with Gradual Healing on top of it. Overall, SS Erika feels like a mix between Brendan and May that creates one more top tier unit.
Trainer
Pokemon Info
Pokemon Description
Although it doesn’t like disputes, it will sharpen the leaf on its tail into a blade and fight if it has to protect its friends.
Stats
Pokemon Analysis
Tier List Explanation
Similar to May & Swampert, Sygna Suit Erika is another damage dealer with hybrid-like qualities, providing sun over rain this time. Although Erika is not as tanky as May, she does stand out by being even more impressive offensively: Solar Blade is an incredible move that gets 200 BP (higher than Steel Beam!) for only 3 gauges and having its drawback negated with sunny weather itself, but on top of that, Erika has a good single target sync move and a spectacular Trainer Move that gives her +2 Attack and +1 Critical Hit rate - if that wasn't enough, using it while the sunny weather is active transforms it into a whooping +4 Attack and +2 Critical Hit rate with Gradual Healing on top of it. Overall, SS Erika feels like a mix between Brendan and May that creates one more top tier unit.
Moves
Type
|
Grass
|
Category
|
|
Power
|
200
/
240
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Speed by 2 stat ranks.
Type
|
Fire
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Entire field
|
Uses
|
2
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack by 2 stat ranks. Raises the user’s critical-hit rate by 1 stat rank. In addition, raises the user’s Attack by 2 stat ranks when the weather is sunny. In addition, raises the user’s critical-hit rate by 1 stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny.
Type |
Grass |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Critical hits land more easily. This attack’s power increases when the weather is sunny.
Solar Propulsion 2
Has a chance (30%) of reducing the user’s sync move countdown by one when its move is successful while the weather is sunny.
Speeding Sun 3
Quickly charges the move gauge when the weather is sunny.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Grass-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Sygna Suit Erika & Leafeon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,4) |
|
Attack
+20
|
84 |
7 |
3 |
(-2,10) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+20
|
48 |
4 |
|
(3,-1) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,6) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+10
|
48 |
4 |
|
(-3,-1) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-1,5) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+10
|
48 |
4 |
|
(3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+10
|
48 |
4 |
|
(-3,5) |
|
Sunny Snooze Leaf Blade
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Sunny Snooze Leaf Blade
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Speed
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-3,7) |
|
X Speed
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,8) |
|
Sunny Day
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,-2) |
|
Sunny Day
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Solar Blade
:
Fast-Track 9
- Raises the user’s Speed by one stat rank when its Pokémon uses a move.
|
84 |
7 |
3 |
(1,9) |
|
Solar Blade
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Soak Up the Sun!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-4) |
|
Headstrong
- Attack cannot be lowered.
|
60 |
5 |
2 |
(-1,7) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
120 |
10 |
2 |
(-3,9) |
|
Solar Shield
- Status conditions cannot be inflicted on the user when the weather is sunny.
|
96 |
8 |
3 |
(-1,9) |
|
Solar Flare 5
- Powers up the user’s sync move when the weather is sunny.
|
96 |
8 |
2 |
(3,-5) |
|
Healing Sun 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
|
120 |
10 |
3 |
(2,-6) |
|
Speedy Entry 1
- Raises the user’s Speed by 1 stat rank when it enters a battle.
|
72 |
6 |
2 |
(3,9) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-1,-5) |
|
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(2,10) |
|
Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
|
108 |
9 |
2 |
(-3,-5) |
|
Healthy Power-Up 1
- Powers up moves when the user’s HP is full.
|
120 |
10 |
3 |
(-2,-6) |
|
Super Infliction 9
- Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.
|
120 |
10 |
3 |
(1,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Solar Blade
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Solar Blade
:
Power
+2
|
36 |
3 |
|
(2,4) |
|
Solar Blade
:
Power
+2
|
36 |
3 |
|
(1,-3) |
|
Solar Blade
:
Power
+2
|
36 |
3 |
|
(-2,-2) |
|
Solar Blade
:
Power
+2
|
36 |
3 |
2 |
(3,-3) |
|
Solar Blade
:
Power
+2
|
36 |
3 |
2 |
(-3,-3) |
|
Solar Blade
:
Power
+2
|
36 |
3 |
|
(2,6) |
|
Solar Blade
:
Power
+2
|
36 |
3 |
2 |
(1,7) |