Table of Contents
Other Forms
Trainer
Pokemon Info
Pokemon Description
Quilava keeps its foes at bay with the intensity of its flames and gusts of superheated air. This Pokémon applies its outstanding nimbleness to dodge attacks even while scorching the foe with flames.
Stats
Moves
Type
|
Fire
|
Category
|
|
Power
|
47
/
56
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of leaving the target burned.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Sp. Atk by 2 stat ranks.
Type
|
Fire
|
Category
|
|
Power
|
135
/
162
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
The smaller the user’s percentage of remaining HP, the lower the power of this attack becomes.
Hide Info
HP
|
100%
|
99%
|
50%
|
33%
|
Low HP Power
|
100%
|
80%
|
65%
|
55%
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Restores the user’s HP by approximately 40% of its maximum HP. Raises the user’s Speed and evasiveness by 1 stat rank.
Type |
Fire |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Ethan & Typhlosion
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
2 |
(3,-3) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
|
(-3,-7) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
2 |
(2,-4) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
|
(-2,-4) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
|
(3,-1) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
|
(-3,-5) |
|
Eruption
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |
|
Eruption
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Eruption
:
Power
+3
|
48 |
4 |
2 |
(2,8) |
|
Eruption
:
Power
+3
|
48 |
4 |
|
(-1,3) |
|
Eruption
:
Power
+3
|
48 |
4 |
|
(1,5) |
|
HP
+50
|
5 |
0 |
|
(2,2) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+20
|
48 |
4 |
|
(3,7) |
|
HP
+50
|
120 |
10 |
3 |
(-1,-9) |
|
HP
+50
|
120 |
10 |
2 |
(3,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+20
|
5 |
0 |
|
(-2,-2) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+10
|
48 |
4 |
|
(-3,1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Def
+20
|
84 |
7 |
2 |
(-1,-7) |
|
Fierce Flames Eruption
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Fierce Flames Eruption
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
X Sp. Atk
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
X Sp. Atk
:
Critical Eye 1
- Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
|
36 |
3 |
2 |
(-3,-1) |
|
Flamethrower
:
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
84 |
7 |
2 |
(-2,-8) |
|
Flamethrower
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Eruption
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Stoke the Fire!
:
Master Healer 2
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-2,4) |
|
Stoke the Fire!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
Stoke the Fire!
:
Fleet Feet 1
- Raises the user’s Speed by 1 stat rank when its move is successful.
|
84 |
7 |
2 |
(1,-5) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(-2,6) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(1,9) |
|
Healing Sun 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
|
96 |
8 |
2 |
(-3,-9) |
|
Recuperation 1
- Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
|
60 |
5 |
3 |
(3,1) |
|
HP Advantage 5
- The larger the user’s percentage of remaining HP, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(2,10) |
|
Look Alive 2
- Has a chance (30%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move.
|
96 |
8 |
3 |
(3,-5) |
|
Charging Sun 2
- Powers up the user’s moves when the weather is sunny.
|
120 |
10 |
3 |
(-2,-10) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
120 |
10 |
3 |
(-3,5) |
|
Bob and Weave
- The more the user’s evasiveness is raised, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(2,-6) |
|
Focus Rush 1
- Raises the user’s critical-hit rate by 1 stat rank after using its sync move.
|
84 |
7 |
2 |
(-3,3) |
|
Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
|
60 |
5 |
3 |
(-3,-3) |
|
Initial Guard
- Applies the Damage Guard Next effect to the user when it enters a battle.
|
36 |
3 |
2 |
(3,3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |