Table of Contents
Ethan & Typhlosion
Despite the serious team slot commitment required to make Typhlosion work (offensive buffs and consistent healing are necessities for use, while the pair's full damage potential will only come out in the sun), the frankly ridiculous damage numbers it can pump out under the right conditions makes the effort more than worth it. It turns out that Hp Advantage 5, Superdupereffective 1, Bob and Weave, and the sun's boost to fire type moves compounding an already hugely powerful Eruption just isn't something many enemies can take.
Other Forms
Trainer
Pokemon Info
Pokemon Description
Typhlosion obscures itself behind a shimmering heat haze that it creates using its intensely hot flames. This Pokémon creates blazing explosive blasts that burn everything to cinders.
Table of Contents
Stats
Table of Contents
Moves
Type |
Fire |
Category |
 |
Power |
47 / 56
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a very small chance of leaving the target burned.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Sp. Atk.
Type |
Fire |
Category |
 |
Power |
135 / 162
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
The lower the user’s HP is, the lower the power of this move becomes.
Hide Info
HP
|
100%
|
99%
|
50%
|
33%
|
Low HP Power
|
100%
|
80%
|
65%
|
55%
|
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Restores a bit of the user’s HP. Raises the user’s Speed and evasiveness.
Type |
Fire |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Ethan & Typhlosion
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
2 |
(3,-3) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
|
(-3,-7) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
2 |
(2,-4) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
|
(-2,-4) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
|
(3,-1) |
|
Flamethrower
:
Power
+4
|
24 |
2 |
|
(-3,-5) |
|
Eruption
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |
|
Eruption
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Eruption
:
Power
+3
|
48 |
4 |
2 |
(2,8) |
|
Eruption
:
Power
+3
|
48 |
4 |
|
(-1,3) |
|
Eruption
:
Power
+3
|
48 |
4 |
|
(1,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+20
|
48 |
4 |
|
(3,7) |
|
HP
+50
|
120 |
10 |
3 |
(-1,-9) |
|
HP
+50
|
120 |
10 |
2 |
(3,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+10
|
48 |
4 |
|
(-3,1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Def
+20
|
84 |
7 |
2 |
(-1,-7) |
|
Fierce Flames Eruption
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Fierce Flames Eruption
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
X Sp. Atk
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Flamethrower
:
Hostile Environment 2
- Raises the chance of inflicting status conditions with the additional effects of moves.
|
84 |
7 |
2 |
(-2,-8) |
|
Flamethrower
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,-6) |
|
Eruption
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Stoke the Fire!
:
Master Healer 2
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-2,4) |
|
Stoke the Fire!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Stoke the Fire!
:
Fleet Feet 1
- Raises the user’s Speed when a move is successful.
|
84 |
7 |
2 |
(1,-5) |
|
First Aid 4
- Once per battle, restores the user’s HP when in a pinch.
|
120 |
10 |
3 |
(-2,6) |
|
Superduper Effective 1
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(1,9) |
|
Healing Sun 1
- Restores the Pokémon’s HP whenever it takes an action while the weather is sunny.
|
96 |
8 |
2 |
(-3,-9) |
|
HP Advantage 5
- The more HP the user has remaining, the more it powers up moves.
|
120 |
10 |
3 |
(2,10) |
|
Look Alive 2
- Has a moderate chance of increasing the user’s evasiveness when the user is hit by an attack move.
|
96 |
8 |
3 |
(3,-5) |
|
Charging Sun 2
- Powers up moves when the weather is sunny.
|
120 |
10 |
3 |
(-2,-10) |
|
Healthy Healing
- Makes the user gradually heal itself if its HP is full when it enters a battle.
|
120 |
10 |
3 |
(-3,5) |
|
Bob and Weave
- The more the user’s evasiveness has been raised, the more it powers up moves.
|
120 |
10 |
3 |
(2,-6) |
|
Focus Rush 1
- Raises the user’s critical-hit rate after using a sync move.
|
84 |
7 |
2 |
(-3,3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |