Table of Contents
Trainer
Pokemon Info
Pokemon Description
Entei embodies the passion of magma. This Pokémon is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.
Stats
Moves
Type
|
Fire
|
Category
|
|
Power
|
42
/
50
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
OK While Frozen
|
Cost
|
|
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Applies the Gradual Healing effect to all allied sync pairs.
Type
|
Fire
|
Category
|
|
Power
|
87
/
104
|
Accuracy
|
95
|
Target
|
An opponent
|
Cost
|
|
Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.
Type |
Fire |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Fire Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Revenge Boost 9
Charges the user’s move gauge by one when it is hit by an attack move.
Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Battle Facility Foe Support
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Evelyn & Entei
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Flame Wheel
:
Power
+3
|
48 |
4 |
|
(3,-7) |
|
Flame Wheel
:
Power
+3
|
48 |
4 |
|
(2,-4) |
|
Flame Wheel
:
Power
+3
|
48 |
4 |
|
(3,-5) |
|
Sacred Fire
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Sacred Fire
:
Power
+3
|
48 |
4 |
|
(2,4) |
|
Sacred Fire
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,-4) |
|
Attack
+10
|
48 |
4 |
2 |
(1,7) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+10
|
24 |
2 |
|
(-3,-3) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-5) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(-2,4) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+10
|
48 |
4 |
|
(2,-6) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+10
|
48 |
4 |
|
(-3,3) |
|
Shy Sister Fire Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Shy Sister Fire Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Flame Wheel
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-8) |
|
X Regen All
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-6) |
|
X Regen All
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Sacred Fire
:
Move Gauge Refresh 1
- Has a chance (20%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(2,6) |
|
Sacred Fire
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Protect Us All!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,6) |
|
Protect Us All!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,7) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
96 |
8 |
2 |
(1,-7) |
|
Stalwart
- Sp. Def cannot be lowered.
|
96 |
8 |
2 |
(-1,-5) |
|
Unbending
- Defense cannot be lowered.
|
96 |
8 |
3 |
(-1,-7) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(1,9) |
|
Solar Shield
- Status conditions cannot be inflicted on the user when the weather is sunny.
|
96 |
8 |
2 |
(-3,5) |
|
Dirty Fighting 2
- Powers up the user’s moves against targets that are affected by a status condition.
|
108 |
9 |
2 |
(-1,5) |
|
Toughen Up 1
- Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,9) |
|
Tighten Up 1
- Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
|
108 |
9 |
2 |
(3,-9) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(2,-10) |
|
Sync Cure
- Removes all status conditions from the user after using its sync move.
|
96 |
8 |
3 |
(1,-9) |
|
Team Pinpoint Entry 1
- Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle.
|
120 |
10 |
3 |
(-1,7) |
|
Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
|
108 |
9 |
3 |
(2,10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |