Table of Contents
Trainer
Pokemon Info
Pokemon Description
Swellow flies high above our heads, making graceful arcs in the sky. This Pokémon dives at a steep angle as soon as it spots its prey. The hapless prey is tightly grasped by Swellow’s clawed feet, preventing escape.
Stats
Moves
Type
|
Flying
|
Category
|
|
Power
|
45
/
54
|
Accuracy
|
95
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of making the target flinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Type
|
Flying
|
Category
|
|
Power
|
169
/
202
|
Accuracy
|
95
|
Target
|
An opponent
|
Uses
|
3
|
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the user’s Speed by 1 stat rank.
Type |
Flying |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Ridicure 4
Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.
Fail Forward 1
Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.
Group Slapdash 9
Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Falkner & Swellow
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,3) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
2 |
(-1,5) |
|
HP
+10
|
24 |
2 |
|
(2,-4) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+20
|
84 |
7 |
2 |
(3,-9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(1,7) |
|
Magnificent Winds Aerial Ace
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Magnificent Winds Aerial Ace
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Air Slash
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
120 |
10 |
3 |
(-3,-7) |
|
Air Slash
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(-2,-4) |
|
Air Slash
:
Foul Fighting 5
- Powers up the user’s moves against targets that are flinching, confused, or trapped.
|
84 |
7 |
2 |
(-2,-6) |
|
Dire Hit All +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,4) |
|
Fly
:
MP Refresh 1
- Has a chance (20%) of restoring one MP of the user’s move when that move is successful.
|
60 |
5 |
2 |
(2,8) |
|
Fly
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,9) |
|
Soar!
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,-6) |
|
Soar!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
Haste
- Speed cannot be lowered.
|
120 |
10 |
3 |
(-3,7) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
96 |
8 |
2 |
(-2,6) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
96 |
8 |
2 |
(1,-7) |
|
Synchro Healing 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
|
120 |
10 |
3 |
(2,-10) |
|
Sync Cure
- Removes all status conditions from the user after using its sync move.
|
96 |
8 |
3 |
(-1,-7) |
|
Sync Quickening 1
- Restores 1 MP of the user’s moves that have the quick move effect tag after using its sync move.
|
84 |
7 |
3 |
(1,-9) |
|
Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
|
108 |
9 |
3 |
(-1,7) |
|
Group Spectacle 9
- Raises the accuracy of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
|
96 |
8 |
2 |
(3,9) |
|
Group Gloat 9
- Raises the Attack, Sp. Atk—or both—of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
|
120 |
10 |
3 |
(2,10) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Air Slash
:
Accuracy
+5
|
60 |
5 |
2 |
(-1,-5) |
|
Air Slash
:
Power
+3
|
48 |
4 |
|
(-2,-2) |
|
Air Slash
:
Power
+3
|
48 |
4 |
|
(-3,3) |
|
Air Slash
:
Power
+3
|
48 |
4 |
|
(-3,-3) |
|
Air Slash
:
Power
+3
|
48 |
4 |
|
(-2,2) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(2,4) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(3,-5) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(3,5) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(2,6) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(3,-7) |