Table of Contents
Giovanni & Mega Mewtwo Y
A plethora of recent buffs from a rather generous sync grid to being the first Legendary free-to-play sync pair with both EX and a Mega Evolution has in recent times won the hearts of many fans of the original villain and the original popular Legendary Pokemon. Despite the overall lack of consistent Special Defense debuffers that can pair with Giovanni due to his reliance Psychic Terrain and Special Attack support, Critical Strike 3 alone is enough to put Giovanni’s output to near N and Zekrom’s levels with his sync move, which lacks the BP penalty that other Mega pairs typically possess. Smarty-Pants makes his nuke even more devastating, though it requires Palentine’s Dawn to reliably be maxed out, and faces competition with compositions that prefer to raise Bianca’s critical-hit-rate for more overall value. Despite these newfound qualities, Giovanni retains the flaw of being reliant on an outside source to maximize his Special Attack despite having an extremely robust innate stat himself, making his compositions very stunted in comparison to the more flexible nature of the sync pairs in higher tiers.
Other Forms
Trainer
Pokemon Info
Stats
Moves
Type
|
Psychic
|
Category
|
|
Power
|
100
/
120
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Deals damage based on the target’s Defense rather than Sp. Def.
Type
|
Psychic
|
Category
|
|
Power
|
99
/
118
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s evasiveness by 1 stat rank. Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Ghost
|
Category
|
|
Power
|
99
/
118
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (20%) of lowering the target’s Sp. Def by 1 stat rank.
Type |
Psychic |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Mewtwo Y until the end of battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Psychic-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Complicated Family Strike
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Giovanni & Mewtwo
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-3) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
|
(-2,2) |
|
HP
+20
|
48 |
4 |
3 |
(2,-6) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(1,3) |
|
Sp. Atk
+10
|
48 |
4 |
|
(3,5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(-2,0) |
|
Speed
+20
|
84 |
7 |
2 |
(-3,-9) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+10
|
48 |
4 |
|
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-1) |
|
World Domination Psystrike
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
World Domination Psystrike
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
World Domination Psystrike
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
World Domination Psystrike
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Shadow Ball
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
48 |
4 |
2 |
(-2,-8) |
|
Shadow Ball
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Confusion
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,-4) |
|
Psychic
:
On a Roll 2
- Raises the chance of lowering stat values with the additional effects of moves.
|
84 |
7 |
3 |
(1,9) |
|
Psychic
:
On a Roll 2
- Raises the chance of lowering stat values with the additional effects of moves.
|
84 |
7 |
2 |
(2,8) |
|
Psychic
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Nowhere to Hide!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(-3,5) |
|
Nowhere to Hide!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,4) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(-2,-10) |
|
Critical Strike 3
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
2 |
(-1,5) |
|
Smarty-Pants
- The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
|
120 |
10 |
2 |
(1,-5) |
|
Brainteaser
- The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(2,10) |
|
Weird Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain.
|
108 |
9 |
3 |
(-2,6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
2 |
(-3,3) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
3 |
(-1,-9) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
|
(-3,-7) |
|
Shadow Ball
:
Power
+3
|
48 |
4 |
2 |
(-1,-7) |
|
Confusion
:
Power
+4
|
36 |
3 |
3 |
(3,-5) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(2,-2) |
|
Confusion
:
Power
+4
|
36 |
3 |
2 |
(3,-3) |
|
Confusion
:
Power
+4
|
36 |
3 |
|
(-1,3) |
|
Psychic
:
Power
+3
|
48 |
4 |
2 |
(3,9) |
|
Psychic
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Psychic
:
Power
+3
|
48 |
4 |
|
(-3,1) |
|
Psychic
:
Power
+3
|
48 |
4 |
2 |
(1,7) |