Table of Contents
Guzma & Golisopod
Golisopod is an extremely high investment pair who, while still a decent occupant of the early game hyper offensive bug niche, now faces such stiff competition from pairs like Pheromosa and Volcarona that the fully merged sync grid it requires to function can be difficult to justify. The still-considerable power of No Quarter and the additional defensive utility it has over its competition still make it a great choice for an extremely wide spectrum of teams, but the pair simply no longer measures up to the defining metagame forces it once competed with.
Trainer
Pokemon Info
Pokemon Description
The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win.
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Table of Contents
Moves
Type |
Bug |
Category |
 |
Power |
16 / 19
|
Accuracy |
95 |
Target |
An opponent |
Cost |
|
Attacks the target two to five times in a row.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s critical-hit rate.
Type |
Bug |
Category |
 |
Power |
200 / 240
|
Accuracy |
100 |
Target |
An opponent |
Uses |
3 |
This move fails if this sync pair has used any moves since entering battle.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Uses a maximum of three slots of the user’s move gauge. Based on the amount used, this move raises the user’s Attack and Defense by up to four stat ranks.
Hide Info
Move Gauge
|
0
|
1
|
2
|
3
|
Attack
|
1
|
2
|
3
|
4
|
Move Gauge
|
0
|
1
|
2
|
3
|
Defense
|
1
|
2
|
3
|
4
|
Type |
Bug |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Danger Dodge 2
Sharply raises the user’s evasiveness when the user’s HP drops to half or below for the first time in a battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Bug-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Sync Grid
Sync Grid for Guzma & Golisopod
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
2 |
(1,7) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
|
(-3,1) |
|
HP
+20
|
60 |
5 |
2 |
(2,-4) |
|
HP
+20
|
60 |
5 |
2 |
(-1,5) |
|
HP
+20
|
60 |
5 |
2 |
(-2,-8) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+10
|
60 |
5 |
|
(3,-1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-5) |
|
Sp. Def
+5
|
36 |
3 |
|
(1,-3) |
|
Sp. Def
+5
|
36 |
3 |
|
(2,0) |
|
Sp. Def
+5
|
36 |
3 |
|
(2,-2) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-2,4) |
|
Your Boy’s X-Scissor
:
Power
+25
|
60 |
5 |
3 |
(-3,5) |
|
Your Boy’s X-Scissor
:
Power
+25
|
60 |
5 |
3 |
(3,-5) |
|
Your Boy’s X-Scissor
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Your Boy’s X-Scissor
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit +
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(3,5) |
|
Pin Missile
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,6) |
|
Pin Missile
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
First Impression
:
Mad Strength 4
- Has a good chance of raising the Pokémon’s Attack when one of its attacks is successful.
|
84 |
7 |
2 |
(-3,-9) |
|
First Impression
:
Propulsion 4
- Has a good chance of reducing the user’s sync move countdown by one when the user’s move is successful.
|
120 |
10 |
3 |
(-2,-10) |
|
Beat ’Em Down!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,2) |
|
Beat ’Em Down!
:
Barricade 1
- Raises the user’s Sp. Def when a move is successful.
|
84 |
7 |
2 |
(-3,3) |
|
Vigilance
- The Pokémon is protected against critical hits.
|
60 |
5 |
|
(-1,3) |
|
First Aid 4
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
|
120 |
10 |
3 |
(-2,6) |
|
On the Run 2
- Once per battle, sharply raises the user’s evasiveness in a pinch.
|
84 |
7 |
2 |
(3,-3) |
|
No Quarter
- Maximizes the number of times the user hits with a multistrike move when that move is successful.
|
180 |
15 |
3 |
(2,-6) |
|
Critastrophe 2
- Powers up sync moves if they become critical hits.
|
120 |
10 |
2 |
(1,-5) |
|
Burst In
- Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
|
120 |
10 |
|
(-2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Pin Missile
:
Power
+1
|
24 |
2 |
3 |
(2,10) |
|
Pin Missile
:
Power
+1
|
24 |
2 |
|
(3,7) |
|
Pin Missile
:
Power
+1
|
24 |
2 |
2 |
(3,9) |
|
Pin Missile
:
Power
+1
|
24 |
2 |
3 |
(1,9) |
|
First Impression
:
Power
+5
|
60 |
5 |
3 |
(-1,-9) |
|
First Impression
:
Power
+5
|
60 |
5 |
|
(-3,-7) |
|
First Impression
:
Power
+5
|
60 |
5 |
2 |
(-1,-7) |
|
First Impression
:
Power
+5
|
60 |
5 |
|
(-3,-5) |