Table of Contents
Hala & Crabominable
One of the few precedents of powercreep in the normal scout pool, Hala and Crabominable are a luxury Ice-type pair defined by a combination of excellent Trainer Moves, access to decent DPS, a sync nuke, and uniquely for a Striker, unusually high bulk and access to First Aid 6 and the Enduring effect. While often eschewed over Ghetsis and Kyurem due to their increased accessibility, Hala’s access to Super Preparation Haymaker often results in an easier lights out for Ice-weak content over the Legendary Sync Pair, while he also possesses strong, single-target Ice Hammers to whack away at the opposition with. Hala does struggle with gauge due to low Speed and Ice Hammer lowering it even further to activate Slow Windup, and recent pairs have also made his DPS and, to a lesser extent, his nuke comparatively substandard.
Trainer
Pokemon Info
Pokemon Description
It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!
Stats
Moves
Type
|
Ice
|
Category
|
|
Power
|
194
/
232
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Lowers the user’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Fighting
|
Category
|
|
Power
|
35
/
42
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Attack by 6 stat ranks. Raises the user’s accuracy by 1 stat rank. Applies the Enduring effect to the user.
Type |
Ice |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Slow Windup 1
Powers up the user’s moves when its Speed is lowered.
First Aid 6
Restores the user’s HP by approximately 60% of its maximum HP the first time it is in a pinch each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Ice-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Hala & Crabominable
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(3,5) |
|
Attack
+10
|
48 |
4 |
2 |
(1,-5) |
|
Attack
+10
|
48 |
4 |
2 |
(-3,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,0) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+10
|
24 |
2 |
|
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,6) |
|
Speed
+5
|
24 |
2 |
|
(-3,1) |
|
Speed
+5
|
24 |
2 |
|
(-1,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-2,-4) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Abominable Ice Hammer
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Abominable Ice Hammer
:
Power
+25
|
60 |
5 |
3 |
(2,10) |
|
Abominable Ice Hammer
:
Power
+25
|
60 |
5 |
3 |
(-2,-10) |
|
Abominable Ice Hammer
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Brick Break
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-1,-7) |
|
Brick Break
:
Twofer 2
- Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.
|
96 |
8 |
3 |
(-1,-9) |
|
Dire Hit +
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
Ice Hammer
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(1,7) |
|
Make ’Em Holla!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,2) |
|
Make ’Em Holla!
:
Super Preparation 9
- Applies the Supereffective ↑ Next effect to the user when its move is successful.
|
120 |
10 |
3 |
(-2,6) |
|
Snow Shelter
- Protects the user from damage from a hailstorm.
|
48 |
4 |
|
(1,-3) |
|
Superduper Effective 2
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(1,9) |
|
Healing Hail 1
- Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.
|
96 |
8 |
2 |
(3,-3) |
|
Invigorating Hail 2
- Powers up the user’s moves during a hailstorm.
|
120 |
10 |
3 |
(2,-6) |
|
Unyielding 2
- Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
|
120 |
10 |
3 |
(-3,5) |
|
Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
120 |
10 |
2 |
(-2,-8) |
|
Hasty Hail 2
- Quickly charges the move gauge during a hailstorm.
|
96 |
8 |
3 |
(3,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Ice Hammer
:
Accuracy
+10
|
72 |
6 |
2 |
(2,8) |
|
Ice Hammer
:
Power
+3
|
48 |
4 |
2 |
(-2,4) |
|
Ice Hammer
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Ice Hammer
:
Power
+3
|
48 |
4 |
2 |
(-1,5) |
|
Ice Hammer
:
Power
+3
|
48 |
4 |
2 |
(3,9) |
|
Brick Break
:
Power
+4
|
36 |
3 |
|
(-2,-6) |
|
Brick Break
:
Power
+4
|
36 |
3 |
|
(-3,-7) |
|
Brick Break
:
Power
+4
|
36 |
3 |
2 |
(2,-4) |
|
Brick Break
:
Power
+4
|
36 |
3 |
|
(3,-1) |
|
Brick Break
:
Power
+4
|
36 |
3 |
2 |
(-3,-9) |