Table of Contents
Other Forms
Trainer
Pokemon Info
Pokemon Description
The more it eats, the more fuel it has to make the fire in its stomach stronger. This fills it with even more power.
Stats
Moves
Type
|
Fire
|
Category
|
|
Power
|
30
/
36
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Raises the user’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Fire
|
Category
|
|
Power
|
123
/
147
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Recoil
|
Cost
|
|
Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
When the user’s Speed is raised, raises the user’s Attack by double the amount its Speed is raised.
Type |
Fire |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Antitoxin
Prevents the user from getting poisoned or badly poisoned.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Fire-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Hilda & Tepig
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
2 |
(1,7) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
|
(2,0) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
2 |
(2,8) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
|
(3,-1) |
|
Flare Blitz
:
Power
+4
|
48 |
4 |
|
(1,5) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
|
(-3,1) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
|
(-2,-4) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
|
(-3,-5) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
2 |
(-3,3) |
|
Flame Charge
:
Power
+5
|
36 |
3 |
|
(-1,-5) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+20
|
5 |
0 |
|
(-2,-2) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+10
|
48 |
4 |
|
(3,5) |
|
Attack
+20
|
96 |
8 |
2 |
(3,9) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(2,4) |
|
HP
+20
|
48 |
4 |
|
(-1,3) |
|
HP
+50
|
120 |
10 |
2 |
(-2,-8) |
|
Speed
+20
|
5 |
0 |
|
(2,2) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,-3) |
|
Defense
+20
|
84 |
7 |
2 |
(2,-4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+20
|
96 |
8 |
2 |
(-1,-7) |
|
Sp. Def
+20
|
96 |
8 |
2 |
(-1,5) |
|
Battle Fanatic Heat Crash
:
Power
+25
|
60 |
5 |
3 |
(-2,6) |
|
Battle Fanatic Heat Crash
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Battle Fanatic Heat Crash
:
Power
+25
|
60 |
5 |
3 |
(2,-6) |
|
Battle Fanatic Heat Crash
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
Master Healer 2
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(3,-5) |
|
Potion
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,-2) |
|
Flare Blitz
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Flame Charge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,2) |
|
Try and Stop Us!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,-6) |
|
Try and Stop Us!
:
Barricade 1
- Raises the user’s Sp. Def by 1 stat rank when its move is successful.
|
84 |
7 |
|
(-3,-7) |
|
Try and Stop Us!
:
Shielding Strikes 1
- Raises the user’s Defense by 1 stat rank when its move is successful.
|
84 |
7 |
2 |
(-3,-9) |
|
Try and Stop Us!
:
Hit and Heal 9
- Applies the Gradual Healing effect to the user when its move is successful.
|
36 |
3 |
2 |
(-3,-1) |
|
Haste
- Speed cannot be lowered.
|
48 |
4 |
|
(1,-3) |
|
Superduper Effective 2
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(-1,-9) |
|
Headstrong
- Attack cannot be lowered.
|
48 |
4 |
2 |
(1,-5) |
|
Speedy Entry 2
- Raises the user’s Speed by 2 stat ranks when it enters a battle.
|
96 |
8 |
3 |
(-3,5) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
96 |
8 |
2 |
(-2,4) |
|
Ramming Speed
- The more the user’s Speed is raised, the more it powers up the user’s moves.
|
36 |
3 |
2 |
(3,3) |
|
Standfast 5
- Reduces recoil damage received from using moves that have the recoil effect tag.
|
60 |
5 |
3 |
(1,9) |
|
Standfast 5
- Reduces recoil damage received from using moves that have the recoil effect tag.
|
60 |
5 |
2 |
(3,-3) |
|
Standfast 5
- Reduces recoil damage received from using moves that have the recoil effect tag.
|
60 |
5 |
|
(3,7) |
|
Standfast 9
- Reduces recoil damage received from using moves that have the recoil effect tag.
|
60 |
5 |
3 |
(3,1) |
|
Revenge Boost 4
- Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
|
96 |
8 |
3 |
(-2,-10) |
|
Desperate Measures 3
- Raises the user’s critical-hit rate by 3 stat ranks the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(2,10) |
|
Critical Eye 1
- Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
|
60 |
5 |
3 |
(-3,-3) |
|
Starting Node
|
0 |
0 |
|
(0,0) |