Table of Contents
Trainer
Pokemon Info
Pokemon Description
When its feathers rub together, they produce a crackling sound like the zapping of electricity. That’s why this Pokémon is called Zapdos.
Stats
Pokemon Analysis
Moves
Type
|
Fighting
|
Category
|
|
Power
|
140
/
168
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s Defense by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Type
|
Fighting
|
Category
|
|
Power
|
200
/
240
|
Accuracy
|
0
|
Target
|
An opponent
|
Activation Condition: When your team’s sync move countdown is reduced by 6 while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. Lowers the target’s Defense and Speed by 3 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank.
Type |
Fighting |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
The more the target’s Defense is lowered, the greater the power of this attack.
Galar Pride
Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lightning Legs
Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle. Raises the user’s Attack by 6 stat ranks the first time it enters a battle each battle.
Postwick Perseverance
When an opponent’s Defense is lowered by the additional effects of the user’s moves, lowers the opponent’s Sp. Def by the same amount.
Down for a Freebie 9
Applies the Free Move Next effect to the user when any of its stats are lowered.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Fighting-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Hop (Champion) & Zapdos
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,3) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+10
|
48 |
4 |
2 |
(2,-4) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-1,5) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(2,0) |
|
Defense
+5
|
24 |
2 |
|
(-3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,7) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,-1) |
|
Strongest Professor Thunderous Kick
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Strongest Professor Thunderous Kick
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit All +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-2,-4) |
|
Dire Hit All +
:
Catalytic Kick 9
- Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
|
120 |
10 |
3 |
(-1,-5) |
|
Thunderous Kick
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(2,8) |
|
Triumphant Research!
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(2,-6) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(-2,4) |
|
Flameproof
- Prevents the user from getting burned.
|
60 |
5 |
|
(2,-2) |
|
Trained Mind 9
- When the user’s Sp. Def is lowered, mitigates the reduction of Sp. Def.
|
72 |
6 |
2 |
(3,-3) |
|
Sharp Entry 1
- Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
|
120 |
10 |
2 |
(3,-5) |
|
Inertia
- The more user’s Speed is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(1,-5) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
2 |
(-3,9) |
|
Smarty-Pants
- The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,10) |
|
Brainteaser
- The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(2,10) |
|
Sync Freebie
- Applies the Free Move Next effect to the user after using its sync move.
|
108 |
9 |
2 |
(-2,8) |
|
Chase Down 3
- Powers up the user’s moves when the target’s Speed is lowered.
|
96 |
8 |
3 |
(1,9) |
|
Brawling Acceleration 2
- Quickly charges the move gauge when the zone is a Fighting Zone.
|
84 |
7 |
2 |
(-3,-5) |
|
Brawling Healing 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone.
|
96 |
8 |
2 |
(-3,-3) |
|
Ready for a Brawl 2
- Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone.
|
96 |
8 |
2 |
(3,9) |
|
Slo-pponent Sync 5
- Powers up the user’s sync move when the target’s Speed is lowered.
|
108 |
9 |
3 |
(-1,9) |
|
Brawling Opening Sync
- Turns the field of play’s zone into a Fighting Zone the first time the user’s sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.)
|
120 |
10 |
3 |
(-2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Thunderous Kick
:
Power
+2
|
36 |
3 |
2 |
(-1,7) |
|
Thunderous Kick
:
Power
+2
|
36 |
3 |
|
(2,6) |
|
Thunderous Kick
:
Power
+2
|
36 |
3 |
2 |
(1,7) |
|
Thunderous Kick
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Thunderous Kick
:
Power
+2
|
36 |
3 |
|
(-2,6) |
|
B Thunderous Kick
:
Power
+2
|
36 |
3 |
|
(-2,-2) |
|
B Thunderous Kick
:
Power
+2
|
36 |
3 |
|
(-1,-3) |
|
B Thunderous Kick
:
Power
+2
|
36 |
3 |
|
(-3,-1) |