Table of Contents
Trainer
Pokemon Info
Pokemon Description
It can help in tunnel construction. Its drill has evolved into steel strong enough to bore through iron plates.
Stats
Pokemon Analysis
Moves
Type
|
Ground
|
Category
|
|
Power
|
13
/
15
|
Accuracy
|
90
|
Target
|
An opponent
|
Cost
|
|
Lowers the target’s accuracy by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
An ally
|
Effect Tag
|
Heals
|
Uses
|
2
|
Restores an ally’s HP by approximately 40% of its maximum HP.
Type
|
Rock
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Entire field
|
Uses
|
2
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Attack of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Free Move Next effect to all allied sync pairs during a sandstorm.
Type |
Ground |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Sandy Pep Rally 9
Raises the Speed of all allied sync pairs by 1 stat rank when the user’s Pokémon uses a move during a sandstorm.
Ferocious Affliction 2
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks the first time a status move used by the user’s Pokémon is successful each battle.
Sedimentary
Protects the user from damage from a sandstorm. The user’s Defense and Sp. Def increase 30% during a sandstorm.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Battle Facility Foe Support
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Ingo & Excadrill
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-2,-2) |
|
HP
+20
|
48 |
4 |
|
(-3,3) |
|
HP
+20
|
48 |
4 |
2 |
(3,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-3,-3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,-6) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Atk
+5
|
24 |
2 |
|
(3,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+20
|
84 |
7 |
2 |
(-3,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-1,3) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+10
|
48 |
4 |
|
(-2,-4) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,5) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(-1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(1,-7) |
|
No Brakes Drill Run
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
No Brakes Drill Run
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-1,-5) |
|
Potion
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
2 |
(-3,-5) |
|
Potion
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-3,-7) |
|
Mud-Slap
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Mud-Slap
:
Ripple Effect 2
- When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead.
|
120 |
10 |
3 |
(2,10) |
|
Sandstorm
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(1,-9) |
|
Sandstorm
:
Team Hit and Heal
- Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.
|
84 |
7 |
4 |
(0,-8) |
|
All Aboard!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-2,4) |
|
Endurance
- When the user enters battle with full HP, applies the Enduring effect to it.
|
120 |
10 |
3 |
(-3,7) |
|
Stalwart
- Sp. Def cannot be lowered.
|
60 |
5 |
2 |
(0,-4) |
|
Unbending
- Defense cannot be lowered.
|
84 |
7 |
2 |
(0,4) |
|
Vigilance
- Protects the user against critical hits.
|
120 |
10 |
5 |
(-2,8) |
|
Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
84 |
7 |
3 |
(-1,-7) |
|
Adrenaline 1
- Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
|
120 |
10 |
2 |
(-2,6) |
|
Soothing Sand 1
- Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
|
120 |
10 |
2 |
(3,-9) |
|
Revenge Boost 9
- Charges the user’s move gauge by one when it is hit by an attack move.
|
120 |
10 |
5 |
(-2,-8) |
|
Sync Cure
- Removes all status conditions from the user after using its sync move.
|
96 |
8 |
3 |
(-1,7) |
|
Fail Forward 1
- Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.
|
120 |
10 |
3 |
(1,9) |
|
Guarded Entry 1
- Raises the user’s Defense and Sp. Def by 1 stat rank when it enters a battle.
|
96 |
8 |
2 |
(-2,-6) |
|
Gritty Guardian 1
- Has a chance (20%) of raising the user’s Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm.
|
96 |
8 |
2 |
(2,-8) |
|
Pocket Sand 4
- Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful during a sandstorm.
|
120 |
10 |
3 |
(2,-10) |
|
Sand Slinger 9
- Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful during a sandstorm.
|
84 |
7 |
4 |
(0,8) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Mud-Slap
:
Accuracy
+5
|
24 |
2 |
2 |
(2,8) |
|
Mud-Slap
:
Accuracy
+5
|
24 |
2 |
|
(-2,2) |
|
Mud-Slap
:
Power
+4
|
36 |
3 |
|
(3,7) |
|
Mud-Slap
:
Power
+4
|
36 |
3 |
|
(3,-5) |
|
Mud-Slap
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Mud-Slap
:
Power
+4
|
36 |
3 |
|
(2,-4) |