Table of Contents
Trainer
Pokemon Info
Pokemon Description
It protects itself by freezing its fur into sharp needles. It can drop its body temperature below –75 degrees Fahrenheit.
Stats
Pokemon Analysis
Moves
Type
|
Ice
|
Category
|
|
Power
|
92
/
110
|
Accuracy
|
95
|
Target
|
All opponents
|
Cost
|
|
Lowers the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Entire field
|
Uses
|
2
|
Cost
|
|
Turns the field of play’s zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)
Type
|
Ice
|
Category
|
|
Power
|
200
/
240
|
Accuracy
|
0
|
Target
|
An opponent
|
Uses
|
1
|
Cost
|
|
Activation Condition: When a hailstorm is caused. Deactivation Condition: When the weather condition is no longer a hailstorm. Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target’s Sp. Def by 4 stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
1
|
Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.
Type |
Ice |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This attack’s power increases during a hailstorm.
Sinnoh Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Space Spreads over Hisui
Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm.
Watch for Ice
Causes a hailstorm when the user turns the field of play’s zone into an Ice Zone.
Vigilance
Protects the user against critical hits.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Ice-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5
Sync Grid
Sync Grid for Irida & Glaceon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,3) |
|
HP
+10
|
24 |
2 |
|
(1,3) |
|
HP
+10
|
24 |
2 |
|
(-2,0) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+5
|
5 |
0 |
|
(1,-1) |
|
Sp. Atk
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Atk
+10
|
48 |
4 |
2 |
(-1,7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(2,0) |
|
Speed
+20
|
84 |
7 |
2 |
(3,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-3,-1) |
|
Defense
+5
|
24 |
2 |
|
(-1,5) |
|
Defense
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,-2) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Great Wide World Ice Beam
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Great Wide World Ice Beam
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Icy Wind
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(1,7) |
|
Chilled to Your Core!
:
Ramp Up 2
- Raises the user’s Sp. Atk by 2 stat ranks when its move is successful.
|
96 |
8 |
2 |
(-3,9) |
|
Ice Wish
:
BOGO 9
- Applies the Free Move Next effect to the user when its move is successful.
|
120 |
10 |
3 |
(2,10) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(-2,4) |
|
First Aid 2
- Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
|
96 |
8 |
2 |
(-2,-4) |
|
Invigorating Hail 5
- Powers up the user’s moves during a hailstorm.
|
120 |
10 |
|
(1,-3) |
|
Satisfied Snarl 9
- Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful.
|
84 |
7 |
3 |
(1,9) |
|
Hunter’s Instinct
- The more the target’s Speed is lowered, the more it powers up the user’s moves.
|
120 |
10 |
3 |
(-1,9) |
|
Wise Entry 2
- Raises the user’s Sp. Def by 2 stat ranks when it enters a battle.
|
84 |
7 |
2 |
(-3,-5) |
|
Mind Games 9
- Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful.
|
120 |
10 |
3 |
(-1,-5) |
|
Sync Freebie
- Applies the Free Move Next effect to the user after using its sync move.
|
108 |
9 |
2 |
(-2,8) |
|
Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
|
96 |
8 |
2 |
(3,9) |
|
Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
|
120 |
10 |
3 |
(-2,10) |
|
Winter Coat 2
- Reduces damage when the user is hit by an attack move during a hailstorm.
|
84 |
7 |
2 |
(3,-3) |
|
Hail Immunity
- Status conditions cannot be inflicted on the user during a hailstorm.
|
84 |
7 |
2 |
(2,-4) |
|
Arctic Arrival
- Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)
|
120 |
10 |
3 |
(-2,-6) |
|
Hail Alert 3
- Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.
|
120 |
10 |
3 |
(2,-6) |
|
Ice Zone Extension 3
- Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field.
|
120 |
10 |
3 |
(1,-5) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Icy Wind
:
Accuracy
+5
|
36 |
3 |
2 |
(-3,-3) |
|
Icy Wind
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Icy Wind
:
Power
+3
|
36 |
3 |
2 |
(2,8) |
|
Icy Wind
:
Power
+3
|
36 |
3 |
|
(-2,-2) |
|
Icy Wind
:
Power
+3
|
36 |
3 |
|
(2,6) |
|
Icy Wind
:
Power
+3
|
36 |
3 |
|
(-1,-3) |
|
B Ice Beam
:
Power
+3
|
36 |
3 |
|
(-2,6) |
|
B Ice Beam
:
Power
+3
|
36 |
3 |
|
(-3,7) |
|
B Ice Beam
:
Power
+3
|
36 |
3 |
|
(-3,5) |