Table of Contents
Other Forms
Trainer
Pokemon Info
Stats
Pokemon Analysis
Moves
Type
|
Steel
|
Category
|
|
Power
|
44
/
52
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
This attack’s power is doubled when the target’s Speed is raised.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Raises the Defense of all allied sync pairs by 2 stat ranks.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Allied side
|
Uses
|
2
|
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play.
Type
|
Steel
|
Category
|
|
Power
|
132
/
158
|
Accuracy
|
75
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of lowering the target’s Defense by 1 stat rank.
Type |
Steel |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Steelix until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.
Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Last Word
The user uses Explosion immediately before fainting.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Jasmine & Steelix
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(1,-3) |
|
Attack
+5
|
24 |
2 |
|
(-2,-2) |
|
Attack
+5
|
24 |
2 |
|
(-3,-3) |
|
Attack
+5
|
24 |
2 |
|
(-1,-3) |
|
Attack
+20
|
96 |
8 |
2 |
(-2,-6) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
2 |
(-1,-5) |
|
HP
+50
|
120 |
10 |
3 |
(-1,7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
48 |
4 |
2 |
(1,7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+10
|
60 |
5 |
|
(3,7) |
|
Steel-Clad Iron Tail
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Steel-Clad Iron Tail
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Gyro Ball
:
Surging Sand 9
- Powers up the user’s moves during a sandstorm.
|
120 |
10 |
3 |
(1,-9) |
|
Gyro Ball
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,-6) |
|
X Defense All
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(2,6) |
|
Iron Tail
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
96 |
8 |
3 |
(-3,7) |
|
Iron Tail
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,4) |
|
Clang!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-3,-5) |
|
Clang!
:
Lockstep 9
- Charges the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user’s move is successful.
|
96 |
8 |
2 |
(2,-8) |
|
Clang!
:
Berserk Bunch 1
- Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.
|
96 |
8 |
3 |
(1,9) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
36 |
3 |
2 |
(3,9) |
|
Unyielding 2
- Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
|
120 |
10 |
2 |
(3,-9) |
|
Recuperation 2
- Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.
|
120 |
10 |
3 |
(-3,-7) |
|
Rejuvenate 6
- Charges the user’s move gauge by 6 after using a sync move.
|
96 |
8 |
3 |
(2,-10) |
|
Tough Cookie
- The more the user’s Defense is raised, the more it powers up the user’s moves.
|
96 |
8 |
|
(-2,-4) |
|
Tough Cookie
- The more the user’s Defense is raised, the more it powers up the user’s moves.
|
96 |
8 |
2 |
(2,8) |
|
Soothing Sand 1
- Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
|
120 |
10 |
3 |
(2,10) |
|
Impatient 1
- Has a chance (20%) of reducing the user’s sync move countdown by one when it is hit by an attack move.
|
120 |
10 |
3 |
(-1,-7) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Iron Tail
:
Accuracy
+10
|
60 |
5 |
|
(-2,2) |
|
Iron Tail
:
Accuracy
+10
|
60 |
5 |
2 |
(-2,6) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
2 |
(1,-7) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
|
(3,-7) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
|
(2,-4) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
|
(1,-5) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
|
(3,-5) |
|
Iron Tail
:
Power
+3
|
24 |
2 |
2 |
(-1,5) |
|
Iron Tail
:
Power
+3
|
24 |
2 |
2 |
(-3,5) |
|
Iron Tail
:
Power
+3
|
24 |
2 |
|
(-1,3) |
|
Iron Tail
:
Power
+3
|
24 |
2 |
|
(-3,3) |