Table of Contents
Jasmine & Mega Steelix
Steelix's sheer physical bulk and useful moveset make it a great pair in a lot of different situations, and although low Sp.Def does hurt its versatility, when it comes down to it the pair is just one of the game's biggest meat shields, and with the rising popularity of the combination tanks they synergize so well with, this is a niche that's only going to increase in value and more over time.
Other Forms
Trainer
Pokemon Info
Table of Contents
Stats
Table of Contents
Pokemon Analysis
Table of Contents
Moves
Type |
Steel |
Category |
 |
Power |
44 / 52
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Its power is doubled if the target’s Speed has risen.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Sharply raises the Defense of all allied sync pairs.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Allied side |
Uses |
2 |
Applies the Critical-Hit Defense and Stat Reduction Defense effects to the allied field of play.
Type |
Steel |
Category |
 |
Power |
132 / 158
|
Accuracy |
75 |
Target |
An opponent |
Cost |
|
Has a moderate chance of lowering the target’s Defense.
Type |
Steel |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Steelix until the end of battle. The more the user’s Defense has been raised, the greater the power of this move.
Endurance
If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
Last Word
The Pokémon uses Explosion immediately before fainting.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Jasmine & Steelix
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,-2) |
|
Attack
+5
|
24 |
2 |
|
(1,-3) |
|
Attack
+5
|
24 |
2 |
|
(-2,-1) |
|
Attack
+5
|
24 |
2 |
|
(-3,-2) |
|
Attack
+20
|
96 |
8 |
2 |
(-2,-5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
2 |
(-1,-4) |
|
HP
+50
|
120 |
10 |
3 |
(-1,7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
48 |
4 |
2 |
(1,7) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(3,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,4) |
|
Sp. Def
+10
|
60 |
5 |
|
(3,7) |
|
Steel-Clad Iron Tail
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Steel-Clad Iron Tail
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Gyro Ball
:
Surging Sand 9
- Powers up moves in a sandstorm.
|
120 |
10 |
3 |
(1,-9) |
|
Gyro Ball
:
Move Gauge Refresh 4
- Has a good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(2,-6) |
|
X Defense All
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,6) |
|
Iron Tail
:
On a Roll 1
- Raises the chance of lowering stat values with the additional effects of moves.
|
96 |
8 |
3 |
(-3,7) |
|
Iron Tail
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-2,4) |
|
Clang!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
2 |
(-3,-4) |
|
Clang!
:
Lockstep 9
- Charges the move gauges of all allied sync pairs by one when a move is successful.
|
96 |
8 |
2 |
(2,-8) |
|
Clang!
:
Berserk Bunch 1
- Raises the Attack of all allied sync pairs when a move is successful.
|
96 |
8 |
3 |
(1,9) |
|
Sand Shelter
- Protects the Pokémon from damage from a sandstorm.
|
36 |
3 |
2 |
(3,9) |
|
Unyielding 2
- When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP.
|
120 |
10 |
2 |
(3,-9) |
|
Recuperation 2
- Restores the user’s HP after using a sync move.
|
120 |
10 |
3 |
(-3,-6) |
|
Rejuvenate 6
- Charges the user’s move gauge by six after using a sync move.
|
96 |
8 |
3 |
(2,-10) |
|
Tough Cookie
- The more the user’s Defense has been raised, the more it powers up moves.
|
96 |
8 |
2 |
(2,8) |
|
Tough Cookie
- The more the user’s Defense has been raised, the more it powers up moves.
|
96 |
8 |
|
(-2,-3) |
|
Soothing Sand 1
- Restores the Pokémon’s HP whenever it takes an action during a sandstorm.
|
120 |
10 |
3 |
(2,10) |
|
Impatient 1
- Has a small chance of reducing the user’s sync move countdown by one when the user is hit by an attack move.
|
120 |
10 |
3 |
(-1,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Iron Tail
:
Accuracy
+10
|
60 |
5 |
|
(-2,2) |
|
Iron Tail
:
Accuracy
+10
|
60 |
5 |
2 |
(-2,6) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
|
(3,-5) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
2 |
(1,-7) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
|
(3,-7) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
|
(2,-4) |
|
Gyro Ball
:
Power
+4
|
24 |
2 |
|
(1,-5) |
|
Iron Tail
:
Power
+3
|
24 |
2 |
2 |
(-1,5) |
|
Iron Tail
:
Power
+3
|
24 |
2 |
2 |
(-3,5) |
|
Iron Tail
:
Power
+3
|
24 |
2 |
|
(-1,3) |
|
Iron Tail
:
Power
+3
|
24 |
2 |
|
(-3,3) |