Table of Contents
Karen & Houndoom
Karen & Mega Houndoom are placed in this tier for the immense firepower they bring to the team. They currently have among the highest, if not the highest damage cap in the game. Their ability to potentially maximize their own Sp. Atk without external help, combined with Critical Rate boosts and extremely high raw stats make them one of the best Stikers in the current roster. AoE damage and the ability to cause Flinch or lower all opponents’ Sp. Atk is just icing on the cake. With additional assistance like further Critical Rate boosts and Move Gauge boosts, they become even more potent.
Other Forms
Trainer
Pokemon Info
Pokemon Description
They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.
Stats
Moves
Type
|
Dark
|
Category
|
|
Power
|
42
/
50
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (30%) of making the target flinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Dark
|
Category
|
|
Power
|
39
/
46
|
Accuracy
|
95
|
Target
|
All opponents
|
Cost
|
|
Lowers the target’s Sp. Atk. by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to 6 stat ranks maximum).
Hide Info
HP
|
100%
|
99%
|
50%
|
33%
|
Attack
|
3
|
4
|
5
|
6
|
Type |
Dark |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Houndoom until the end of battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dark-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Karen & Houndoom
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-3,1) |
|
Attack
+5
|
24 |
2 |
2 |
(-1,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+20
|
60 |
5 |
3 |
(2,10) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+20
|
5 |
0 |
|
(-2,-2) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Atk
+10
|
60 |
5 |
3 |
(1,9) |
|
Sp. Atk
+10
|
60 |
5 |
3 |
(2,-6) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+20
|
5 |
0 |
|
(2,2) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
24 |
2 |
|
(2,-2) |
|
Speed
+10
|
48 |
4 |
|
(-2,-6) |
|
Speed
+10
|
48 |
4 |
|
(2,6) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
36 |
3 |
2 |
(3,9) |
|
Defense
+20
|
96 |
8 |
3 |
(-1,-9) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
|
(-3,-7) |
|
Beguiling Dark Pulse
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Beguiling Dark Pulse
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Bite
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
120 |
10 |
2 |
(-3,3) |
|
Bite
:
Critical Countdown 2
- Has a chance (30%) of reducing the sync move countdown by one when the user’s move is a critical hit.
|
120 |
10 |
3 |
(-2,-10) |
|
Bite
:
Toxic Chance 4
- Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful.
|
120 |
10 |
2 |
(-2,4) |
|
Snarl
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Entertain Me!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-3,-5) |
|
Dark Pulse
:
Aggravation 2
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
36 |
3 |
2 |
(3,3) |
|
Dark Pulse
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-4) |
|
Dark Pulse
:
Overpower
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
|
96 |
8 |
2 |
(-2,-8) |
|
Dire Hit +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-1,-7) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
96 |
8 |
2 |
(-3,-9) |
|
Satisfied Snarl 9
- Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful.
|
60 |
5 |
3 |
(3,1) |
|
Dirty Fighting 5
- Powers up the user’s moves against targets that are affected by a status condition.
|
120 |
10 |
3 |
(-3,5) |
|
Foul Fighting 5
- Powers up the user’s moves against targets that are flinching, confused, or trapped.
|
120 |
10 |
3 |
(-2,6) |
|
Devastation
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
|
60 |
5 |
3 |
(-3,-3) |
|
Sync Power Flux
- The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move.
|
36 |
3 |
2 |
(-3,-1) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bite
:
Power
+6
|
36 |
3 |
|
(-2,0) |
|
Bite
:
Power
+6
|
36 |
3 |
|
(-2,2) |
|
Bite
:
Power
+6
|
36 |
3 |
|
(-1,3) |
|
Snarl
:
Power
+2
|
24 |
2 |
|
(2,4) |
|
Snarl
:
Power
+2
|
24 |
2 |
|
(3,5) |
|
Snarl
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Snarl
:
Power
+3
|
36 |
3 |
|
(2,0) |
|
Snarl
:
Power
+3
|
36 |
3 |
|
(3,-1) |
|
Snarl
:
Power
+3
|
36 |
3 |
|
(1,5) |
|
Snarl
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Dark Pulse
:
Power
+6
|
48 |
4 |
2 |
(1,-5) |
|
Dark Pulse
:
Power
+6
|
48 |
4 |
3 |
(3,-5) |
|
Dark Pulse
:
Power
+6
|
48 |
4 |
|
(1,-3) |
|
Dark Pulse
:
Power
+6
|
48 |
4 |
2 |
(3,-3) |