Table of Contents
Other Forms
Trainer
Pokemon Info
Stats
Moves
Type
|
Dark
|
Category
|
|
Power
|
39
/
46
|
Accuracy
|
95
|
Target
|
All opponents
|
Cost
|
|
Lowers the target’s Sp. Atk. by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 2 stat ranks.
Type
|
Dark
|
Category
|
|
Power
|
95
/
114
|
Accuracy
|
100
|
Target
|
An opponent
|
Cost
|
|
Has a chance (20%) of making the target flinch.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
The smaller the user’s percentage of remaining HP, the more it raises the user’s Sp. Atk (can be raised by up to 6 stat ranks maximum).
Hide Info
HP
|
100%
|
99%
|
50%
|
33%
|
Attack
|
3
|
4
|
5
|
6
|
Type |
Dark |
Category |
|
Power |
160 / 192 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Become Mega Houndoom until the end of battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dark-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Karen & Houndoom
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-3,1) |
|
Attack
+5
|
24 |
2 |
2 |
(-1,5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(-1,-5) |
|
HP
+20
|
60 |
5 |
3 |
(2,10) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+20
|
5 |
0 |
|
(-2,-2) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-2,-4) |
|
Sp. Atk
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Atk
+10
|
60 |
5 |
3 |
(2,-6) |
|
Sp. Atk
+10
|
60 |
5 |
3 |
(1,9) |
|
Speed
+20
|
5 |
0 |
|
(2,2) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
24 |
2 |
|
(2,-2) |
|
Speed
+10
|
48 |
4 |
|
(2,6) |
|
Speed
+10
|
48 |
4 |
|
(-2,-6) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
36 |
3 |
2 |
(3,9) |
|
Defense
+20
|
96 |
8 |
3 |
(-1,-9) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+10
|
48 |
4 |
|
(-3,-7) |
|
Beguiling Dark Pulse
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Beguiling Dark Pulse
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Bite
:
Aggravation 1
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
120 |
10 |
2 |
(-3,3) |
|
Bite
:
Critical Countdown 2
- Has a chance (30%) of reducing the sync move countdown by one when the user’s move is a critical hit.
|
120 |
10 |
3 |
(-2,-10) |
|
Bite
:
Toxic Chance 4
- Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful.
|
120 |
10 |
2 |
(-2,4) |
|
Snarl
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Entertain Me!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
|
(-3,-5) |
|
Dark Pulse
:
Aggravation 2
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
36 |
3 |
2 |
(3,3) |
|
Dark Pulse
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-4) |
|
Dark Pulse
:
Overpower
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
|
96 |
8 |
2 |
(-2,-8) |
|
Dire Hit +
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(-1,-7) |
|
Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
|
96 |
8 |
2 |
(-3,-9) |
|
Satisfied Snarl 9
- Lowers the target’s Sp. Atk by one stat rank when a move targeting that opponent is successful.
|
60 |
5 |
3 |
(3,1) |
|
Dirty Fighting 5
- Powers up the user’s moves against targets that are affected by a status condition.
|
120 |
10 |
3 |
(-3,5) |
|
Foul Fighting 5
- Powers up the user’s moves against targets that are flinching, confused, or trapped.
|
120 |
10 |
3 |
(-2,6) |
|
Devastation
- The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move.
|
60 |
5 |
3 |
(-3,-3) |
|
Sync Power Flux
- The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move.
|
36 |
3 |
2 |
(-3,-1) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bite
:
Power
+6
|
36 |
3 |
|
(-1,3) |
|
Bite
:
Power
+6
|
36 |
3 |
|
(-2,0) |
|
Bite
:
Power
+6
|
36 |
3 |
|
(-2,2) |
|
Snarl
:
Power
+2
|
24 |
2 |
|
(2,4) |
|
Snarl
:
Power
+2
|
24 |
2 |
|
(3,5) |
|
Snarl
:
Power
+3
|
36 |
3 |
|
(3,7) |
|
Snarl
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Snarl
:
Power
+3
|
36 |
3 |
|
(2,0) |
|
Snarl
:
Power
+3
|
36 |
3 |
|
(3,-1) |
|
Snarl
:
Power
+3
|
36 |
3 |
|
(1,5) |
|
Dark Pulse
:
Power
+6
|
48 |
4 |
2 |
(3,-3) |
|
Dark Pulse
:
Power
+6
|
48 |
4 |
2 |
(1,-5) |
|
Dark Pulse
:
Power
+6
|
48 |
4 |
3 |
(3,-5) |
|
Dark Pulse
:
Power
+6
|
48 |
4 |
|
(1,-3) |