Table of Contents
Trainer
Pokemon Info
Pokemon Description
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!
Stats
Moves
Type
|
Dark
|
Category
|
|
Power
|
45
/
54
|
Accuracy
|
0
|
Target
|
An opponent
|
Effect Tag
|
Sure Hit
|
Cost
|
|
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s critical-hit rate by 1 stat rank.
Type
|
Normal
|
Category
|
|
Power
|
167
/
200
|
Accuracy
|
100
|
Target
|
An opponent
|
Effect Tag
|
Recoil
|
Cost
|
|
The user also takes 25% of the damage it dealt to the target.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
Self
|
Uses
|
2
|
Raises the user’s Attack by 2 stat ranks. Applies the Gradual Healing effect to the user.
Type |
Dark |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Dark Shift
Normal-type moves become Dark-type moves.
Standfast 5
Reduces recoil damage received from using moves that have the recoil effect tag.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises allies’ Attack and Sp. Atk by [Value] when using Dark-type attacks.
- Lv1: +15
- Lv2: +20
- Lv3: +25
- Lv4: +30
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +3
- Lv2: +5
- Lv3: +7
- Lv4: +9
Sync Grid
Sync Grid for Karen & Umbreon
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-2,-6) |
|
Attack
+5
|
24 |
2 |
2 |
(-1,5) |
|
Attack
+10
|
48 |
4 |
2 |
(-3,3) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
2 |
(3,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(-2,2) |
|
Speed
+5
|
24 |
2 |
|
(2,-2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(-1,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-3) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(3,-1) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-3,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,0) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Adorably Wild Dark Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Adorably Wild Dark Impact
:
Power
+25
|
60 |
5 |
3 |
(-3,5) |
|
Adorably Wild Dark Impact
:
Power
+25
|
60 |
5 |
3 |
(3,-5) |
|
Adorably Wild Dark Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Dire Hit
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,4) |
|
Dire Hit
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-2,6) |
|
Double-Edge
:
Move Gauge Refresh 1
- Has a chance (20%) of charging the user’s move gauge by one when a move is successful.
|
60 |
5 |
|
(2,6) |
|
Double-Edge
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,8) |
|
Double-Edge
:
Standfast 3
- Reduces recoil damage received from using moves that have the recoil effect tag.
|
84 |
7 |
2 |
(1,7) |
|
Double-Edge
:
Standfast 5
- Reduces recoil damage received from using moves that have the recoil effect tag.
|
120 |
10 |
3 |
(2,10) |
|
Feint Attack
:
Fortuitous 1
- Has a chance (20%) of raising one of the user’s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
|
72 |
6 |
2 |
(-1,-7) |
|
Feint Attack
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(-2,-8) |
|
Go Wild!
:
Move Gauge Refresh 3
- Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
2 |
(2,-4) |
|
Go Wild!
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(2,-6) |
|
Power Reserves 2
- Powers up the user’s moves when it is in a pinch.
|
96 |
8 |
2 |
(1,-5) |
|
Superduper Effective 2
- Powers up moves that are super effective.
|
120 |
10 |
3 |
(-1,-9) |
|
Critical Strike 2
- Powers up the user’s attacks when they become critical hits.
|
120 |
10 |
3 |
(1,9) |
|
First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|
120 |
10 |
3 |
(-2,-10) |
|
Critastrophe 2
- Powers up the user’s sync move when it becomes a critical hit.
|
108 |
9 |
2 |
(3,9) |
|
Double Down 2
- Powers up the user’s sync moves that are super effective.
|
108 |
9 |
2 |
(-3,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(2,4) |
|
Double-Edge
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Feint Attack
:
Power
+3
|
48 |
4 |
|
(-3,-7) |
|
Feint Attack
:
Power
+3
|
48 |
4 |
|
(-2,-4) |
|
Feint Attack
:
Power
+3
|
48 |
4 |
|
(-3,-5) |