Table of Contents
Koga & Crobat
One of the game's best damage Mp-independent damage dealers, Crobat can be considered the Poison counterpart to Torkoal and its Burn Synergy Embers. As a Poison user and less bulky pair all-around, Crobat fulfills a much more offensive role than its parallel. It achieves this by making up for the loss of Burn's defensive utility through the sheer power of Toxic Poison's scaling damage and Venoshock's base power. It's because of these things that Crobat is such an excellent choice for powerful Battle Villa defensive cores like Mew-Swanna as well as an extremely important part of the Legendary Arena meta where it's by far the most practical Poison user.
Trainer
Pokemon Info
Pokemon Description
Its fangs are so sharp, if it bites you in the dark and sucks your blood, you won’t notice any pain or realize you’ve been bitten.
Table of Contents
Stats
Table of Contents
Moves
Type |
Poison |
Category |
 |
Power |
34 / 40
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Has a good chance of leaving the target badly poisoned.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s Speed.
Type |
Poison |
Category |
 |
Power |
42 / 50
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Its power is doubled if the target is poisoned or badly poisoned.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Sharply raises the user’s evasiveness. Raises the user’s critical-hit rate.
Type |
Poison |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This move’s power increases if the target is poisoned or badly poisoned.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Poison-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sync Grid
Sync Grid for Koga & Crobat
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+10
|
48 |
4 |
|
(3,7) |
|
Attack
+20
|
84 |
7 |
3 |
(1,-5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
2 |
(-3,9) |
|
HP
+20
|
60 |
5 |
3 |
(-2,10) |
|
HP
+20
|
60 |
5 |
2 |
(3,9) |
|
Sp. Atk
+5
|
5 |
0 |
|
(-1,-1) |
|
Sp. Atk
+10
|
48 |
4 |
|
(-3,7) |
|
Sp. Atk
+20
|
84 |
7 |
2 |
(-3,-3) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,4) |
|
Speed
+5
|
24 |
2 |
|
(-2,4) |
|
Speed
+10
|
48 |
4 |
2 |
(2,8) |
|
Speed
+10
|
48 |
4 |
2 |
(-2,8) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+5
|
24 |
2 |
|
(-2,0) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,0) |
|
Modern Ninja Sludge Bomb
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Modern Ninja Sludge Bomb
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
X Speed
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(3,-1) |
|
X Speed
:
Slippery Sidekicks 1
- Raises the evasiveness of all allied sync pairs when a move is successful.
|
120 |
10 |
3 |
(2,10) |
|
Poison Fang
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(3,5) |
|
Venoshock
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
72 |
6 |
|
(-3,-1) |
|
Venoshock
:
Mind Games 9
- Lowers the target’s Sp. Def when an attack is successful.
|
108 |
9 |
3 |
(-1,9) |
|
Move Like a Shadow!
:
MP Refresh 3
- Has a moderately good chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-3,5) |
|
Critical Strike 1
- Powers up attacks if they become critical hits.
|
108 |
9 |
3 |
(-2,-6) |
|
Blind Spot
- The more the user’s evasiveness has been raised, the more it powers up sync moves.
|
96 |
8 |
2 |
(-3,-5) |
|
Toxic Power 2
- Powers up moves when the target is poisoned or badly poisoned.
|
120 |
10 |
2 |
(3,-3) |
|
Toxic Power 3
- Powers up moves when the target is poisoned or badly poisoned.
|
120 |
10 |
3 |
(1,9) |
|
Bob and Weave
- The more the user’s evasiveness has been raised, the more it powers up moves.
|
120 |
10 |
3 |
(-1,-5) |
|
Outmuscle 4
- Has a good chance of raising the user’s Attack when an opponent’s attack move targeting the user misses.
|
96 |
8 |
2 |
(3,-5) |
|
Outsmart 4
- Has a good chance of raising the user’s Sp. Atk when an opponent’s attack move targeting the user misses.
|
96 |
8 |
3 |
(2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
|
(2,-2) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
|
(1,-3) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
|
(1,5) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
2 |
(2,-4) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
|
(2,6) |
|
Poison Fang
:
Power
+4
|
36 |
3 |
2 |
(1,7) |
|
Venoshock
:
Power
+2
|
36 |
3 |
2 |
(-2,-4) |
|
Venoshock
:
Power
+2
|
36 |
3 |
|
(-2,6) |
|
Venoshock
:
Power
+2
|
36 |
3 |
|
(-2,-2) |
|
Venoshock
:
Power
+2
|
36 |
3 |
2 |
(-1,7) |
|
Venoshock
:
Power
+2
|
36 |
3 |
|
(-1,-3) |
|
Venoshock
:
Power
+2
|
36 |
3 |
|
(-1,5) |