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Damage Dealer Tier 1

Trainer

Pokemon Info

Type Psychic
Weak Vs Dark
Role Tech
Base Potential
Gender Genderless
Max Potential

Pokemon Description

In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within.

Stats

5★
HP 92
ATK 10
DEF 8
Sp. ATK 29
Sp. DEF 14
Speed 12
HP 511
ATK 200
DEF 118
Sp. ATK 425
Sp. DEF 167
Speed 256
Bulk 470

Pokemon Analysis

Tier List Explanation

Lear and Hoopa have one of the strongest Sync Move in the game against a neutral target, a very high DPS, and great self buffs, which by itself already is a recipe for a top tier Damage Dealer. What sets Lear apart, however, is the fact that he's the single best Sync accelerator in the game, guaranteeing an early sync within the first cycle just with his Trainer Move and Head Start 2, and with Adrenaline 2, he can get another early Sync with a single Propulsion activation, all by himself! Lear can also get a little defensive bonus with his trainer move giving the regeneration effect to everyone in the team, making him a unit that could easily be argued for even the highest spot in the tier list.

Moves

Type Dark
Category
Power
0 / 0
Accuracy 0
Target An opponent
Uses 2
Cost
Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Raises the user’s Sp. Atk by 2 stat ranks.
Type Psychic
Category
Power
144 / 172
Accuracy 0
Target An opponent
Cost
Never misses.
Category
Power
0 / 0
Accuracy 0
Target Allied side
Uses 1
Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user’s sync move countdown by 1. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

Sync Move

Type Psychic
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

This attack’s power increases when none of the target’s stats are raised.

Passive Skills

Head Start 2

Reduces the user’s sync move countdown by 2 the first time it enters a battle each battle.

Propulsion 1

Has a chance (20%) of reducing the user’s sync move countdown by one when the user’s move is successful.

Adrenaline 2

Reduces the sync move countdown by 2 the first time the user’s sync move is used each battle.

Team Skills

Psychic Tech
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24

Raises allies’ Attack and Sp. Atk by [Value] when using Psychic-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Rival Tech
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7

Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sunglasses Tech
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +4
- Lv3: +6
- Lv4: +8

Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +2
- Lv2: +3
- Lv3: +4
- Lv4: +5

Sync Grid

Sync Grid for Lear & Hoopa