Table of Contents
Lillie & Ribombee
One of the first pairs to properly pull off an Evasion-based kit, Ribombee is far more than just another seasonal proof of concept 'mon. By compounding teamwide defensive buffs, Gauge support, the absolutely incredible Dire Hit +, and solid tanking abilities into a single role, the pair enables a massive number of comps that were previously either impossible to pull off or entirely reliant on Blastoise (Zekrom-Luxray being one of the most relevant examples of the latter). Even outside of the overloaded teams that depend on powerful Dire Hit tanks like it as the fulcrum of their defenses, Ribombee remains an excellent sideman on any composition with the Gauge to sustain it through the sheer utility it brings to the table.
Trainer
Pokemon Info
Pokemon Description
Rain makes pollen damp, so Ribombee hates rain. When it sees ominous clouds, it finds a hollow in a tree, where it waits stock-still.
Table of Contents
Stats
Table of Contents
Moves
Type |
Bug |
Category |
 |
Power |
91 / 109
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Restores the user’s HP based on the amount of damage dealt to the target.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
All allies |
Uses |
2 |
Sharply raises the critical-hit rate of all allied sync pairs.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Allied side |
Uses |
2 |
Blocks status conditions from affecting the allied field of play. Sharply raises the evasiveness of all allied sync pairs.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Increases the user’s move gauge by three.
Type |
Bug |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Team Sync Regen
Makes all allied sync pairs gradually heal themselves after the user uses a sync move.
Queue Cutter 1
Has a small chance of reducing the user’s sync move countdown by one when an opponent’s attack move targeting the user misses.
Team Outmuscle 1
Has a small chance of raising the Attack of all allied sync pairs when an opponent’s attack move targeting the user misses.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Sync Grid
Sync Grid for Lillie & Ribombee
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(2,-4) |
|
Attack
+5
|
24 |
2 |
|
(2,4) |
|
Attack
+20
|
84 |
7 |
3 |
(2,-10) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
2 |
(3,9) |
|
HP
+10
|
24 |
2 |
|
(2,6) |
|
HP
+30
|
84 |
7 |
3 |
(-1,-7) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,-3) |
|
Speed
+5
|
24 |
2 |
|
(1,3) |
|
Speed
+5
|
24 |
2 |
|
(-1,3) |
|
Speed
+5
|
24 |
2 |
|
(-1,-3) |
|
Speed
+10
|
48 |
4 |
2 |
(1,-7) |
|
Speed
+20
|
84 |
7 |
2 |
(-2,6) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(-2,2) |
|
Defense
+5
|
24 |
2 |
|
(-3,3) |
|
Defense
+5
|
24 |
2 |
|
(1,5) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
2 |
(-1,5) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-5) |
|
Sp. Def
+10
|
48 |
4 |
2 |
(-2,-6) |
|
Bee-autiful Bug Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Bee-autiful Bug Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Dire Hit All
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,4) |
|
Move Gauge Boost
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(-2,-4) |
|
Leech Life
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
96 |
8 |
3 |
(2,10) |
|
Leech Life
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
96 |
8 |
3 |
(1,9) |
|
Leech Life
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
96 |
8 |
2 |
(1,7) |
|
Alola Lang Syne!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-6) |
|
Endurance
- If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
|
120 |
10 |
3 |
(-3,7) |
|
Wide Awake
- Prevents the Pokémon from falling asleep.
|
48 |
4 |
|
(-3,-3) |
|
Fast Runner
- Evasiveness cannot be lowered.
|
60 |
5 |
2 |
(-1,-5) |
|
Ridicure 1
- Has a small chance of restoring the user’s HP when an opponent’s attack move targeting the user misses.
|
120 |
10 |
3 |
(1,-9) |
|
Toughen Up 3
- Has a moderately good chance of raising the user’s Defense when the user is hit by an attack move.
|
96 |
8 |
2 |
(-3,5) |
|
Fail Forward 1
- Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses.
|
120 |
10 |
3 |
(-1,7) |
|
Interference Immunity
- Prevents the Pokémon from flinching, becoming confused, or becoming trapped.
|
144 |
12 |
3 |
(-3,-7) |
|
Slippery Slope 9
- Raises the user’s evasiveness when an opponent’s attack move targeting the user misses.
|
120 |
10 |
2 |
(3,-9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Leech Life
:
Power
+2
|
36 |
3 |
|
(3,5) |
|
Leech Life
:
Power
+2
|
36 |
3 |
|
(3,-7) |
|
Leech Life
:
Power
+2
|
36 |
3 |
2 |
(2,-8) |
|
Leech Life
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Leech Life
:
Power
+2
|
36 |
3 |
2 |
(2,8) |
|
Leech Life
:
Power
+2
|
36 |
3 |
|
(3,-5) |