Table of Contents
Mallow & Tsareena
Although it requires careful team planning and high grid commitment in order to reach its full potential, a properly played Tsareena can be one of the most effective sidemen in the game. Its excellent damage and useful debuffs are, however, often outweighed by the difficulty of balancing those debuffs with constant application of Teeter Dance and sunny weather in order to maintain the conditional damage boosts it relies on in order to maintain the dps that makes it worthwhile.
Trainer
Pokemon Info
Pokemon Description
A master of grand and beautiful kicks, it can knock out even kickboxing champions with a single blow.
Table of Contents
Stats
Table of Contents
Moves
Type |
Grass |
Category |
 |
Power |
30 / 36
|
Accuracy |
100 |
Target |
An opponent |
Cost |
|
Lowers the target’s Attack.
Type |
Normal |
Category |
 |
Power |
0 / 0
|
Accuracy |
100 |
Target |
All opponents |
Cost |
|
Leaves the target confused.
Category |
 |
Power |
0 / 0
|
Accuracy |
0 |
Target |
Self |
Uses |
2 |
Raises the user’s Speed, accuracy, and critical-hit rate.
Type |
Grass |
Category |
 |
Power |
118 / 141
|
Accuracy |
85 |
Target |
An opponent |
Cost |
|
Type |
Grass |
Category |
|
Power |
200 / 240 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
This move’s power increases if the target is confused.
Solar Shield
The Pokémon is not affected by status conditions when the weather is sunny.
Power Posture
The more the target’s Attack has been lowered, the more it powers up moves.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Raises allies’ Attack and Sp. Atk by [Value] when using Grass-type attacks.
- Lv1: +12
- Lv2: +16
- Lv3: +20
- Lv4: +24
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +3
- Lv3: +5
- Lv4: +7
Raises the Attack and Sp. Atk of all allied sync pairs by [Value].
- Lv1: +1
- Lv2: +2
- Lv3: +3
- Lv4: +4
Sync Grid
Sync Grid for Mallow & Tsareena
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
24 |
2 |
|
(-1,5) |
|
Attack
+5
|
24 |
2 |
|
(1,3) |
|
Attack
+5
|
24 |
2 |
|
(-2,0) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+20
|
48 |
4 |
2 |
(3,-5) |
|
HP
+30
|
84 |
7 |
3 |
(1,9) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(1,5) |
|
Speed
+5
|
24 |
2 |
|
(3,-1) |
|
Speed
+10
|
48 |
4 |
2 |
(-3,-5) |
|
Speed
+20
|
84 |
7 |
3 |
(1,-5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(2,4) |
|
Defense
+5
|
24 |
2 |
|
(-2,-2) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-2,4) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,0) |
|
Bold-Flavored Bloom Doom
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Bold-Flavored Bloom Doom
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Teeter Dance
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(-1,-5) |
|
Teeter Dance
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-3,-3) |
|
Power Whip
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(2,6) |
|
Trop Kick
:
Move Gauge Refresh 3
- Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
|
(-2,6) |
|
Trop Kick
:
Power Posture
- The more the target’s Attack has been lowered, the more it powers up moves.
|
120 |
10 |
3 |
(-1,9) |
|
Trop Kick
:
Overwhelm 9
- Lowers the target’s Attack when an attack is successful.
|
120 |
10 |
3 |
(-2,10) |
|
Mallow Special!
:
MP Refresh 2
- Has a moderate chance of restoring one MP of the move used if the move is successful.
|
84 |
7 |
|
(2,-2) |
|
Wide Awake
- Prevents the Pokémon from falling asleep.
|
48 |
4 |
|
(-3,-1) |
|
Critical Strike 1
- Powers up attacks if they become critical hits.
|
120 |
10 |
3 |
(2,10) |
|
Speeding Sun 3
- Quickly charges the move gauge when the weather is sunny.
|
96 |
8 |
2 |
(3,-3) |
|
Solar Flare 5
- Powers up sync moves when the weather is sunny.
|
96 |
8 |
2 |
(3,9) |
|
Charging Sun 3
- Powers up moves when the weather is sunny.
|
120 |
10 |
3 |
(2,-6) |
|
Pecking Order
- The more the target’s Attack is lowered, the more it powers up sync moves.
|
96 |
8 |
2 |
(-3,9) |
|
Stop Hitting Yourself 5
- Raises the chance that an opponent will attack themselves due to being confused.
|
120 |
10 |
3 |
(-2,-6) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Power Whip
:
Accuracy
+5
|
60 |
5 |
2 |
(2,8) |
|
Power Whip
:
Accuracy
+5
|
60 |
5 |
|
(1,-3) |
|
Power Whip
:
Power
+3
|
48 |
4 |
|
(3,5) |
|
Power Whip
:
Power
+3
|
48 |
4 |
2 |
(2,-4) |
|
Power Whip
:
Power
+3
|
48 |
4 |
2 |
(1,7) |
|
Power Whip
:
Power
+3
|
48 |
4 |
|
(3,7) |
|
Trop Kick
:
Power
+4
|
36 |
3 |
|
(-3,7) |
|
Trop Kick
:
Power
+4
|
36 |
3 |
2 |
(-1,7) |
|
Trop Kick
:
Power
+4
|
36 |
3 |
2 |
(-2,8) |
|
Trop Kick
:
Power
+4
|
36 |
3 |
|
(-1,-3) |
|
Trop Kick
:
Power
+4
|
36 |
3 |
2 |
(-2,-4) |
|
Trop Kick
:
Power
+4
|
36 |
3 |
|
(-3,5) |