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Trainer
Pokemon Info
Type | Water Rock |
---|---|
Weak Vs | Grass |
Role | ![]() |
Base Potential | ![]() |
Gender |
Male![]() |
Pokemon Description
Its jaws are terrifyingly powerful. It could eat Omastar and Omanyte whole and not be bothered in the slightest by their shells.
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Stats
Table of Contents
Pokemon Analysis
Carracosta is Offensively flexible, but a little limited in his Tank potential. This means he should be put in more rounded Teams so that everyone is compensating for their Allies’ weaknesses. His low Speed and somewhat average Attack may look bad, but in the right Team, slow and steady will win the Match.
Twice the Advantage
With Water and Rock Type Moves, is more likely to have a Type advantage over Enemies. Each Move is effective in its own right, too.
Good Combo Potential
It’s best to use his Sync Move after all Defense Buffs have been applied, as it’s effectiveness increases based on Defense. And since His Passive Skill prevents Defense from being lowered, the Sync Move’s Damage can only get higher.
Weak Spots
Despite “Rough Seas Ahead!” being a good Move for a Supportive Tank, his Health and Sp. DEF are quite low. This means Carracosta is only an effective Tank against Physical Attacks, which limits his viability.
Covering All Bases
Since Caracosta is pretty effective in Physical Attack and Defense, he should be paired with Pokemon that are better at Special Attack and Defense. His X Defense All can increase their low Defense stat, and having Physical and Special Moves on the Team increases their Offense potential.
Table of Contents
Moves
Type | ![]() |
---|---|
Category | ![]() |
Power |
56 / 67
|
Accuracy | 90 |
Target | An opponent |
Cost |
Category | ![]() |
---|---|
Power |
0 / 0
|
Accuracy | 0 |
Target | All allies |
Uses | 2 |
Category | ![]() |
---|---|
Power |
0 / 0
|
Accuracy | 0 |
Target | Self |
Uses | 1 |
Type | ![]() |
---|---|
Category | ![]() |
Power |
39 / 46
|
Accuracy | 95 |
Target | An opponent |
Cost |
Sync Move
Type | ![]() |
---|---|
Category | ![]() |
Power | 200 / 240 |
Accuracy | - |
Target | An opponent |
Effect Tag | - |
The more the user’s Defense has been raised, the greater the power of this move.
Passive Skills
Defense cannot be lowered.
Team Skills
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13