Table of Contents
Trainer
Pokemon Info
Pokemon Description
Lands visited by Landorus grant such bountiful crops that it has been hailed as “The Guardian of the Fields.”
Stats
Moves
Type
|
Flying
|
Category
|
|
Power
|
169
/
202
|
Accuracy
|
95
|
Target
|
An opponent
|
Uses
|
3
|
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
2
|
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Type
|
Ground
|
Category
|
|
Power
|
80
/
96
|
Accuracy
|
100
|
Target
|
All opponents
|
Cost
|
|
Lowers the target’s Speed by 1 stat rank.
Category
|
|
Power
|
0
/
0
|
Accuracy
|
0
|
Target
|
All allies
|
Uses
|
1
|
Raises the Attack and Speed of all allied sync pairs by 4 stat ranks.
Type |
Ground |
Category |
|
Power |
250 / 300 |
Accuracy |
- |
Target |
An opponent |
Effect Tag |
- |
Ground Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Ridicure 1
Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.
Quick Combo 3
Has a chance (40%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful.
Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Team Skills
Condition
Form a team with two or more sync pairs that share the same type.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +30
- Lv2: +40
- Lv3: +50
- Lv4: +60
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Battle Facility Foe Support
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +4
- Lv2: +7
- Lv3: +10
- Lv4: +13
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Condition
Form a team with two or more sync pairs that share the same theme.
Effect
Raises the maximum HP of all allied sync pairs by [Value].
- Lv1: +6
- Lv2: +9
- Lv3: +12
- Lv4: +15
Sync Grid
Sync Grid for Nita & Landorus
Link to Sync Grid Planner Tool
Icon |
Bonus |
Sync Orb Cost |
Energy Cost |
Req Sync Level |
Grid Pos (X,Y) |
|
Attack
+5
|
5 |
0 |
|
(1,-1) |
|
Attack
+5
|
5 |
0 |
|
(-1,-1) |
|
Attack
+5
|
24 |
2 |
|
(3,-5) |
|
HP
+10
|
5 |
0 |
|
(1,1) |
|
HP
+10
|
24 |
2 |
|
(1,5) |
|
HP
+20
|
48 |
4 |
2 |
(-3,-5) |
|
Speed
+5
|
5 |
0 |
|
(0,2) |
|
Speed
+5
|
24 |
2 |
|
(2,-6) |
|
Speed
+5
|
24 |
2 |
|
(3,5) |
|
Defense
+5
|
5 |
0 |
|
(0,-2) |
|
Defense
+5
|
24 |
2 |
|
(1,-5) |
|
Defense
+5
|
24 |
2 |
|
(-3,-3) |
|
Defense
+5
|
24 |
2 |
|
(1,3) |
|
Defense
+10
|
48 |
4 |
2 |
(-3,5) |
|
Sp. Def
+5
|
5 |
0 |
|
(-1,1) |
|
Sp. Def
+5
|
24 |
2 |
|
(2,6) |
|
Sp. Def
+5
|
24 |
2 |
|
(1,-3) |
|
Sp. Def
+5
|
24 |
2 |
|
(-1,3) |
|
Spunky Sis Ground Impact
:
Power
+25
|
60 |
5 |
3 |
(0,6) |
|
Spunky Sis Ground Impact
:
Power
+25
|
60 |
5 |
3 |
(0,-6) |
|
Bulldoze
:
Move Gauge Refresh 2
- Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
2 |
(-2,-6) |
|
Bulldoze
:
Move Gauge Refresh 4
- Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
|
84 |
7 |
3 |
(-1,-7) |
|
Bulldoze
:
Staggering 1
- Has a chance (20%) of making the target flinch when the user’s attack move against it is successful.
|
120 |
10 |
3 |
(-3,-7) |
|
Mini Potion All
:
Master Healer 1
- Increases the amount of HP restored by the user’s healing moves.
|
120 |
10 |
3 |
(-3,7) |
|
Mini Potion All
:
MP Refresh 2
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
3 |
(-1,7) |
|
How Are Ya?
:
MP Refresh 3
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
84 |
7 |
2 |
(2,-8) |
|
How Are Ya?
:
Slippery 1
- Raises the user’s evasiveness by 1 stat rank when its move is successful.
|
96 |
8 |
3 |
(1,-9) |
|
Sand Shelter
- Protects the user from damage from a sandstorm.
|
60 |
5 |
|
(2,-4) |
|
Haste
- Speed cannot be lowered.
|
60 |
5 |
2 |
(2,8) |
|
Unflappable
- Prevents the user from flinching.
|
60 |
5 |
|
(-2,-2) |
|
Flameproof
- Prevents the user from getting burned.
|
60 |
5 |
|
(-3,3) |
|
Soothing Sand 1
- Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
|
108 |
9 |
2 |
(-1,-5) |
|
Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
|
96 |
8 |
2 |
(-1,5) |
|
Sentry Entry 1
- Raises the user’s Defense by 1 stat rank when it enters a battle.
|
120 |
10 |
2 |
(3,9) |
|
Wise Entry 1
- Raises the user’s Sp. Def by 1 stat rank when it enters a battle.
|
120 |
10 |
2 |
(3,-9) |
|
Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
|
108 |
9 |
3 |
(2,-10) |
|
Fail Forward 1
- Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses.
|
108 |
9 |
3 |
(2,10) |
|
Sync Quickening 1
- Restores 1 MP of the user’s moves that have the quick move effect tag after using its sync move.
|
120 |
10 |
2 |
(-2,6) |
|
Slippery Slope 9
- Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses.
|
120 |
10 |
3 |
(1,9) |
|
Starting Node
|
0 |
0 |
|
(0,0) |
|
Bulldoze
:
Power
+3
|
36 |
3 |
|
(-2,4) |
|
Bulldoze
:
Power
+3
|
36 |
3 |
|
(-1,-3) |
|
Bulldoze
:
Power
+3
|
36 |
3 |
|
(-2,-4) |
|
Bulldoze
:
Power
+3
|
36 |
3 |
|
(-2,2) |
|
Fly
:
Accuracy
+5
|
36 |
3 |
2 |
(1,7) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(3,7) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(2,4) |
|
Fly
:
Power
+2
|
36 |
3 |
2 |
(1,-7) |
|
Fly
:
Power
+2
|
36 |
3 |
|
(3,-7) |