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Norman & Slaking

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Table of Contents

Strike (Physical) Tier 4
Analysis by Cherrymentat

Trainer

Pokemon Info

Type Normal
Weak Vs Fighting
Role Strike (Physical)
Base Potential
Gender Male

Pokemon Description

Slaking spends all day lying down and lolling about. It eats grass growing within its reach. If it eats all the grass it can reach, this Pokémon reluctantly moves to another spot.

Table of Contents

Stats

3★
4★
5★
HP 67
ATK 12
DEF 6
Sp. ATK 2
Sp. DEF 6
Speed 6
HP 525
ATK 326
DEF 132
Sp. ATK 37
Sp. DEF 132
Speed 120
Bulk 454

Table of Contents

Pokemon Analysis

Overview

Slaking has a powerful, but fairly basic toolkit that doesn’t require a lot of work or strategy to perform well with. 

Double-Edge should be used earlier on so that “All-Out Effort!” can recover the Health and Move Gauge, but aside from that and low Defense and Speed stats, Slaking is pretty good for his Star Level.

Strengths

Heavy Hitter

All his Moves are incredibly strong--his Sync Move is one of the most powerful by Damage--and are supported by a high Attack stat, stat Buffers, and Move Guage Recovery to keep those heavy-hits coming.

Self-Sustaining and Somewhat Supportive

“All-Out Effort!” is a Move that is typically seen on Supports like Rosa’s Pokemon, so this is an excellent addition to make the Team more well-rounded.

Weaknesses

Very Slow and Not Very Durable

Slaking is very slow and his Defenses aren’t very high, meaning he is all the more reliant on the Support on the Team--it definitely wouldn’t hurt to add someone who can Boost that Speed stat.

No Advantage

As a Normal Type, Slaking will never have a type advantage over his Opponents, which means his Attack stat has to work that much harder.

Team Synergy

Fits Anywhere

With the exception of “All-Out Effort!” in Solo Play, Slaking is pretty self-serving but can take care of himself. This mean’s he’s a good choice on an all Physical Strike Teams, or well-rounded ones with a Support that Buffs both Offense stats.

Table of Contents

Moves

Type Normal
Category
Power
53 / 63
Accuracy 100
Target An opponent
Cost
Has a moderate chance of leaving the target paralyzed.
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 2
Sharply raises the user’s Attack.
Type Normal
Category
Power
167 / 200
Accuracy 100
Target An opponent
Effect Tag Recoil
Cost
The user also takes 25% of the damage it dealt to the target.
Category
Power
0 / 0
Accuracy 0
Target Self
Effect Tag Heals
Uses 2
Restores a bit of the user’s HP. Charges the user’s move gauge by two.

Sync Move

Type Normal
Category
Power
300 / 360
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Power Reserves 2

Powers up moves in a pinch.